Flash: War In The Pacific Updated!
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: Flash: War In The Pacific Updated!
 Let me add my thanks in here too.  Despite all my harping and bi[/i]tching, I do appreciate all the hard work being done to fix problems.  Thank you.
			
			
									
						
							 This game does not have a learning curve.  It has a learning cliff.
 
"Bomb early, bomb often, bomb everything." - Niceguy
 
Any bugs I report are always straight stock games.
 
 
			
						"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

RE: Flash: War In The Pacific Updated!
ORIGINAL: dtravel
Let me add my thanks in here too. Despite all my harping and bi[/i]tching, I do appreciate all the hard work being done to fix problems. Thank you.
Whoa! come again? [;)]
RE: Hints on using #48 combined with #67
 This was in answer to why no one commented on item #69 posted by Dan Bowen.
 
Well, I printed the notes that came with the patch and it only goes up to item #63. That could be a problem with the response to ones higher than 63.
			
			
									
						
										
						Well, I printed the notes that came with the patch and it only goes up to item #63. That could be a problem with the response to ones higher than 63.
RE: Hints on using #48 combined with #67
 Many many thanks guys for all the hard work.
 
The thing I like best about all this ->
 
 
"We will have some more announcements soon."
 
 
We looking at WitP 2 here?
			
			
									
						
							The thing I like best about all this ->
"We will have some more announcements soon."
We looking at WitP 2 here?
Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
			
						"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
RE: Hints on using #48 combined with #67
 Hopefully not...
			
			
									
						
							 We are all dreams of the Giant Space Butterfly.
 
			
						- Titanwarrior89
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RE: Hints on using #48 combined with #67
 Thanks guys.  Still playing this baby strong.  Thanks for the continued support.[:)]
			
			
									
						
							 "Before Guadalcanal the enemy advanced at his pleasure.  After Guadalcanal, he retreated at ours".
 
"Mama, There's Rabbits in the Garden"
			
						"Mama, There's Rabbits in the Garden"
RE: Hints on using #48 combined with #67
 ok I'll bite why not?
			
			
									
						
										
						- Ron Saueracker
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RE: Hints on using #48 combined with #67
 The minelayer adjustment to get them to work in the base hex works fine now.  Really cuts down on the manual labour.[&o]
			
			
									
						
							

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Hints on using #48 combined with #67
 (deleted, this was meant as a reply to an earlier post)[8|]
			
			
									
						
							
RE: Hints on using #48 combined with #67
ORIGINAL: Terminus
Hopefully not...
You don't have to buy it![:'(]
(Assuming of course there is a WitP 2.)
Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
			
						"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
RE: Hints on using #48 combined with #67
 Thanks for this, gents!  Looks great.  I haven't seen any reports of sync bugs since the patch; keeping my fingers crossed...
			
			
									
						
							
- Ron Saueracker
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 - Joined: Mon Jan 28, 2002 10:00 am
 - Location: Ottawa, Canada OR Zakynthos Island, Greece
 
RE: Hints on using #48 combined with #67
 I can't believe how fast the turn processing goes now, even in late war scenarios.  What a fix!  Thanks again.[&o]
			
			
									
						
							

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- 
				bradfordkay
 - Posts: 8602
 - Joined: Sun Mar 24, 2002 8:39 am
 - Location: Olympia, WA
 
RE: 1.8.0.2 Notes
 Thank you Joe, Don, Michael, Nik and MAtrix for continuing to improve this game. How many other companies would continue to put out free patches for a game that was released 27 months ago? 
 
There's a reason I keep coming back to WITP and you guys are a big part of it (as well as AB and the CHS crowd!).
			
			
									
						
							There's a reason I keep coming back to WITP and you guys are a big part of it (as well as AB and the CHS crowd!).
 fair winds,
Brad
			
						Brad
RE: 1.8.0.2 Notes
 Ron, I agree, turn processing is zippier now!  In fact, what happened to "training ship crews," the phase that always seemed to take me a minute to wade through?  The end-of-turn stuff flies by now.
			
			
									
						
							
- Ron Saueracker
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 - Location: Ottawa, Canada OR Zakynthos Island, Greece
 
RE: 1.8.0.2 Notes
ORIGINAL: Grotius
Ron, I agree, turn processing is zippier now! In fact, what happened to "training ship crews," the phase that always seemed to take me a minute to wade through? The end-of-turn stuff flies by now.
Now all I need is an unemployed house martin opponent with no other PBEM games going to take advantage of the faster paced game processing. My only opponent Bill pumps out the turns at an amazing rate but he has 13 PBEMs going and I have 2, both against him. I end up watching the pot boil alot. [:D] Might finish a full campaign in a few months against someone with as much free game time as I have at the moment. A dozen or so turns a day is not unrealistic.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- dpstafford
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RE: Hints on using #48 combined with #67
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
- Ron Saueracker
 - Posts: 10967
 - Joined: Mon Jan 28, 2002 10:00 am
 - Location: Ottawa, Canada OR Zakynthos Island, Greece
 
RE: Hints on using #48 combined with #67
ORIGINAL: dpstafford
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
I've noticed this very thing, and I've also noticed that saving a turn easily takes 2-3 times as long. Bizarre. Six or a half dozen I guess![:D]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- goodboyladdie
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RE: Hints on using #48 combined with #67
 Many thanks Terminus.
 
I was only able to get this patch because of you. I'd imagine many others have found the same. Why are UK based players having trouble with the Matrix link timing out? Very frustrating!
			
			
									
						
							I was only able to get this patch because of you. I'd imagine many others have found the same. Why are UK based players having trouble with the Matrix link timing out? Very frustrating!

Art by the amazing Dixie
- michaelm75au
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RE: Hints on using #48 combined with #67
 What is taking the time on loading is all the double checking of links to planes/leaders/fragments/etc to help correct any broken links which might end up with a unit/leader going missing.
 
These are corrective steps taken to ensure that older games can still keep going. And to safeguard against any other unexpected breakages.
 
 
			
			
									
						
							These are corrective steps taken to ensure that older games can still keep going. And to safeguard against any other unexpected breakages.
ORIGINAL: dpstafford
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
 Michael
 
			
						- Ron Saueracker
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 - Joined: Mon Jan 28, 2002 10:00 am
 - Location: Ottawa, Canada OR Zakynthos Island, Greece
 
RE: Hints on using #48 combined with #67
ORIGINAL: michaelm
What is taking the time on loading is all the double checking of links to planes/leaders/fragments/etc to help correct any broken links which might end up with a unit/leader going missing.
These are corrective steps taken to ensure that older games can still keep going. And to safeguard against any other unexpected breakages.
ORIGINAL: dpstafford
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
Well, if this is not a fully justified and readily agreeable reason I don't know what is. [:D][&o]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
					
					






