BTW, and IMHO light weapons on PTs (i.e. the forementiones 20mm and 40mm) should be toned down and their usage against ships much more limited... the DDs and CLs should not suffer tremendous losses from engaging PTs...
ORIGINAL: spence
Though I actually don't disagree with your statement much the system presently has the aforementioned CLs, etc sinking PTs in droves. That never happened IRL...something like 7 PTs sunk by IJN naval craft during the entire war. So the model is more or less "broken in both directions" now to be more bloody (pretty much the norm for all the models).
A model where the PTs shoot and scoot (and mostly miss) but don't get hurt much in return would be more realistic but maybe a bit more boring (except for the code writers who would have to get the system to produce those kind of results).
By the time PT boats became ubiquitous, the Japanese had realized that taking surface warships anywhere near an Allied base was suicide. After the Solomons campaign (mostly early in the campaign), PT boats rarely engaged any Japanese warships. The only time after about mid-1943 I can recall was at Surgio Strait.
PT boats were a very cost effective short range weapon, and the Japanese recognized that and stayed away. I think the major reason PT boats get so many complaints is that Japanese players try to engage them much more than in the real world.
Though allowing PT boats to sit in open water out of fuel and still be able to put up a fight is not realistic. The surface combat model should take into account the movement point status of each combatant. A combatant that is at zero movement points due to being out of fuel, or low/at zero due to being damaged, should be at a significant disadvantage in durface combat. A fully mobile opponent should be at a major advantage.
Bill