No matter what side I play I more and more wondered why my Allied fighters most times get the bounce. Besides being called a JFB I got all kind of reasons why they do... (radar, better climb abilities of Allied fighters,....)
Now I´m playing Nik mod and again was surprised by the bounce of Allied planes on, this time, my Japanese fighters. Knowing how important the bounce is, I checked the max height of the fighters and found out that my Tojos can fly in higher than my Allied counterparts (P40E, Hurricanes IIb, IIc,...). Good I thought, I send my Tojos on a sweep at max height - so I should at least get the FIRST bounce. During the fight of course the fighters gain and lose height so the bounce could change also...
THAT´S WHAT I´VE THOUGHT! AND THAT´S WHAT I´VE BEEN TOLD ON AND ON --> told by people that don´t know it better than me at all it seems. But the strange feeling after doing thousands of turns up to now isn´t always false.
Yes, correct, the Allied fighters got the bounce!!


Combat replay: xy squadron (Hurricane) climbing to intercept --> bouncing yk daitai!! What????? [8|] yk squadron (Warhawk) climbing to intercept --> bouncing yk daitai!! What???? [8|] This went on and on... So the fighters had to climb (at a heigt that they can´t even climb) and then get the bounce... [:-][:-][:-]
Even though i came in at least 3000 feet higher than the Allied fighters at this base could climb (if Prz would have set them at max height - doubt that) the Allied fighters did get the bounce and had this important advantage...
There is no radar, ability to climb fast or whatever AFB may bring up that can boost those planes over their max height in the game. SO THERE IS SOMETHING WRONG!
I don´t care if the heights are correct in the database so don´t bring examples that compare the game stats with the real stats. This isn´t my problem. The problem is that the game handles something wrong here....











