War Plan Orange

Post descriptions of your brilliant successes and unfortunate demises.

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herwin
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RE: War Plan Orange

Post by herwin »

OK.

Night Time Surface Combat, near Kuching [Sarawak] at 27,56

Japanese Ships

CA Mogami, Shell hits 1
CA Mikuma, Shell hits 4
CA Suzuya, Shell hits 4, on fire
CA Kumano, Shell hits 1
CL Natori, Shell hits 4, Torpedo hits 1, on fire, heavy damage
DD Nowaki, Shell hits 2, on firDD Arashi, Torpedo hits 1, on fire
DD Hagikaze, Shell hits 4, Torpedo hits 1, on fire, heavy damageDD Ikazuchi
DD Inazuma
DD Minazuki
DD Kari, Shell hits 2, on fire
DD Kiji, Shell hits 3, on fire, heavy damage

Allied Ships

BB Prince of Wales, Shell hits 2, Torpedo hits 3, on fire, heavy damage
BC Repulse
CA Exeter, Shell hits 4, on fire
CL Danae, Shell hits 1
CL Dragon
CL Durban, Shell hits 1, on fire
CL Dauntless, Shell hits 1
CL Ceres, Shell hits 1
DD Tenedos
DD Vampire, Shell hits 2, on fire, heavy damage
DD Electra
DD Express

--------------------------------------------------------------------------------

Naval bombardment of Kuching [Sarawak], at 27,56 - Coastal Guns Fire Back!

2 Coastal gun shots fired in defense.

Japanese Ships

CA Kumano
CA Suzuya, on fire
CA Mikuma
CA Mogami

Allied ground losses:

97 casualties reported
Guns lost 1
Vehicles lost 2

Airbase hits 1
Runway hits 23
Port supply hits 1

Day Air attack on TF at 23,64

Japanese aircraft
A6M2 Zeke x 9
D3A2 Val x 21
B5M/B5N Kate x 12

Japanese aircraft losses

B5M/B5N Kate: 1 damaged

Allied Ships

ML Prins van Oranje, Bomb hits 4, Torpedo hits 1, on fire, heavy damage
MSW Jan van Amstel, Bomb hits 2, on fire, heavy damage
ML Krakatau, Torpedo hits 1, on fire, heavy damage

Aircraft Attacking:

1 x D3A2 Val bombing at 2000 feet
3 x B5M/B5N Kate launching torpedoes at 200 feet
1 x B5M/B5N Kate launching torpedoes at 200 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet

--------------------------------------------------------------------------------

Day Air attack on TF at 23,64

Japanese aircraft
A6M2 Zeke x 3
D3A2 Val x 2
B5M/B5N Kate x 1

No Japanese losses

Allied Ships
DM Stronghold
ML Gouden Leeuw, Bomb hits 1, on fire

Aircraft Attacking:

1 x D3A2 Val bombing at 2000 feet
1 x D3A2 Val bombing at 2000 feet
1 x B5M/B5N Kate launching torpedoes at 200 feet

--------------------------------------------------------------------------------

Day Air attack on TF at 23,64

Japanese aircraft

A6M2 Zeke x 12
D3A2 Val x 22
B5M/B5N Kate x 23

Japanese aircraft losses

B5M/B5N Kate: 1 damaged

Allied Ships

ML Kung Wo, Bomb hits 3, Torpedo hits 4, on fire, heavy damage
DM Thracian
ML Gouden Leeuw, Bomb hits 3, Torpedo hits 1, on fire, heavy damage
DM Stronghold, Bomb hits 5, on fire, heavy damage

Aircraft Attacking:

1 x B5M/B5N Kate launching torpedoes at 200 feet
2 x D3A2 Val bombing at 2000 feet
2 x B5M/B5N Kate launching torpedoes at 200 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x D3A2 Val bombing at 2000 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet
4 x B5M/B5N Kate launching torpedoes at 200 feet

--------------------------------------------------------------------------------

Day Air attack on TF at 24,67

Japanese aircraft

A6M2 Zeke x 2
B5M/B5N Kate x 2

No Japanese losses

Allied Ships

TK Iris, Torpedo hits 1, on fire
TK B. C. J. Grootes

Aircraft Attacking:

1 x B5M/B5N Kate launching torpedoes at 200 feet
1 x B5M/B5N Kate launching torpedoes at 200 feet

--------------------------------------------------------------------------------

Day Air attack on TF at 21,70

Japanese aircraft

A6M2 Zeke x 2
D3A2 Val x 1

No Japanese losses

Allied Ships

TK Erling Brovig

Aircraft Attacking:

1 x D3A2 Val bombing at 2000 feet

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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String
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RE: War Plan Orange

Post by String »

Oh dear, did PoW go down? 3 Long lances should give her some trouble.
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herwin
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RE: War Plan Orange

Post by herwin »

ORIGINAL: String

Oh dear, did PoW go down? 3 Long lances should give her some trouble.

You need to ask my opponent that. Some of the survivors of the battle slipped past the KB as it sped up the Java Sea, but I don't think they're home free. There are also three or four heavies limping towards Batavia, and I think they're dead meat. Fuel is a bit low, but the stew pits of Saigon are calling once I finish here.

This was a lesson learned from you. Stay away from the Palembang/Kuching axis! (Especially in RHS where there's no good reason to keep the Japanese out of Kuching.)
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

Dec 28, 1941

Natori sinks.

Survivors of the Night Battle at Kuching evade the KB. (But some ships are still out...)
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

29 December 1941

Penang captured.

Prince of Wales spotted lurking in a Borneo harbour.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

30 December 1941

San Fernando, Ye, and the Shortlands captured.

31 December 1941

Vella Lavella occupied.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

1 Jan 1942

Taiping captured.

2 Jan 1942

Kuantan captured.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

Jan 3, 1942

Japanese air strikes against Russian positions along the Amur.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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String
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RE: War Plan Orange

Post by String »

ORIGINAL: herwin

Jan 3, 1942

Japanese air strikes against Russian positions along the Amur.

Oh my [X(]
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herwin
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RE: War Plan Orange

Post by herwin »

ORIGINAL: String
ORIGINAL: herwin

Jan 3, 1942

Japanese air strikes against Russian positions along the Amur.

Oh my [X(]

AI-initiated. It's a Soviet-Union active RHS scenario. Hopefully, nothing will happen.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

Jan 5, 1942

Japanese air strike on the Russian airbase at Kamen (Amur). Significant damage done.
Kuala Lumpur captured.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

ORIGINAL: herwin

Jan 5, 1942

Japanese air strike on the Russian airbase at Kamen (Amur). Significant damage done.
Kuala Lumpur captured.

Cid tells me that this occurs in all the RHS active scenarios. Not to worry as long as the Allied player doesn't get pi$$ed.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

6 Jan 1942

Buin surrenders
Landings at Tulagi and Manado
Cavite hit by massive air strike.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

7 January 1942
Malacca surrenders
Tulagi bombarded
Cavite attacked
Batavia attacked

8 January 1942
Awfully high pHit for PBYs on search--usually 1-2 hits per day
Tulagi captured
Manado captured
Cavite, Batavia, and Palembang attacked.
Brunei invaded.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

9 Jan

Tassafaronga surrenders
Surface combat at Manado with Allied surface TF evading covering IJN CVTF
Singapore attacked by KB

10 Jan

Talasea surrenders

11 Jan

Buna invaded
Port strikes on Cavite and Batavia
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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Bliztk
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Malaya Campaign Report

Post by Bliztk »

[align=left]Image

After a contested landing at Kota Bharu (1), the front was stalemated here until reinforcements arrived thru Victoria Point into Alot Star (2).

Allied aircraft continued harrasing Japanese shipping using all airports in malaya to disperse against Japanese counterattacks.

More or less at the same time around 1st January both Alot Star and Kota Bharu positions collapsed, and a quick Allied retreat has ended at Johore Bahru (3), where the Malaya AG forces have made a stand to try to contain the Japanese forces




[/align]
Image
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String
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RE: Malaya Campaign Report

Post by String »

A quick question, were the allied forces in malaya routed several times or did the manage to retreat before japanese forces could catch up with them?

Meaning: are they now divisions at batallion strength or not [;)]
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herwin
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RE: Malaya Campaign Report

Post by herwin »

ORIGINAL: String

A quick question, were the allied forces in malaya routed several times or did the manage to retreat before japanese forces could catch up with them?

Meaning: are they now divisions at batallion strength or not [;)]

They don't look too good from the Japanese side. I managed to f**k up the campaign early, with the Imperial Guards ending up in the jungle, but it's all coming together now. I expect to be finished by the end of January or early February.

12 Jan

Air strikes on Malang and Pamekasan.
Buna captured.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: Malaya Campaign Report

Post by herwin »

13 Jan

Nothing happening.

I will comment that there are two things about the LCU model that cause me to grit my teeth.
1. The tendency of units to go off the tracks when I order them to a given destination. I currently have a bunch of LCUs parked in places that they've wandered to when I ordered them somewhere else. There are two divisions and two regiments in Malaya that are cutting through the jungle on 'short cuts'. There are four regiments in Luzon, crossing the mountains on similar short cuts. There's a corps in Burma doing the same. This is the first time I've played the Japanese, so I've never realised how disfunctional the land movement model is. It's almost as bad as the naval movement model.
2. The effectiveness of light artillery bombardments in causing a movement to stop dead in its tracks. I'm trying to redeploy a division in the Philippines--every turn I restart it moving, and every turn a light artillery bombardment resets it to 0. Having been a ground tactical analyst, I find this exceedingly unrealistic.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: War Plan Orange

Post by herwin »

14 January 1942

Arawe surrenders.

Air strikes on Cavite, Sarong, and Tarakan.

I can't get a unit to move into the adjacent hex via a railroad line. It insists on detouring over a mountain path into a second hex containing an enemy unit.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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