Responses/Questions in Bold...
ORIGINAL: KDonovan
Just to finalize everything we have a 6 players
The Teams
Japan (how are you guys dividing it up btw??)
- Walkerd - China/Malaya/Burma <-- Bold = answers
- 1 EyedJacks - Pacific/Australia/Philipines
Allies
- Ctangus - India, SEAC, China, Russia (if needed)
- KDonovan - Dutch, Australia, New Zealand, SWPAC
- Scott - USAFFE, SOPAC, CENPAC, NOPAC, Canada, West Coast
The Game
- v1.804
- CHS - Extended Map
- Scenerio 157 (Nik mod changes)
- 2 day turns
- PDU ON
- Auto-Sub OFF
- Advanced Weather OFF
- Reinforcements FIXED
- Sub Doctrine OFF
- Allied damage control ON
- Historic OFF
- Vary Setup OFF
- Surprise ON
- Auto Upgrades OFF
House Rules
Stacking Limits
- no more than 50 aircraft per airfield size (float planes, patrol planes don't apply)
- doesn't apply too..Tokyo, Osaka, Karachi, Pearl Harbor, San Fran (staging areas)
- no more than 450 aircraft per carrier hex (represents a level 9 AF) (float planes, patrol planes don't apply - yes?)
Political Points
- no moving Kwantung army units out of Manchuria without paying PP
- no moving non-SEAC chinese units out of China without paying PP
- both of these restrictions include aircraft (AVG doesn't apply)
TF Limitations
- no more than 6 ships in a ASW TF
- no more than 6 PT boats in TF (max is 2 TF's per hex)
1st Turn rules
- only one port attack by japan - still in negotiation
- no CV hunting on 1st turn by japan, in return allied CV's won't interfere with PH raid
- KB strike will be redone if rained out on 1st day (if the 2nd day is rain out..too bad)
- no warp 1st turn landings (be realistic)
- allies can only give orders to ships at sea, and Chinese units (but not AVG)
Misc Rules
- no other ships allowed in PT Boat TF except when transferring
- no commando sub raids to gain intel
- russia must be activated 1 month prior to attack
- no training on "supply" to gain experience\
- no upgrading 2E to 4E bombers unless they historically did so
What did we decide on in regards to the "overall commander w/veto power" vs negotiation as we play? For myself, if there's a dispute that we can't work around I'd like some agreed to option that occurs B4 anyone gets their feelings hurt... Veto power is one option and an outside arbitrator is another - [;)]. I think I'm fine with either option so long as the commander is not part of whatever dispute is going on -<laughter>- after all, this is a game.



