Flash: War In The Pacific Updated!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

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dtravel
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RE: Flash: War In The Pacific Updated!

Post by dtravel »

Let me add my thanks in here too.  Despite all my harping and bi[/i]tching, I do appreciate all the hard work being done to fix problems.  Thank you.
This game does not have a learning curve. It has a learning cliff.

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Any bugs I report are always straight stock games.

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Nikademus
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RE: Flash: War In The Pacific Updated!

Post by Nikademus »

ORIGINAL: dtravel

Let me add my thanks in here too.  Despite all my harping and bi[/i]tching, I do appreciate all the hard work being done to fix problems.  Thank you.

Whoa! come again? [;)]
SamCole
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RE: Hints on using #48 combined with #67

Post by SamCole »

This was in answer to why no one commented on item #69 posted by Dan Bowen.

Well, I printed the notes that came with the patch and it only goes up to item #63. That could be a problem with the response to ones higher than 63.
Sonny
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RE: Hints on using #48 combined with #67

Post by Sonny »

Many many thanks guys for all the hard work.

The thing I like best about all this ->


"We will have some more announcements soon."


We looking at WitP 2 here?
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Terminus
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RE: Hints on using #48 combined with #67

Post by Terminus »

Hopefully not...
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RE: Hints on using #48 combined with #67

Post by Titanwarrior89 »

Thanks guys. Still playing this baby strong. Thanks for the continued support.[:)]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

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ckk
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RE: Hints on using #48 combined with #67

Post by ckk »

ok I'll bite why not?
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Ron Saueracker
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RE: Hints on using #48 combined with #67

Post by Ron Saueracker »

The minelayer adjustment to get them to work in the base hex works fine now. Really cuts down on the manual labour.[&o]
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RE: Hints on using #48 combined with #67

Post by m10bob »

(deleted, this was meant as a reply to an earlier post)[8|]
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Sonny
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RE: Hints on using #48 combined with #67

Post by Sonny »

ORIGINAL: Terminus

Hopefully not...

You don't have to buy it![:'(]

(Assuming of course there is a WitP 2.)
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
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Grotius
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RE: Hints on using #48 combined with #67

Post by Grotius »

Thanks for this, gents! Looks great. I haven't seen any reports of sync bugs since the patch; keeping my fingers crossed...
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Ron Saueracker
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RE: Hints on using #48 combined with #67

Post by Ron Saueracker »

I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
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RE: 1.8.0.2 Notes

Post by bradfordkay »

Thank you Joe, Don, Michael, Nik and MAtrix for continuing to improve this game. How many other companies would continue to put out free patches for a game that was released 27 months ago?

There's a reason I keep coming back to WITP and you guys are a big part of it (as well as AB and the CHS crowd!).
fair winds,
Brad
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Grotius
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RE: 1.8.0.2 Notes

Post by Grotius »

Ron, I agree, turn processing is zippier now! In fact, what happened to "training ship crews," the phase that always seemed to take me a minute to wade through? The end-of-turn stuff flies by now.
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RE: 1.8.0.2 Notes

Post by Ron Saueracker »

ORIGINAL: Grotius

Ron, I agree, turn processing is zippier now! In fact, what happened to "training ship crews," the phase that always seemed to take me a minute to wade through? The end-of-turn stuff flies by now.

Now all I need is an unemployed house martin opponent with no other PBEM games going to take advantage of the faster paced game processing. My only opponent Bill pumps out the turns at an amazing rate but he has 13 PBEMs going and I have 2, both against him. I end up watching the pot boil alot. [:D] Might finish a full campaign in a few months against someone with as much free game time as I have at the moment. A dozen or so turns a day is not unrealistic.
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RE: Hints on using #48 combined with #67

Post by dpstafford »

ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??
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Ron Saueracker
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RE: Hints on using #48 combined with #67

Post by Ron Saueracker »

ORIGINAL: dpstafford

ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??

I've noticed this very thing, and I've also noticed that saving a turn easily takes 2-3 times as long. Bizarre. Six or a half dozen I guess![:D]
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goodboyladdie
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RE: Hints on using #48 combined with #67

Post by goodboyladdie »

Many thanks Terminus.

I was only able to get this patch because of you. I'd imagine many others have found the same. Why are UK based players having trouble with the Matrix link timing out? Very frustrating!
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RE: Hints on using #48 combined with #67

Post by michaelm75au »

What is taking the time on loading is all the double checking of links to planes/leaders/fragments/etc to help correct any broken links which might end up with a unit/leader going missing.

These are corrective steps taken to ensure that older games can still keep going. And to safeguard against any other unexpected breakages.
ORIGINAL: dpstafford

ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??
Michael
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Ron Saueracker
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RE: Hints on using #48 combined with #67

Post by Ron Saueracker »

ORIGINAL: michaelm

What is taking the time on loading is all the double checking of links to planes/leaders/fragments/etc to help correct any broken links which might end up with a unit/leader going missing.

These are corrective steps taken to ensure that older games can still keep going. And to safeguard against any other unexpected breakages
.
ORIGINAL: dpstafford

ORIGINAL: Ron Saueracker
I can't believe how fast the turn processing goes now, even in late war scenarios. What a fix! Thanks again.[&o]
Yes, noticeably faster turn processing. BUT! Is it just me, or has anyone else noticed that loading files, both turn and replay is now taking 2 or 3 times as long??

Well, if this is not a fully justified and readily agreeable reason I don't know what is. [:D][&o]
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