War Plan Orange
Moderators: wdolson, Don Bowen, mogami
RE: War Plan Orange
OK.
Night Time Surface Combat, near Kuching [Sarawak] at 27,56
Japanese Ships
CA Mogami, Shell hits 1
CA Mikuma, Shell hits 4
CA Suzuya, Shell hits 4, on fire
CA Kumano, Shell hits 1
CL Natori, Shell hits 4, Torpedo hits 1, on fire, heavy damage
DD Nowaki, Shell hits 2, on firDD Arashi, Torpedo hits 1, on fire
DD Hagikaze, Shell hits 4, Torpedo hits 1, on fire, heavy damageDD Ikazuchi
DD Inazuma
DD Minazuki
DD Kari, Shell hits 2, on fire
DD Kiji, Shell hits 3, on fire, heavy damage
Allied Ships
BB Prince of Wales, Shell hits 2, Torpedo hits 3, on fire, heavy damage
BC Repulse
CA Exeter, Shell hits 4, on fire
CL Danae, Shell hits 1
CL Dragon
CL Durban, Shell hits 1, on fire
CL Dauntless, Shell hits 1
CL Ceres, Shell hits 1
DD Tenedos
DD Vampire, Shell hits 2, on fire, heavy damage
DD Electra
DD Express
--------------------------------------------------------------------------------
Naval bombardment of Kuching [Sarawak], at 27,56 - Coastal Guns Fire Back!
2 Coastal gun shots fired in defense.
Japanese Ships
CA Kumano
CA Suzuya, on fire
CA Mikuma
CA Mogami
Allied ground losses:
97 casualties reported
Guns lost 1
Vehicles lost 2
Airbase hits 1
Runway hits 23
Port supply hits 1
Day Air attack on TF at 23,64
Japanese aircraft
A6M2 Zeke x 9
D3A2 Val x 21
B5M/B5N Kate x 12
Japanese aircraft losses
B5M/B5N Kate: 1 damaged
Allied Ships
ML Prins van Oranje, Bomb hits 4, Torpedo hits 1, on fire, heavy damage
MSW Jan van Amstel, Bomb hits 2, on fire, heavy damage
ML Krakatau, Torpedo hits 1, on fire, heavy damage
Aircraft Attacking:
1 x D3A2 Val bombing at 2000 feet
3 x B5M/B5N Kate launching torpedoes at 200 feet
1 x B5M/B5N Kate launching torpedoes at 200 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 23,64
Japanese aircraft
A6M2 Zeke x 3
D3A2 Val x 2
B5M/B5N Kate x 1
No Japanese losses
Allied Ships
DM Stronghold
ML Gouden Leeuw, Bomb hits 1, on fire
Aircraft Attacking:
1 x D3A2 Val bombing at 2000 feet
1 x D3A2 Val bombing at 2000 feet
1 x B5M/B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 23,64
Japanese aircraft
A6M2 Zeke x 12
D3A2 Val x 22
B5M/B5N Kate x 23
Japanese aircraft losses
B5M/B5N Kate: 1 damaged
Allied Ships
ML Kung Wo, Bomb hits 3, Torpedo hits 4, on fire, heavy damage
DM Thracian
ML Gouden Leeuw, Bomb hits 3, Torpedo hits 1, on fire, heavy damage
DM Stronghold, Bomb hits 5, on fire, heavy damage
Aircraft Attacking:
1 x B5M/B5N Kate launching torpedoes at 200 feet
2 x D3A2 Val bombing at 2000 feet
2 x B5M/B5N Kate launching torpedoes at 200 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 24,67
Japanese aircraft
A6M2 Zeke x 2
B5M/B5N Kate x 2
No Japanese losses
Allied Ships
TK Iris, Torpedo hits 1, on fire
TK B. C. J. Grootes
Aircraft Attacking:
1 x B5M/B5N Kate launching torpedoes at 200 feet
1 x B5M/B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 21,70
Japanese aircraft
A6M2 Zeke x 2
D3A2 Val x 1
No Japanese losses
Allied Ships
TK Erling Brovig
Aircraft Attacking:
1 x D3A2 Val bombing at 2000 feet
Night Time Surface Combat, near Kuching [Sarawak] at 27,56
Japanese Ships
CA Mogami, Shell hits 1
CA Mikuma, Shell hits 4
CA Suzuya, Shell hits 4, on fire
CA Kumano, Shell hits 1
CL Natori, Shell hits 4, Torpedo hits 1, on fire, heavy damage
DD Nowaki, Shell hits 2, on firDD Arashi, Torpedo hits 1, on fire
DD Hagikaze, Shell hits 4, Torpedo hits 1, on fire, heavy damageDD Ikazuchi
DD Inazuma
DD Minazuki
DD Kari, Shell hits 2, on fire
DD Kiji, Shell hits 3, on fire, heavy damage
Allied Ships
BB Prince of Wales, Shell hits 2, Torpedo hits 3, on fire, heavy damage
BC Repulse
CA Exeter, Shell hits 4, on fire
CL Danae, Shell hits 1
CL Dragon
CL Durban, Shell hits 1, on fire
CL Dauntless, Shell hits 1
CL Ceres, Shell hits 1
DD Tenedos
DD Vampire, Shell hits 2, on fire, heavy damage
DD Electra
DD Express
--------------------------------------------------------------------------------
Naval bombardment of Kuching [Sarawak], at 27,56 - Coastal Guns Fire Back!
2 Coastal gun shots fired in defense.
Japanese Ships
CA Kumano
CA Suzuya, on fire
CA Mikuma
CA Mogami
Allied ground losses:
97 casualties reported
Guns lost 1
Vehicles lost 2
Airbase hits 1
Runway hits 23
Port supply hits 1
Day Air attack on TF at 23,64
Japanese aircraft
A6M2 Zeke x 9
D3A2 Val x 21
B5M/B5N Kate x 12
Japanese aircraft losses
B5M/B5N Kate: 1 damaged
Allied Ships
ML Prins van Oranje, Bomb hits 4, Torpedo hits 1, on fire, heavy damage
MSW Jan van Amstel, Bomb hits 2, on fire, heavy damage
ML Krakatau, Torpedo hits 1, on fire, heavy damage
Aircraft Attacking:
1 x D3A2 Val bombing at 2000 feet
3 x B5M/B5N Kate launching torpedoes at 200 feet
1 x B5M/B5N Kate launching torpedoes at 200 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 23,64
Japanese aircraft
A6M2 Zeke x 3
D3A2 Val x 2
B5M/B5N Kate x 1
No Japanese losses
Allied Ships
DM Stronghold
ML Gouden Leeuw, Bomb hits 1, on fire
Aircraft Attacking:
1 x D3A2 Val bombing at 2000 feet
1 x D3A2 Val bombing at 2000 feet
1 x B5M/B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 23,64
Japanese aircraft
A6M2 Zeke x 12
D3A2 Val x 22
B5M/B5N Kate x 23
Japanese aircraft losses
B5M/B5N Kate: 1 damaged
Allied Ships
ML Kung Wo, Bomb hits 3, Torpedo hits 4, on fire, heavy damage
DM Thracian
ML Gouden Leeuw, Bomb hits 3, Torpedo hits 1, on fire, heavy damage
DM Stronghold, Bomb hits 5, on fire, heavy damage
Aircraft Attacking:
1 x B5M/B5N Kate launching torpedoes at 200 feet
2 x D3A2 Val bombing at 2000 feet
2 x B5M/B5N Kate launching torpedoes at 200 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 24,67
Japanese aircraft
A6M2 Zeke x 2
B5M/B5N Kate x 2
No Japanese losses
Allied Ships
TK Iris, Torpedo hits 1, on fire
TK B. C. J. Grootes
Aircraft Attacking:
1 x B5M/B5N Kate launching torpedoes at 200 feet
1 x B5M/B5N Kate launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 21,70
Japanese aircraft
A6M2 Zeke x 2
D3A2 Val x 1
No Japanese losses
Allied Ships
TK Erling Brovig
Aircraft Attacking:
1 x D3A2 Val bombing at 2000 feet
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
Oh dear, did PoW go down? 3 Long lances should give her some trouble.
Surface combat TF fanboy
RE: War Plan Orange
ORIGINAL: String
Oh dear, did PoW go down? 3 Long lances should give her some trouble.
You need to ask my opponent that. Some of the survivors of the battle slipped past the KB as it sped up the Java Sea, but I don't think they're home free. There are also three or four heavies limping towards Batavia, and I think they're dead meat. Fuel is a bit low, but the stew pits of Saigon are calling once I finish here.
This was a lesson learned from you. Stay away from the Palembang/Kuching axis! (Especially in RHS where there's no good reason to keep the Japanese out of Kuching.)
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
Dec 28, 1941
Natori sinks.
Survivors of the Night Battle at Kuching evade the KB. (But some ships are still out...)
Natori sinks.
Survivors of the Night Battle at Kuching evade the KB. (But some ships are still out...)
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
29 December 1941
Penang captured.
Prince of Wales spotted lurking in a Borneo harbour.
Penang captured.
Prince of Wales spotted lurking in a Borneo harbour.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
30 December 1941
San Fernando, Ye, and the Shortlands captured.
31 December 1941
Vella Lavella occupied.
San Fernando, Ye, and the Shortlands captured.
31 December 1941
Vella Lavella occupied.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
1 Jan 1942
Taiping captured.
2 Jan 1942
Kuantan captured.
Taiping captured.
2 Jan 1942
Kuantan captured.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
Jan 3, 1942
Japanese air strikes against Russian positions along the Amur.
Japanese air strikes against Russian positions along the Amur.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
ORIGINAL: herwin
Jan 3, 1942
Japanese air strikes against Russian positions along the Amur.
Oh my [X(]
Surface combat TF fanboy
RE: War Plan Orange
ORIGINAL: String
ORIGINAL: herwin
Jan 3, 1942
Japanese air strikes against Russian positions along the Amur.
Oh my [X(]
AI-initiated. It's a Soviet-Union active RHS scenario. Hopefully, nothing will happen.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
Jan 5, 1942
Japanese air strike on the Russian airbase at Kamen (Amur). Significant damage done.
Kuala Lumpur captured.
Japanese air strike on the Russian airbase at Kamen (Amur). Significant damage done.
Kuala Lumpur captured.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
ORIGINAL: herwin
Jan 5, 1942
Japanese air strike on the Russian airbase at Kamen (Amur). Significant damage done.
Kuala Lumpur captured.
Cid tells me that this occurs in all the RHS active scenarios. Not to worry as long as the Allied player doesn't get pi$$ed.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
6 Jan 1942
Buin surrenders
Landings at Tulagi and Manado
Cavite hit by massive air strike.
Buin surrenders
Landings at Tulagi and Manado
Cavite hit by massive air strike.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
7 January 1942
Malacca surrenders
Tulagi bombarded
Cavite attacked
Batavia attacked
8 January 1942
Awfully high pHit for PBYs on search--usually 1-2 hits per day
Tulagi captured
Manado captured
Cavite, Batavia, and Palembang attacked.
Brunei invaded.
Malacca surrenders
Tulagi bombarded
Cavite attacked
Batavia attacked
8 January 1942
Awfully high pHit for PBYs on search--usually 1-2 hits per day
Tulagi captured
Manado captured
Cavite, Batavia, and Palembang attacked.
Brunei invaded.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
9 Jan
Tassafaronga surrenders
Surface combat at Manado with Allied surface TF evading covering IJN CVTF
Singapore attacked by KB
10 Jan
Talasea surrenders
11 Jan
Buna invaded
Port strikes on Cavite and Batavia
Tassafaronga surrenders
Surface combat at Manado with Allied surface TF evading covering IJN CVTF
Singapore attacked by KB
10 Jan
Talasea surrenders
11 Jan
Buna invaded
Port strikes on Cavite and Batavia
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Malaya Campaign Report
[align=left]
After a contested landing at Kota Bharu (1), the front was stalemated here until reinforcements arrived thru Victoria Point into Alot Star (2).
Allied aircraft continued harrasing Japanese shipping using all airports in malaya to disperse against Japanese counterattacks.
More or less at the same time around 1st January both Alot Star and Kota Bharu positions collapsed, and a quick Allied retreat has ended at Johore Bahru (3), where the Malaya AG forces have made a stand to try to contain the Japanese forces
[/align]

After a contested landing at Kota Bharu (1), the front was stalemated here until reinforcements arrived thru Victoria Point into Alot Star (2).
Allied aircraft continued harrasing Japanese shipping using all airports in malaya to disperse against Japanese counterattacks.
More or less at the same time around 1st January both Alot Star and Kota Bharu positions collapsed, and a quick Allied retreat has ended at Johore Bahru (3), where the Malaya AG forces have made a stand to try to contain the Japanese forces
[/align]

RE: Malaya Campaign Report
A quick question, were the allied forces in malaya routed several times or did the manage to retreat before japanese forces could catch up with them?
Meaning: are they now divisions at batallion strength or not [;)]
Meaning: are they now divisions at batallion strength or not [;)]
Surface combat TF fanboy
RE: Malaya Campaign Report
ORIGINAL: String
A quick question, were the allied forces in malaya routed several times or did the manage to retreat before japanese forces could catch up with them?
Meaning: are they now divisions at batallion strength or not [;)]
They don't look too good from the Japanese side. I managed to f**k up the campaign early, with the Imperial Guards ending up in the jungle, but it's all coming together now. I expect to be finished by the end of January or early February.
12 Jan
Air strikes on Malang and Pamekasan.
Buna captured.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Malaya Campaign Report
13 Jan
Nothing happening.
I will comment that there are two things about the LCU model that cause me to grit my teeth.
1. The tendency of units to go off the tracks when I order them to a given destination. I currently have a bunch of LCUs parked in places that they've wandered to when I ordered them somewhere else. There are two divisions and two regiments in Malaya that are cutting through the jungle on 'short cuts'. There are four regiments in Luzon, crossing the mountains on similar short cuts. There's a corps in Burma doing the same. This is the first time I've played the Japanese, so I've never realised how disfunctional the land movement model is. It's almost as bad as the naval movement model.
2. The effectiveness of light artillery bombardments in causing a movement to stop dead in its tracks. I'm trying to redeploy a division in the Philippines--every turn I restart it moving, and every turn a light artillery bombardment resets it to 0. Having been a ground tactical analyst, I find this exceedingly unrealistic.
Nothing happening.
I will comment that there are two things about the LCU model that cause me to grit my teeth.
1. The tendency of units to go off the tracks when I order them to a given destination. I currently have a bunch of LCUs parked in places that they've wandered to when I ordered them somewhere else. There are two divisions and two regiments in Malaya that are cutting through the jungle on 'short cuts'. There are four regiments in Luzon, crossing the mountains on similar short cuts. There's a corps in Burma doing the same. This is the first time I've played the Japanese, so I've never realised how disfunctional the land movement model is. It's almost as bad as the naval movement model.
2. The effectiveness of light artillery bombardments in causing a movement to stop dead in its tracks. I'm trying to redeploy a division in the Philippines--every turn I restart it moving, and every turn a light artillery bombardment resets it to 0. Having been a ground tactical analyst, I find this exceedingly unrealistic.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: War Plan Orange
14 January 1942
Arawe surrenders.
Air strikes on Cavite, Sarong, and Tarakan.
I can't get a unit to move into the adjacent hex via a railroad line. It insists on detouring over a mountain path into a second hex containing an enemy unit.
Arawe surrenders.
Air strikes on Cavite, Sarong, and Tarakan.
I can't get a unit to move into the adjacent hex via a railroad line. It insists on detouring over a mountain path into a second hex containing an enemy unit.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

