WAR IN THE MEDITERRANEAN: Speedy vs Pauk

Post descriptions of your brilliant successes and unfortunate demises.

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DuckofTindalos
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RE: Blitzkrieg continues

Post by DuckofTindalos »

So? Everyone knows that the English were consistently outproduced by the Italians...[:'(][:D]
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Speedysteve
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RE: Blitzkrieg continues

Post by Speedysteve »

AFB........Italian FB[:'(]
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DuckofTindalos
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RE: Blitzkrieg continues

Post by DuckofTindalos »

Who was it that beat who, Signor Speedo? Was it the British who got pasted by the Italians?[:'(]
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RE: Blitzkrieg continues

Post by Speedysteve »

[:D]
 
Dumbass..................
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RE: Blitzkrieg continues

Post by DuckofTindalos »

That's Supreme Generalissimo And Squasher Of Johnny Bulldog Dumbass to you...
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kokubokan25
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RE: Blitzkrieg continues

Post by kokubokan25 »



Fremen - a couple of thoughts on changes in case you haven't made the malready:

1. The range of the Catalina is nerfed. As in it has the WiTP range and has not been adjusted to 30 mile hex range.

Noted.
2. The Industry of England seems woefully low. Taranto (Italy) has the same Industry (roughly) as England by the looks of it!

Mmmm, thinking about..
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pauk
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RE: Blitzkrieg continues

Post by pauk »


A couple of good points by Speedy.... i would like to add one by myself... it seems that we have situation where RN can easily turn Mare Nostrum into Elisabeth sea[:D]... two 1000 lb bombs were unable to achive any damage...

i know that RN should be dominate in WITM but bit worried about Death star performance...of course these are only my impressions so far and that is need to be tested more....


Englander, i will send you turn soon... don't plan anything with Turkish GF and/or cooking (Jamie Oliver TM)
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Capt. Harlock
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RE: Blitzkrieg continues

Post by Capt. Harlock »

I'm kinda struggling with some of the complaints about the speed of the axis advance in NA. Isn't that basically what happened? Given enough supplies (which I'll get to in a min) Rommel seemed to be able to root the Brits out of any position they put themselves into. Everything I've ever read suggested that the only thing that ever stopped Rommel before 10/42 was a shortage of supplies and/or tanks.

Not entirely correct: Rommel's first seige of Tobruk (in 1941)failed.
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RE: Blitzkrieg continues

Post by Nikademus »

ORIGINAL: pauk


A couple of good points by Speedy.... i would like to add one by myself... it seems that we have situation where RN can easily turn Mare Nostrum into Elisabeth sea[:D]... two 1000 lb bombs were unable to achive any damage...

i know that RN should be dominate in WITM but bit worried about Death star performance...of course these are only my impressions so far and that is need to be tested more....


Englander, i will send you turn soon... don't plan anything with Turkish GF and/or cooking (Jamie Oliver TM)

You might find that not as much the case when you start the NM playtest. (hint: check your Stukas)
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Nikademus
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RE: Blitzkrieg continues

Post by Nikademus »

I have another thought/idea.....

Given the way the land movement works......maybe it would be a good idea to have a secondary "road" in the 2nd layer hexes along the coast with the exception of the impassible depression that made El Alamein a bottleneck?

This would allow "maneuver" war better as well as allow strong points like Tobruk to be surrounded and sieged. Right now it would take probably two weeks for INF LCU's to surround it

This way too the players don't simply stack all their LCU's in the bases.
Halsey
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RE: Blitzkrieg continues

Post by Halsey »

That's a good idea.

I was self imposing a houserule allowing LCU movement to only adjacent roads and trails.

To keep from transversing the open desert.
Only small unit groups ever did this.
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RE: Blitzkrieg continues

Post by Speedysteve »

Hi all,

We're also starting a Nik Mod version game but this initial release game will continue for now.

Fremen some others thoughts on data:

Hudson's seem also to not have had their range adopted to 30 mile hexes.

British Porpoise (ML subs) seem to have incorrect unit data. By that I mean when you reload mines they only carry 12 in total. Is this correct?

Some British subs have not had their speed adjusted for the map. For example British T class 12/43 upgrade HAVE hd thei speed adjusted BUT the PRE-12/43 class upgrade version have a speed of 15 not 30.

Not sure if you have had time to look into this yet but for several units (ARM units in particular) the MAXIMUM TOE of them is like that of a Bde. As such when all the initial deployment forces are destroyed they will only reform to that of a Bde. Hope that makes sense.

I must say a cracking effort on your part for this. Well done[:)]
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kokubokan25
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RE: Blitzkrieg continues

Post by kokubokan25 »

Hudson's seem also to not have had their range adopted to 30 mile hexes.

Noted.
British Porpoise (ML subs) seem to have incorrect unit data. By that I mean when you reload mines they only carry 12 in total. Is this correct?

Are you sure that? I just checked the file and carry 50 type 12 mines.
Some British subs have not had their speed adjusted for the map. For example British T class 12/43 upgrade HAVE hd thei speed adjusted BUT the PRE-12/43 class upgrade version have a speed of 15 not 30.

Noted.
Not sure if you have had time to look into this yet but for several units (ARM units in particular) the MAXIMUM TOE of them is like that of a Bde. As such when all the initial deployment forces are destroyed they will only reform to that of a Bde. Hope that makes sense.

As i said before, the TOE of the most land units are wrong. This is the main issue to correct to 1.2 version. Sorry for that, so many work.


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pauk
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RE: Blitzkrieg continues

Post by pauk »



AFTER ACTION REPORTS FOR 01/18/42

War continues... Tried to stop enemy bombardment TFs but i don't have toys to do that. Italian Navy sucks, my bombers aren't equipped with bombs which could penetrate BBs armour and all i can do is let evil Englander bomb us at Benghazi and other bases. (Attacked BB TF sailing towards Benghazi and i can not stop it)


Naval bombardment of Tobruk, at 50,128

Allied Ships
DD Lightning
DD Kingston
DD Sikh
DD Foresight
DD Fame
CLAA Naiad
CLAA Euryalus
CLAA Dido
CL Penelope

Japanese ground losses:
150 casualties reported
Guns lost 2
Vehicles lost 10


Enemy tried to find damaged ac but i withdrew german bombers before that strike...

Day Air attack on Heraklion , at 51,121

Japanese aircraft
Fiat G-50 x 19

Allied aircraft
Wellington III x 72
Liberator II x 24

Japanese aircraft losses
Fiat G-50: 2 destroyed, 6 damaged
Ju-88A-4: 1 destroyed

Allied aircraft losses
Wellington III: 8 damaged
Liberator II: 2 damaged

Japanese ground losses:
118 casualties reported
Guns lost 4

Airbase hits 8
Airbase supply hits 3
Runway hits 42

at 8000 feet
Liberator II bombing at 10000 feet

Day Air attack on 15th Panzer Tank Division, at Tobruk

Allied aircraft
Kittyhawk I x 5
Blenheim IV x 27
Wellington III x 6
Hudson I x 7


Allied aircraft losses
Blenheim IV: 3 damaged

Japanese ground losses:
60 casualties reported
Guns lost 1
Vehicles lost 2

at 8000 feet

Several hits on enemy BBs with 1000 lb and 250 kg bombs (all hits are scored by Stukas)[&:] but only secondary turret damaged on the W-spite me thinks....

Day Air attack on TF at 49,126

Japanese aircraft
SM 84 x 9
Ju-87 D (Ger) x 16

Japanese aircraft losses
SM 84: 4 damaged
Ju-87 D (Ger): 1 destroyed, 14 damaged

Allied Ships
BB Queen Elizabeth, Bomb hits 3
BB Warspite, Bomb hits 5, on fire

Aircraft Attacking:
1 x Ju-87 D (Ger) bombing at 2000 feet
3 x SM 84 bombing at 5000 feet
3 x SM 84 bombing at 5000 feet
2 x Ju-87 D (Ger) bombing at 2000 feet
3 x SM 84 bombing at 5000 feet
4 x Ju-87 D (Ger) bombing at 2000 feet
4 x Ju-87 D (Ger) bombing at 2000 feet
4 x Ju-87 D (Ger) bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 49,126

Japanese aircraft
SM 84 x 3
Ju-87 D (Ger) x 3

Japanese aircraft losses
SM 84: 2 damaged
Ju-87 D (Ger): 1 destroyed, 1 damaged

Allied Ships
BB Warspite, on fire
CL Liverpool

Aircraft Attacking:
2 x Ju-87 D (Ger) bombing at 2000 feet
3 x SM 84 bombing at 5000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 54,127

Japanese aircraft
SM 84 x 3

Allied aircraft
Spitfire Vc x 4
Tomahawk IIb x 7

Japanese aircraft losses
SM 84: 1 destroyed, 1 damaged

Allied aircraft losses
Tomahawk IIb: 1 damaged

Allied Ships
CLAA Dido

Aircraft Attacking:
2 x SM 84 bombing at 5000 feet

Malta gets its regular portion....

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Speedysteve
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RE: Blitzkrieg continues

Post by Speedysteve »

Hi fremen,
 
A further point to consuider.
 
All Allied bases east of Tobruk are Malaria bases. Don't think should be the case.
 
Also should Alexandria contain some Heavy Industry to allow better supply production?
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DuckofTindalos
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RE: Blitzkrieg continues

Post by DuckofTindalos »

I'm not sure he can change whether a hex is malarial or not...
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kokubokan25
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RE: Blitzkrieg continues

Post by kokubokan25 »

ORIGINAL: Speedy

Hi fremen,

A further point to consuider.

All Allied bases east of Tobruk are Malaria bases. Don't think should be the case.

Also should Alexandria contain some Heavy Industry to allow better supply production?

As Terminus good points, i cannot change the "Malaria" base. This is a hard coded WITP feature.
Alexandria contain a very lot of supplies/fuel from start. You consider low those levels?[&:]
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ctangus
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RE: Blitzkrieg continues

Post by ctangus »

How are non-malarial bases in the middle of a malaria zone defined? I think I've read that it's slot-dependent, though I'm not sure.

If so, I count at least 9 non-malarial slots. (Noumea, Soerabaja, Palembang, Singapore, Bangkok, Saigon, Rangoon, Clark, Manila.) Looks like there are 14 malarial bases in War in the Med. (8 on the mainland, 2 on Cyprus, 2 on Crete, 2 in the Dodecanese.) The more important bases, at least, could be made malaria free.
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rtrapasso
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RE: Blitzkrieg continues

Post by rtrapasso »

ORIGINAL: ctangus

How are non-malarial bases in the middle of a malaria zone defined? I think I've read that it's slot-dependent, though I'm not sure.

If so, I count at least 9 non-malarial slots. (Noumea, Soerabaja, Palembang, Singapore, Bangkok, Saigon, Rangoon, Clark, Manila.) Looks like there are 14 malarial bases in War in the Med. (8 on the mainland, 2 on Cyprus, 2 on Crete, 2 in the Dodecanese.) The more important bases, at least, could be made malaria free.

Perhaps the big bases... malaria was a problem throughout the med, iirc, although probably not as virulent in attacking troops as it was in the PTO. i have relatives that come from areas on the map that have suffered with malaria most of their lives.
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rtrapasso
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RE: Blitzkrieg continues

Post by rtrapasso »

BTW, ctangus - you were playing VSWG in a game (with AAR) - is that game still going on? The AAR has been silent as of late... [:(]
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