The historical test
Moderator: Gil R.
RE: The historical test
Yeah my general impression of such things is that redrawing maps and the recoding of such is pretty involved.
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RE: The historical test
I have now played this game 10 times as the union and 10 times as the confederacy; I have a few questions or observations; I generally like playing the south to see if I could change history.
1. I thought the treatment of generals was fine with a minor irritation, shouldn't the generals be linked to the amry/corp/division containers, rather to academies? If you have an army/corp/division,you would have a commander.
2. Rebel navy at the start? where did that come from?
3. South had better equipped soldiers than the north? This was news to me, I was always under the mistaken impression that the north was better equipped, thanks for clearing up that wrong impression.
4. Based on this game, the north in the real war, had one of the most outstanding victories in tha annals of military history; how they were able to conquer the south amazes me; based on this game, I wonder why there is even a USA today and not a CSA. the south fighting for survival? playing as the south; it is the north fighting for survival.
5 title name- Forge of Freedom -the American Civil War 1861-1865 - after playing this game, not sure they got the title right- maybe the War of Sourthern Independence -how the South really won the Civil War.
1. I thought the treatment of generals was fine with a minor irritation, shouldn't the generals be linked to the amry/corp/division containers, rather to academies? If you have an army/corp/division,you would have a commander.
2. Rebel navy at the start? where did that come from?
3. South had better equipped soldiers than the north? This was news to me, I was always under the mistaken impression that the north was better equipped, thanks for clearing up that wrong impression.
4. Based on this game, the north in the real war, had one of the most outstanding victories in tha annals of military history; how they were able to conquer the south amazes me; based on this game, I wonder why there is even a USA today and not a CSA. the south fighting for survival? playing as the south; it is the north fighting for survival.
5 title name- Forge of Freedom -the American Civil War 1861-1865 - after playing this game, not sure they got the title right- maybe the War of Sourthern Independence -how the South really won the Civil War.
"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
RE: The historical test
ORIGINAL: Termite2
I have now played this game 10 times as the union and 10 times as the confederacy; I have a few questions or observations; I generally like playing the south to see if I could change history.
1. I thought the treatment of generals was fine with a minor irritation, shouldn't the generals be linked to the amry/corp/division containers, rather to academies? If you have an army/corp/division,you would have a commander.
2. Rebel navy at the start? where did that come from?
3. South had better equipped soldiers than the north? This was news to me, I was always under the mistaken impression that the north was better equipped, thanks for clearing up that wrong impression.
4. Based on this game, the north in the real war, had one of the most outstanding victories in tha annals of military history; how they were able to conquer the south amazes me; based on this game, I wonder why there is even a USA today and not a CSA. the south fighting for survival? playing as the south; it is the north fighting for survival.
5 title name- Forge of Freedom -the American Civil War 1861-1865 - after playing this game, not sure they got the title right- maybe the War of Sourthern Independence -how the South really won the Civil War.
Nothing new here... [>:]
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- Erik Rutins
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RE: The historical test
Termite,
If you find the South too strong on the default settings, did you avail yourself of the in-game options provided to adjust that?
Regards,
- Erik
If you find the South too strong on the default settings, did you avail yourself of the in-game options provided to adjust that?
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

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- christof139
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RE: The historical test
Having the right settings help. I also leave the power settings at 0 for both Presidents. i seem to have a fairly realistic game in this aspect at the moment.
Chris
Chris
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RE: The historical test
ORIGINAL: Erik Rutins
Termite,
If you find the South too strong on the default settings, did you avail yourself of the in-game options provided to adjust that?
Regards,
- Erik
I have changed the settings, but I think you are missing my point, at the default settings; the game is a southern fantasy. I like playing the south to see if I could change history, but what disadvantages at the default setting does the south have to overcome to win? All the disadvantage are with the north, your leaders suck, ok; can't move your troops because of it, which is ok cause you really don't want to get in a battle with an adversary who has better leaders, morale, skill, guns, bigger tactical units, artillery and cavalry.
"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
- Hard Sarge
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RE: The historical test
I find it HARD to believe you ever know what you are talking about Sir, I ran the game and won as the Union in 1862, all you have to do is use what you got, the Union side is very easy to play
I will say, you should play the Union different then you play the CSA, but that should be expected
the West is a peice of cake, Kentucky/Tenn is easy, you just have to work at it, the hassle is the East and the ANV, but once you take out the other two areas, you can loop around behind them and take them out
but since you say you have played 10 games as the Union and 10 games as the CSA, I am sure you should know all of this already
I will say, you should play the Union different then you play the CSA, but that should be expected
the West is a peice of cake, Kentucky/Tenn is easy, you just have to work at it, the hassle is the East and the ANV, but once you take out the other two areas, you can loop around behind them and take them out
but since you say you have played 10 games as the Union and 10 games as the CSA, I am sure you should know all of this already

RE: The historical test
ORIGINAL: Hard Sarge
I find it HARD to believe you ever know what you are talking about Sir, I ran the game and won as the Union in 1862, all you have to do is use what you got, the Union side is very easy to play
I will say, you should play the Union different then you play the CSA, but that should be expected
the West is a peice of cake, Kentucky/Tenn is easy, you just have to work at it, the hassle is the East and the ANV, but once you take out the other two areas, you can loop around behind them and take them out
but since you say you have played 10 games as the Union and 10 games as the CSA, I am sure you should know all of this already
I may indeed not know what I am talking about, if you won as the union in 1862 at the default setting; I take my hat off to you and your excellent play. I have only been playing wargames since hex Gettysburg, so maybe alzheimers has set in and I am experiencing halluncinations. I can only conclude that when playing both sides, that it was easier for me as the south to conquer[not win- CONQUER] the north, than the other way around. Yes I can advance on the Mississippi[well if my troops feel inclined to follow my orders and actually move] especially when the major southern army is vacationing in Wheeling[ they must like coal] Yes I have figured out how to siege multiple forts at the same time.
"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
- Erik Rutins
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RE: The historical test
Termite,
I think both sides are winnable with the default settings, but they do have different play styles. You're not the first player to say that the South is too strong at the default settings, but we've also had folks posting who've had trouble winning as the South, so there is a broader spectrum here.
With that said, we've been pointing out that the default game was intended to be "balanced" and possible to win for both sides, but not easy for either. Hard Sarge is basically the best of the Beta Tester players and can win handily with either side, but his skill level with this game is far above the average and way above my own. Nevertheless, take a look at the posts I made earlier in this thread for suggestions on settings that will give you a more historical balance.
In providing all the options to tailor the game, our intention was to allow a broad range of balances outside the default to be possible. It's really a "choose your own balance" game based on what you want, what suits your play style, what options you find interesting, etc. In this way it's somewhat unique in its ability to be customized in this way.
For that reason, I encourage folks who don't like the default setting to realize that this was not meant to be a "defaults only" gameplay experience. It was intended from the get go to allow you to customize it to get the game you want to play. We might consider adjusting the defaults in time, but no player is in any way tied to having to play with the default settings and I would imagine most will want to change them after a few games.
The last five games I've played, I think only two have been with the exact same options.
Regards,
- Erik
I think both sides are winnable with the default settings, but they do have different play styles. You're not the first player to say that the South is too strong at the default settings, but we've also had folks posting who've had trouble winning as the South, so there is a broader spectrum here.
With that said, we've been pointing out that the default game was intended to be "balanced" and possible to win for both sides, but not easy for either. Hard Sarge is basically the best of the Beta Tester players and can win handily with either side, but his skill level with this game is far above the average and way above my own. Nevertheless, take a look at the posts I made earlier in this thread for suggestions on settings that will give you a more historical balance.
In providing all the options to tailor the game, our intention was to allow a broad range of balances outside the default to be possible. It's really a "choose your own balance" game based on what you want, what suits your play style, what options you find interesting, etc. In this way it's somewhat unique in its ability to be customized in this way.
For that reason, I encourage folks who don't like the default setting to realize that this was not meant to be a "defaults only" gameplay experience. It was intended from the get go to allow you to customize it to get the game you want to play. We might consider adjusting the defaults in time, but no player is in any way tied to having to play with the default settings and I would imagine most will want to change them after a few games.
The last five games I've played, I think only two have been with the exact same options.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
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- Hard Sarge
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RE: The historical test
Deflaut ? no, I think it would more advanced, CSA on +2 power, most of the bells and whisles turned on
I would normally go for a more slow appoach, but the way was open to try out a tactic I been thinking about, the AI give me the chance and I took it
Hex G ? would that be the AH one (think there were 2, one was early and simple, but the 2nd one was good)
I would normally go for a more slow appoach, but the way was open to try out a tactic I been thinking about, the AI give me the chance and I took it
Hex G ? would that be the AH one (think there were 2, one was early and simple, but the 2nd one was good)

- Hard Sarge
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RE: The historical test
Roger Erik
that is why I have been trying to stay our of these posts
questions and troubles, I am good at replying to now, play balance or bais I am not good at, as I do not see it, or believe it
plus if I am able to do something, I think everybody can do it (which to be honest, they can, they just do not know it yet:)
that is why I have been trying to stay our of these posts
questions and troubles, I am good at replying to now, play balance or bais I am not good at, as I do not see it, or believe it
plus if I am able to do something, I think everybody can do it (which to be honest, they can, they just do not know it yet:)

RE: The historical test
ORIGINAL: Hard Sarge
Deflaut ? no, I think it would more advanced, CSA on +2 power, most of the bells and whisles turned on
I would normally go for a more slow appoach, but the way was open to try out a tactic I been thinking about, the AI give me the chance and I took it
Hex G ? would that be the AH one (think there were 2, one was early and simple, but the 2nd one was good)
The original was hex, brigades; the square version, divisions; was the most numerous. I may be missing something that was obvious to the playtesters, Generally speaking, any tips? muster/conscription percentages? economic expansion priorities? Generals utilization?
"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
- TheHellPatrol
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RE: The historical test
It's too easy to win as the Union and it's too easy to win as the CSA.
It's too hard to win as the Union and it's too hard to win as the CSA.
[X(]
What do these two sentences have in common?
SETTINGS
"Give the people what they want"...that's what WCS did and maybe they'll regret it.
There are not only three different settings: Basic, Intermediate & Advanced, but each one can be tweaked. For those of you who stayed awake in Math during High School and College do you recall a thing called "exponentials"? That is all it is...math. You CAN play the game as you want it very hard - very easy but you CAN'T expect the game to adjust automatically to your skill level or historial replica of a given battle at a given time.
It's too hard to win as the Union and it's too hard to win as the CSA.
[X(]
What do these two sentences have in common?
SETTINGS
"Give the people what they want"...that's what WCS did and maybe they'll regret it.
There are not only three different settings: Basic, Intermediate & Advanced, but each one can be tweaked. For those of you who stayed awake in Math during High School and College do you recall a thing called "exponentials"? That is all it is...math. You CAN play the game as you want it very hard - very easy but you CAN'T expect the game to adjust automatically to your skill level or historial replica of a given battle at a given time.
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau
Henry David Thoreau
RE: The historical test
ORIGINAL: TheHellPatrol
It's too easy to win as the Union and it's too easy to win as the CSA.
It's too hard to win as the Union and it's too hard to win as the CSA.
[X(]
What do these two sentences have in common?
SETTINGS
"Give the people what they want"...that's what WCS did and maybe they'll regret it.
There are not only three different settings: Basic, Intermediate & Advanced, but each one can be tweaked. For those of you who stayed awake in Math during High School and College do you recall a thing called "exponentials"? That is all it is...math. You CAN play the game as you want it very hard - very easy but you CAN'T expect the game to adjust automatically to your skill level or historial replica of a given battle at a given time.
I am not sure this is directed at me, but I will tell you I expect the default settings to reflect generally the situation as it existed, with settings to adjust from that. I do not expect them to reflect my skill level, nor do I expect battles to come out as they did historically; but I would disappointed in a game where the north armies are armed with pitchforks and the South army with repeating rifles. The major draw of a game on the Civil War for me, is for it to give a flavor of the time period with the advantages and disadvantages of the actual war. The Confederate navy, for ex; belongs to a what if setting, not the default. This may seem to be inconsequential, but it detracts from the civil war experience.
"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
- TheHellPatrol
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RE: The historical test
@Termite@2
No, i wasn't directed at anyone[:)]...just my 2 cents after experimenting with the myriad of options. Damn hard job to figure out what to choose but at least i have the choice. The CSA Navy...that's another thing, "What-If" sounds like a great idea[8D].
No, i wasn't directed at anyone[:)]...just my 2 cents after experimenting with the myriad of options. Damn hard job to figure out what to choose but at least i have the choice. The CSA Navy...that's another thing, "What-If" sounds like a great idea[8D].
A man is rich in proportion to the number of things he can afford to let alone.
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Henry David Thoreau
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RE: The historical test
ORIGINAL: Termite2
I expect the default settings to reflect generally the situation as it existed, with settings to adjust from that ... The major draw of a game on the Civil War for me, is for it to give a flavor of the time period with the advantages and disadvantages of the actual war.
I agree with you, and I think a number of other people here have already said much the same thing.
A game like this is a bit like a historical novel: customers want to be able to believe in it while they're experiencing it. If things happened that not only didn't happen in reality, but (in the customer's judgment) wouldn't or couldn't have happened in reality, then the suspension of disbelief collapses.
RE: The historical test
ORIGINAL: Termite2
I expect the default settings to reflect generally the situation as it existed, with settings to adjust from that ...
Why? The designers have said their default settings are meant to provide a more competitive game rather than strictly recreate hsitory. You can adjust the settings to create a more historical game if you like.
ORIGINAL: Jonathan Palfrey
I agree with you, and I think a number of other people here have already said much the same thing...
A number of people have beat this poor horse to death! [8|]
Edited to clarity.
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- christof139
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RE: The historical test
Could have a starting Confed Navy of 1 Gunboat unit at New Orleans or Memphis for the November, 1861 Scenario start. For July, 1861 Scenario start it would be nope, no CSA Navy.
Boats, boats, boats, and all the things that floats, the more boats the more I gloats, and tis more difficult to find my soap amongst all my bathtub boats and floats. [8|]
Don't ask me or wonder why, I just think it's nonscencically hilarious.
Chris
Boats, boats, boats, and all the things that floats, the more boats the more I gloats, and tis more difficult to find my soap amongst all my bathtub boats and floats. [8|]
Don't ask me or wonder why, I just think it's nonscencically hilarious.
Chris
'What is more amazing, is that amongst all those approaching enemies there is not one named Gisgo.' Hannibal Barcid (or Barca) to Gisgo, a Greek staff officer, Cannae.
That's the CSS North Carolina BB-55
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RE: The historical test
ORIGINAL: elmo3
ORIGINAL: Termite2
I expect the default settings to reflect generally the situation as it existed, with settings to adjust from that ...
Why? The designers have said their default settings are meant to provide a more competitive game rather than strictly recreate hsitory. You can adjust the settings to create a more historical game if you like.
People expect that because it's a reasonable thing to expect. The game is entitled "Forge of Freedom: The American Civil War 1861-1865".
If it were entitled "Forge of Freedom: The American Civil War Readjusted To Give The South More Clout", then purchasers would have different expectations.
If the game could be made historically accurate just by changing a setting, this would be only a minor quibble (though still a valid complaint in principle). In fact it's rather more complicated than that. But Western Civ seems to be taking the problem seriously and I hope that future patches will bring improvements. The game seems good enough to be worth improving.
RE: The historical test
ORIGINAL: Jonathan Palfrey
People expect that because it's a reasonable thing to expect. The game is entitled "Forge of Freedom: The American Civil War 1861-1865".
If it were entitled "Forge of Freedom: The American Civil War Readjusted To Give The South More Clout", then purchasers would have different expectations.
If the game could be made historically accurate just by changing a setting, this would be only a minor quibble (though still a valid complaint in principle). In fact it's rather more complicated than that. But Western Civ seems to be taking the problem seriously and I hope that future patches will bring improvements. The game seems good enough to be worth improving.
I see no deception in the title as you do. It's a game about the Civil War. Guess we'll see if the next patch brings what people are clamoring ofr. Be careful what you wish for though. If they truly provide an accuarate simulation then it should be unwinnable for the South. They had no chance really.
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