
AAR: Gothic Line turn 6
Moderator: Vic
AAR: Gothic Line turn 6
AI caused me heavy Losses


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RE: AAR: Gothic Line turn 6
The enemy went through my lines in force near Lucca on the western coastline.
And only advanced towards my lines near Firenze.

And only advanced towards my lines near Firenze.

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RE: AAR: Gothic Line turn 6
The enemy AI counterattacked my 51st mountain corps offensive, but the troops it has there are way to light.
Near the eastern coastline the enemy established a bridgehead.

Near the eastern coastline the enemy established a bridgehead.

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RE: AAR: Gothic Line turn 6
On the western coast I counterattacked and planned to use reinforcements to build up a line higher north. The counterattack did not succeed. Damn that allied tankdestroyer which managed to hold off my panzers! 
So I send as much reinforcements as I could.
The 51st mountain corps failed to do a succesfull attack near the bridge to Firenze and my line there is getting thin.
But on the southern part of the front the 51st mountain corps destroyed the enemy forces holding the line there. The road to Arrezo seems open!


So I send as much reinforcements as I could.
The 51st mountain corps failed to do a succesfull attack near the bridge to Firenze and my line there is getting thin.
But on the southern part of the front the 51st mountain corps destroyed the enemy forces holding the line there. The road to Arrezo seems open!

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RE: AAR: Gothic Line turn 6
The corps at the eastern coast I used to attack the enemy bridgehead.


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RE: AAR: Gothic Line turn 6
Which went successfully. Its good I still have my panzers


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RE: AAR: Gothic Line turn 6
So at the end of turn 6 I have no reserves left anymore, I committed them all. Except my little production that is.
On the other hands I think I have a solid force in the mountains between Firenze and Bologna, the 51st Mountain Corps is actually advancing on Aruzzo and I just kicked back the allied AI over a river near Rimini.
Kind regards,
Vic
On the other hands I think I have a solid force in the mountains between Firenze and Bologna, the 51st Mountain Corps is actually advancing on Aruzzo and I just kicked back the allied AI over a river near Rimini.
Kind regards,
Vic
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RE: AAR: Gothic Line turn 6
The western and eastern sector don't develop too well, huh? I don't know anything about how those games can develop, but that western front would make me say "Okay, I lost ..." [8D]
By the way, I finally have to ask ... what are those unit counter symbols that look like ... um, I don't even know how they look like ... I mean the ones that are marked in the map in post #5. I'd guess mortars? [&:]
By the way, I finally have to ask ... what are those unit counter symbols that look like ... um, I don't even know how they look like ... I mean the ones that are marked in the map in post #5. I'd guess mortars? [&:]
Don't be scared - I'm almost sure that I just want to play!
RE: AAR: Gothic Line turn 6
You don´t think these unit icons look like mortars ?
I think that are very sweet icons and they look like mortars.
With the limited room (for the unit symbol) available i think it´s a
amazing work compared to the earlier versions.
I think that are very sweet icons and they look like mortars.
With the limited room (for the unit symbol) available i think it´s a
amazing work compared to the earlier versions.
RE: AAR: Gothic Line turn 6
Earlier versions? Are there still pictures somewhere to compare? ^^
Don't be scared - I'm almost sure that I just want to play!
RE: AAR: Gothic Line turn 6
He he Westheim, you couldnt see those was morters [:D]
I think they stand out as morters quite well myself [;)]
I think they stand out as morters quite well myself [;)]
RE: AAR: Gothic Line turn 6
Looks exactly like a mortar to me. [8|]
RE: AAR: Gothic Line turn 6
http://www.reijkersz.nl/vb/showthread.php?s=&threadid=867
This is a AAR i wrote one year ago.
Me playing the germans vs Vic´s russians. Great fight.
As a active reader of the PT-Forum you should know that
Here you can see the very early graphics for tanks,artillery and so on. And you´ll see how much better
the actual ones are. Hehe, maybe you´ll recognize the mortars, too.
This is a AAR i wrote one year ago.
Me playing the germans vs Vic´s russians. Great fight.
As a active reader of the PT-Forum you should know that

Here you can see the very early graphics for tanks,artillery and so on. And you´ll see how much better
the actual ones are. Hehe, maybe you´ll recognize the mortars, too.
RE: AAR: Gothic Line turn 6
They're mortars, yet noone ever fielded "Mortar Regiments" - what are these [&:]
PDF
RE: AAR: Gothic Line turn 6
Oh, yeah, go on and bash the guy who just could see something broken on that counter. Looks like ... uh ... [&:]
Don't be scared - I'm almost sure that I just want to play!
RE: AAR: Gothic Line turn 6
ORIGINAL: PDiFolco
They're mortars, yet noone ever fielded "Mortar Regiments" - what are these [&:]
mortarts represent offensive infantry equipment.
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RE: AAR: Gothic Line turn 6
He he, yeah ive never heard of mortar regiments either. But i can live with a certiain level of abstraction, so if Vic says its offensive infantry im fine with that [:D]
oh and Westheim we werent bashing you, just poking [:'(]
oh and Westheim we werent bashing you, just poking [:'(]
RE: AAR: Gothic Line turn 6
Gents,
have anybody heard of the US Chemical mortar battalions in the WW2 ?[:D]
This game have abstractions it do not have detailed OOB. If you want that there are other games to try!
have anybody heard of the US Chemical mortar battalions in the WW2 ?[:D]
This game have abstractions it do not have detailed OOB. If you want that there are other games to try!
War does not determine who is right - only who is left.
RE: AAR: Gothic Line turn 6
all this is very exiting: are you going to spear into enemy territory or roll up the front? I'll just have to wait and see