The FoaS Ship Thread

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Furyofaseraph
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The FoaS Ship Thread

Post by Furyofaseraph »

So, as you've already guessed, I'm a hobby 3D starshipper. I've been coming up with a few designs for a few races that I hope to bring into Starshatter (once I feel the designs are up to par).
So instead of creating each ship's individual thread, I'm placing all my ships in one single comprehensive thread.

C&C is always welcome, and I am always looking for more modelling and texturing tips.

Many thanks
~Rob
"May thy blade chip and shatter"
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

So to begin with, I'm not gonna post the Human Frigate quite yet, because I'm in the process of revamping it, making it more modular.
However, here is a Light Cruiser for the Chimerans.
Image
As you can see, they are big on radial symmetry.
I have yet to figure out how I want them to fly through space - should they slide along the horizontal axis, or should the main drive be located underneath and it flies through space like the top is the front.
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

Another Chimeran (pronounced Kai-Mer-In, btw)
This time the frigate.
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

Yet another Chimeran - The Heavy Cruiser, this time.
Battlecruiser is up next, if i have time before I head off to work.
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

Okay, so the one I just posted is actually going to be the Battlecruiser - because I just made the new Heavy cruiser instead.
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RE: The FoaS Ship Thread

Post by Adonnay »

Interesting concept for sure, keep it up :)
I wonder how they will look and feel ingame...
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

Something like this:
Image
Except the model will be textured and scaled correctly.
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

Texture work on the Light Cruiser - so far.
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RE: The FoaS Ship Thread

Post by wdboyd »

Graphically impressive. I like your emblem display. I'd like to emulate that with my Cartel emblem. I haven't gotten into the technique yet. But, I like what you have done.
 
Interesting ship design.
 
Modding wise, how is it propelled and how will the propulsion be displayed... if it will be dispalyed, that is. [:D]
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

Thank you.
To be honest, the emblem design isn't mine, but just a brush in a set of crop-circle Photoshop brushes.
I think radially symettrical starships havent been done to a large enough degree. The only reference that comes to mind is the Goa'Uld from Stargate SG-1 (which, i think, these are a far enough departure from). The design actually came to me from a book by Kenneth Libbrecht called "The book of snowflakes".
Modding wise, the ship uses a graviton induction drive (graviton drive or grav-drive for short). Much like the Minbari or Centrauri from Babylon 5. The fins throughout the ship are it's engines. As such, not drive flare is displayed.

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RE: The FoaS Ship Thread

Post by wdboyd »

Yes... if figured you would forgo showing the flare of drives due to the design. [;)]

My fleet crafts designs are different from those in the Starshatter fleets but they don't depart from things as much as yours do. [:'(]
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

Lol, you should see my Choir ships.
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

Image
It's actually a little outdated, I've since retextured all my Choir ships - but it gets the idea across.
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

Almost Done ^___^.
Just a few texture kinks to iron out, and maybe a few more details. Then I make a "Grunged" texture set, and a "Rusted" Texture set, then its a break model. - Then we're done.
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RE: The FoaS Ship Thread

Post by Slash777 »

how fo you have blue sun ? I search to modify my suns in galaxy with no success.

Any idea ?
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

I made my own Flare textures with 3ds Max. create some PCX textures with the names: Flare0+.pcx, Flare1.pcx, Flare2.pcx, Flare3.pcx, and Flare4.pcx and put them in your Starshatter directory, the flare will be replaced with your textures. (i think -filesys has to be on as well, but I dont know that for sure)        
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RE: The FoaS Ship Thread

Post by wdboyd »

A praying mantis comes to mind with that choir ship. [:'(]
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RE: The FoaS Ship Thread

Post by Furyofaseraph »

ORIGINAL: wdboyd

A praying mantis comes to mind with that choir ship. [:'(]

Interesting!
Never heard that one before. ^__^

Here's a render of a different choir design - but with the updated textures.
Image
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RE: The FoaS Ship Thread

Post by Slash777 »

and there is only one type of flare for all the sun of the game ?
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RE: The FoaS Ship Thread

Post by Zanthras »

pretty amazing work there, very unique and original.
 
not sure what you've deffed in it yet, but it would be interesting to see these up against wdboyd's Cartel ship...
 
although they dont look the same, they seem almost counterparts to one another...
 
at least IMHO they do...
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