ORIGINAL: scott1964
Mike
Is this the same set up as our curent game? [:)]
Yup <grin>
Moderators: wdolson, Don Bowen, mogami
ORIGINAL: scott1964
Mike
Is this the same set up as our curent game? [:)]
ORIGINAL: 1EyedJacks
So if I understand this correctly, we now have 3 Allies X 2 Japanese?
../And now we need to negotiate house rules... Yes?
ORIGINAL: ctangus
Looks like we have the players now, so house rules?
Allies run standard 1st turn
Japs keep it real and turn 1 attack must B realistic. No hunting allied carriers on turn 1.[/i]
ORIGINAL: ctangus
ORIGINAL: 1EyedJacks
So if I understand this correctly, we now have 3 Allies X 2 Japanese?
../And now we need to negotiate house rules... Yes?
ORIGINAL: ctangus
Looks like we have the players now, so house rules?
Looks like you beat me by a few minutes. [:)]
Allies run standard 1st turn
Japs keep it real and turn 1 attack must B realistic. No hunting allied carriers on turn 1.[/i]
I'm not sure what you mean by "standard 1st turn". No orders for the allies at all? Only orders to TFs already at sea & the Chinese? (That seems to be a common house rule.)
Since we've already been at war, I want to issue orders to my Chinese troops on turn 1. China's a slow theater, so that probably won't make a difference, but I'd still like to do that.
It doesn't sound like you plan to invade 3/4 the DEI on turn one. One question: do you plan multiple port attacks? If so I'd like to negotiate something in return.




ORIGINAL: walkerd
I have sent some suggestions to 1Eyedjacks. Have been wanting to do this for ages. I usualy do 5 or 6 turns a week. My concern with a team game is my time zone (Australian Eastern Standard) means I may not be fully in step with everyone else. Would hate to slow things down because I am sleeping.....lol.
Just for the record I like historical play. I hate using 20/20 hindsight and game mechanics to make decisons. I tend to err on the side of being aggresive without risking the lives of my electronic men [:D]. If that makes sense.
1Eyedjacks - who should start preparing the first turn? How long do peopel want to talk tactics before we start? a couple of days?
And for the following:
- no other ships allowed in PT Boat TF except when transferring
- no commando sub raids to gain intel

ORIGINAL: ctangus
KD & Scott -
Can you e-mail me so we can start some planning? I have a few ideas on joint cooperation which I should have ready by tonight. chuck_witp(at)verizon.net.
We should also figure out the turn sequence. I'm EST like you KD. Scott - you're MST? I'm an early to bed, early to rise type & could do my turn either at night or in the morning.
So maybe, KD (evening) -> Scott (evening) -> me (morning) -> walkerd (his evening) -> 1eyed Jacks -> KD. I'm open to other suggestions as well.
Also, do we want an overall commander with veto power, or just try to negotiate as we play? I like the latter idea, but if we do have any overall commander it should be one of the US players.
KD & Scott -
Can you e-mail me so we can start some planning? I have a few ideas on joint cooperation which I should have ready by tonight. chuck_witp(at)verizon.net.
We should also figure out the turn sequence. I'm EST like you KD. Scott - you're MST? I'm an early to bed, early to rise type & could do my turn either at night or in the morning.
So maybe, KD (evening) -> Scott (evening) -> me (morning) -> walkerd (his evening) -> 1eyed Jacks -> KD. I'm open to other suggestions as well.
Also, do we want an overall commander with veto power, or just try to negotiate as we play? I like the latter idea, but if we do have any overall commander it should be one of the US players.

Regarding Japan limited to 1 port attack on turn 1... I'd like to use little KB (I mean we have 2 CVE and 2 CVL that are just sitting around) on turn 1. We'd keep the attack real.

What slot do we use? 3X2=6... Slot 6?


ORIGINAL: KDonovan
Regarding Japan limited to 1 port attack on turn 1... I'd like to use little KB (I mean we have 2 CVE and 2 CVL that are just sitting around) on turn 1. We'd keep the attack real.
so you want to use the little KB for a second port attack?
ORIGINAL: 1EyedJacks
ORIGINAL: KDonovan
Regarding Japan limited to 1 port attack on turn 1... I'd like to use little KB (I mean we have 2 CVE and 2 CVL that are just sitting around) on turn 1. We'd keep the attack real.
so you want to use the little KB for a second port attack?
Yup.
