JM's TOAW III mod
Moderators: ralphtricky, JAMiAM
RE: JM's TOAW III mod
Do I have to pay for this file? It seems like I do. I would just like to be able to see a backround in my top right corner, anything beside black. Since trying to install the mod, I can't even get it back after uninsalling and reinstalling.
RE: JM's TOAW III mod
ORIGINAL: macgregor
Do I have to pay for this file? It seems like I do.
Absolutely no, you must click on "Free" in the bottom left corner, then wait some seconds, enter the three caracters after "No premium-user. Please enter" in the new page and click the right button to download the file.
I would just like to be able to see a backround in my top right corner, anything beside black. Since trying to install the mod, I can't even get it back after uninsalling and reinstalling.
If you have some files in AltGraphics backup them before add my mod (or rename the directory and create another AltGraphics), to delete my mod you must simply delete my files in AltGraphics.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
Thanks. I'll give it a shot.
RE: JM's TOAW III mod
Another (small) update, the last version of my mod is now v. 2.40. [:)]
Download update v. 2.40 from Net Wargaming Italia - 1.17MB
Download update v. 2.40 from GameSquad - 1.17MB
Download update v. 2.40 from zShare - 1.17MB
Screenshot v 2.40:

Download update v. 2.40 from Net Wargaming Italia - 1.17MB
Download update v. 2.40 from GameSquad - 1.17MB
Download update v. 2.40 from zShare - 1.17MB
Screenshot v 2.40:

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
In attachment another version of hills and some files with softed colours.
altgraphics_2.40a.zip - 0.48MB [:)]

altgraphics_2.40a.zip - 0.48MB [:)]

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
- Major SNAFU_M
- Posts: 585
- Joined: Thu Nov 03, 2005 4:36 pm
RE: JM's TOAW III mod
SO I am having a small problem after installing this mod.
All of the units look just fine, but I do not have the terrain background behind the selected unit (upper right-hand corner) The background is now always black.
Everything else looks fine.
Any ideas?
All of the units look just fine, but I do not have the terrain background behind the selected unit (upper right-hand corner) The background is now always black.
Everything else looks fine.
Any ideas?
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -
"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
RE: JM's TOAW III mod
ORIGINAL: Major SNAFU
All of the units look just fine, but I do not have the terrain background behind the selected unit (upper right-hand corner) The background is now always black.
You must delete all the files in AltGraphics with prefix Bk_.
[:)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
- m5000.2006
- Posts: 168
- Joined: Fri Nov 10, 2006 5:00 pm
RE: JM's TOAW III mod
very nice graphics
"Would you tell me, please, which way I ought to go from here?"
"That depends a good deal on where you want to get to," said the Cat.
"I don't much care where –" said Alice.
"Then it doesn't matter which way you go," said the Cat.
LC
"That depends a good deal on where you want to get to," said the Cat.
"I don't much care where –" said Alice.
"Then it doesn't matter which way you go," said the Cat.
LC
- Major SNAFU_M
- Posts: 585
- Joined: Thu Nov 03, 2005 4:36 pm
RE: JM's TOAW III mod
ORIGINAL: JMass
ORIGINAL: Major SNAFU
All of the units look just fine, but I do not have the terrain background behind the selected unit (upper right-hand corner) The background is now always black.
You must delete all the files in AltGraphics with prefix Bk_.
[:)]
Thanks. That sorted that.
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -
"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
RE: JM's TOAW III mod
The update 2.40b contains a new grey gui and some, softed, terrain files (some are the same of 2.40a): arid, badlands, woods, frozen, heavy cultivated, hills, misc, sandy.
Download update v. 2.40b from NWI - 1.33MB
Download update v. 2.40b from GameSquad- 1.33MB

Download update v. 2.40b from NWI - 1.33MB
Download update v. 2.40b from GameSquad- 1.33MB

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
Thanks, here is a fix for two of the bugs you have noticed ( tm.asp?m=1431476 , I have already corrected other bugged files) and another misc terrain slightly different from version 2.40b.
forceddownload.asp?file=0;1433671
forceddownload.asp?file=0;1433671
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
I have modified marshes files (thanks to Telumar for ispiration!) so new version is 2.41.
Download links:
Download jm_mod_toaw3_2.41.zip from zShare - 5.66MB (contains all my files)
If you need just the new marshes files you can download only the update to 2.41:
Download update to 2.41 from zShare - 0.19MB

Download links:
Download jm_mod_toaw3_2.41.zip from zShare - 5.66MB (contains all my files)
If you need just the new marshes files you can download only the update to 2.41:
Download update to 2.41 from zShare - 0.19MB

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
- rhinobones
- Posts: 2193
- Joined: Sun Feb 17, 2002 10:00 am
RE: JM's TOAW III mod
ORIGINAL: JMass
I have modified . . .
Appreciate your effort at making alternative graphics. Truly excellent. I have done a few graphics myself and I can appreciate the time you have put into your work. Also, as you can see from the responses, the gaming community is very appreciative of your work.
I like to use your roads and a R/R mod that I pick up from elsewhere. Your marsh, snow pack and airport mods also look pretty good. Think I will have to give them a try.
However, the forest mods do not appear to be appropriate for the scale of T3. The trees seem to be spaced so far apart. Think they are a better representation of the tactical level at one (or lower) km pre hex. Fortunately everything is all up to the individual’s preference. Thank you again for providing a selection.
Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
RE: JM's TOAW III mod
Rhino, maybe you wann try the forests from these files:
http://www.gamesquad.com/forums/downloa ... le&id=1655
http://www.gamesquad.com/forums/downloa ... le&id=1197
http://www.gamesquad.com/forums/downloa ... le&id=1655
http://www.gamesquad.com/forums/downloa ... le&id=1197
RE: JM's TOAW III mod
ORIGINAL: rhinobones
Appreciate your effort at making alternative graphics. Truly excellent.
Thanks!
ORIGINAL: rhinobones
However, the forest mods do not appear to be appropriate for the scale of T3. The trees seem to be spaced so far apart. Think they are a better representation of the tactical level at one (or lower) km pre hex.
You are right, I am never satisfied with my work so every comment is precious. Below is a screenshot of a new version of trees (woods, forest, alpine), I am trying to have a good looking but without hidden the other terrains in the same hex:
]Here is new woods files:
Download woods_1.zip
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
I have resolved a small bug, using my dark Bk files (backgrounds of the Unit Panel) 3d figures were hidden in some terrain, simply unzip the file in AltGraphics overwriting old files.
bk_fix.zip
[;)]
bk_fix.zip
[;)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
Hey,
Stupid question. I am assuming all your terrian files go into altgraphics folder, but what about the other files like gui and counters, i am a bit confused on where to put those.
Thanks
Stupid question. I am assuming all your terrian files go into altgraphics folder, but what about the other files like gui and counters, i am a bit confused on where to put those.
Thanks
Hmmm
RE: JM's TOAW III mod
ORIGINAL: jynx11
I am assuming all your terrian files go into altgraphics folder, but what about the other files like gui and counters,
All the files go into AltGraphics. You can also use some graphics just in one scenario putting some files in a folder of their own named with the exact same name as the scenario file. That folder can be located either in the AltGraphics or Graphics folders.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
I am working on a new counters set,here's just one small screenshots (for now I have ready only some grey counters).


- Attachments
-
- counters.jpg (118.66 KiB) Viewed 493 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
ORIGINAL: JMass
I am working on a new counters set,here's just one small screenshots (for now I have ready only some grey counters).
![]()
The grey ones are the most important ones [;)]. Looks very good, looking forward to it! The first non-rounded ones i like.


