Looking for Japanese replacement player (CHS) - CLOSED

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VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

Looking for Japanese replacement player (CHS) - CLOSED

Post by VSWG »

Tired of doing the Jap. first turn over and over again? Annoyed by all those industry changes you have to do during the first days? Bored by assembling all those Japanese invasion convoys in January 1941? Then this PBEM is for YOU! Set up by an expert Japanese player (ctangus) and masterfully played unit Jan. 1st 1942, all you have to do is to jump in and grab the steering wheel! CALL 1-900-WitP-PBEM NOW, and you can be part of this amazing PBEM - for just 9,99...

Oops, sorry, got a little carried away here... [;)] Anyway, I'd like to continue a CHS PBEM that ended several months ago because of real life issues on my side.

Settings:
  • CHS 2.06, Scen 158 (extended map, NikMod, Soviet fleet available)
  • I've fixed a bug in this scenario regarding the TOE of US GS Eng Rgt so that they don't replace their engineers with combat engineers during the game, everything else is unaltered.
  • Turn cycle = 1 day
  • Allied sub doctrine = off
  • Japanese sub doctrine = off
  • advanced weather = on
  • Allied damage control = on
  • historical 1st turn = off
  • player defined upgrades = on
  • vary setup = off
  • December 7 surprise = on
  • reinforcements = fixed

What happened so far (Jan. 1st, 1942)? I guess Chuck's AAR covers most of the action: tm.asp?m=1352120
In short, the Pearl Harbor strike sunk 4 US BBs, and the Japanese are firmly established in Malaya and the Philippines. In the DEI Kuching has fallen, but during a surface combat battle here the IJN lost 3 battleships against PoW. Elsewhere Chuck advanced slowly but carefully, reducing his losses to a minimum. I can provide all save games and combat reports if more info is needed.

I had written an AAR about this game myself, but I don't mind playing against someone who has read my AAR (and still remembers [;)]).

House Rules:
Here are the rules on which Chuck and I had agreed - of course this is negotiable, but I would prefer an opponent who has a similar approach to WitP:
There are none. However this does not mean that this is a free-for-all, everything goes kind of game, to the contrary. Chuck and I are both interested in a fairly historical game. Having read each others AARs, we came to the conclusion that our styles so similar that we would try a game without dozens of house rules (which would be inevitably incomplete), except the following:
  • If you don't think a historical commander would have done it, don't do it in the game
  • Don't do stuff you don't want your opponent to do
  • Lets talk about all problems that might arise during this game
  • Nothing technically impossible (to the best of our knowledge). E.g. no upgrading sub-based Glens.
  • Let's fight hard but also do our best to keep this a fun game for both.

We have nevertheless talked about the most controversial issues (turn 1 rules, PT boats, PDU limits, ...) beforehand, and found out that we're really in line with what we had in mind for this game. For instance, I never had the intention to upgrade as many 2Es as possible to 4E bombers, and Chuck said that he would do a conservative turn 1 - which he did. So now it's my turn to honor our agreement...

Reply here or PM me if you are interested.

PS: I'm able to play about 1 turn per day (on weekends maybe more), with occasional breaks for vacation, overtime, etc...
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ctangus
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Location: Boston, Mass.

RE: Looking for Japanese replacement player (CHS)

Post by ctangus »

ORIGINAL: VSWG

Set up by an expert Japanese player (ctangus) and masterfully played unit Jan. 1st 1942

I think VSWG was smoking something illegal when he wrote that. [:D] It was my first Japanese game and there's a lot of things I would do differently now. But being only a month into the war there's time to correct most, if not all, of my stupid mistakes.

But I will say it was a fun game & VSWG is a challenging opponent. I picked up a replacement game during the downtime & so don't currently have time to continue it, otherwise I would. I'm willing to (as best as I can recall) brief anyone who picks this game up on my plans, what to expect from VSWG, etc.

BTW, I see VSWG forgot to mention the allied cruiser losses... [:'(]
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VSWG
Posts: 3217
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Location: Germany

RE: Looking for Japanese replacement player (CHS)

Post by VSWG »

ORIGINAL: ctangus

I think VSWG was smoking something illegal when he wrote that.
You're the one who smokes, remember? [;)]
BTW, I see VSWG forgot to mention the allied cruiser losses... [:'(]
Yeah, well, you didn't mention your DD losses. [:'(]

OK, ship losses:

Code: Select all

 	Japan	Allies
 CV	0	0
 CVE	1	0
 BB	3	4
 CA	0	1
 CL	1	3
 DD	15	5
 APD	4	0
 SS	1	1
 
 AP	10	8
 AK	9	47
 AO	0	1
 TK	0	4
 
 Aux.	0	5
 DM/ML	0	6
 MSW	9	9
 PC/PG/	0	11
 SC	0	1
Strategic Map:

Image

Currently under siege: Johore Bahru, Manila, Bataan and Rabaul. Not much happened in China so far (Ichang abandoned by the Japanese).
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ctangus
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Location: Boston, Mass.

RE: Looking for Japanese replacement player (CHS)

Post by ctangus »

ORIGINAL: VSWG

Yeah, well, you didn't mention your DD losses. [:'(]

Bah - merely a flesh wound! I see you also didn't mention the 2 torpedo-bomber squadrons that my paras took out! And tried to minimize the imminent fall of Malaya & Luzon... [:D]

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Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: Looking for Japanese replacement player (CHS)

Post by Helpless »

I've fixed a bug in this scenario regarding the TOE of US GS Eng Rgt so that they don't replace their engineers with combat engineers during the game, everything else is unaltered.

Could you please describe more about this bug, somehow i missed it. thanks.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: Looking for Japanese replacement player (CHS)

Post by VSWG »

ORIGINAL: Helpless
I've fixed a bug in this scenario regarding the TOE of US GS Eng Rgt so that they don't replace their engineers with combat engineers during the game, everything else is unaltered.

Could you please describe more about this bug, somehow i missed it. thanks.
Sure. See these two threads:

tm.asp?m=1254951
tm.asp?m=1326245
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VSWG
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RE: Looking for Japanese replacement player (CHS)

Post by VSWG »

ORIGINAL: ctangus
I see you also didn't mention the 2 torpedo-bomber squadrons that my paras took out!
...after they put 2 torpedoes into Nagato. [;)]
And tried to minimize the imminent fall of Malaya & Luzon... [:D]
Chuck has a point here (for once [:'(]): the strategic map shows only moderate advances so far for the Japanese, simply because he focused on Singapore and Manila early on. These two bases will fall rather soon, and then the Japanese commander will have a lot of time and many divisions to strike somewhere else (CentPac, SoPac, Australia...).
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VSWG
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RE: Looking for Japanese replacement player (CHS)

Post by VSWG »

Bump.

Still looking...
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trollelite
Posts: 444
Joined: Sat Jan 28, 2006 10:01 pm

RE: Looking for Japanese replacement player (CHS)

Post by trollelite »

I would take it, but cannot promise at least one turn per day. However, I am not a quitter. if you want to drive me out this game, you have to at least take tokyo, mukden, peking, shanghai, canton, and osaka (all of them) [;)]
 
My houserule (almost all of them aimed at allied) if you agree. Some have already been modified or cancelled.
 
1.No 4-engine bomb under 15000 feet, except for british 4-e squadrons (FE),( they use a single 4000 lb bomb) and B-17D 
2.no B-29 under 20000
3.no B-29 anti-ship
4.no strategy bomb on resource under 100, and any other thing (oil, heavy industry, aircraft factory,etc) under 50, no man power attack except for japan home islands (no restriction for Jap side)
5. no night mission except for night fighter and Patrol boat units. Any side could convert a normal bomber unit to night bomber unit. To do so, they first have to be announced, after this, they act as night units and cannot henceforce be given day missions and cannot be converted back.
 
 
6.No PT enter those deep water hexes, that surrounded all six sides by water hex.
7.Allied asw group not exceed 6 ships, no restriction to japanese.
8.No sub landing (both sides)
 
9.No allied units (land, naval or air) can enter soviet territory.
10. Except initial chinese exp.force, only 2 other chinese corps could be changed to southeast asia command and be able to fight in burma and india. There is no restriction to support units, however. Those 2 corps should be announced.
11.chinese forces under china command can fight in manchuria, korea,taiwan, vietnam, but not siam, burma,DEI,or india, etc.
12,Philippine could only be landed on US and local forces.
13. No allied offensive action in northern pacific before soviet enter war. They can take back any amercian territory occupied by japanese, however.
 
14. No US corsair units on board carriers before 1, Jan, 1945. There is no restriction to British Corsair units. If Japanese ever use kamikaze before 1945, this restriction would be removed.
15. Japanese can only use those aircrafts designed for carrier, such as N1J or J2M are not allowed.
16. Only 6 carriers, 12 cruisers can be reconstructed by allied. Of these, 2 should be used to replace australian cruisers and not allowed to use on US units. Only Heavy cruisers and american "10000-tons" light cruiser could be replaced. Those reconstruced ships should be announced before enter service.

 
If you agree, send me message.
 
 
 
trollelite
Posts: 444
Joined: Sat Jan 28, 2006 10:01 pm

RE: Looking for Japanese replacement player (CHS)

Post by trollelite »

I am not a rookie, see what happened to my current allied opponent....[8D]



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trollelite
Posts: 444
Joined: Sat Jan 28, 2006 10:01 pm

RE: Looking for Japanese replacement player (CHS)

Post by trollelite »

He lost many important ships, I lost 2 CA and one CL

Image

73 allied DD destroyed, Japs lost 11, of them only 2 from modern type, one Fubuki and one Asashio.

53 allied SS sunk vs. 7 eliminated Jap SS.
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