Oops, sorry, got a little carried away here... [;)] Anyway, I'd like to continue a CHS PBEM that ended several months ago because of real life issues on my side.
Settings:
- CHS 2.06, Scen 158 (extended map, NikMod, Soviet fleet available)
- I've fixed a bug in this scenario regarding the TOE of US GS Eng Rgt so that they don't replace their engineers with combat engineers during the game, everything else is unaltered.
- Turn cycle = 1 day
- Allied sub doctrine = off
- Japanese sub doctrine = off
- advanced weather = on
- Allied damage control = on
- historical 1st turn = off
- player defined upgrades = on
- vary setup = off
- December 7 surprise = on
- reinforcements = fixed
What happened so far (Jan. 1st, 1942)? I guess Chuck's AAR covers most of the action: tm.asp?m=1352120
In short, the Pearl Harbor strike sunk 4 US BBs, and the Japanese are firmly established in Malaya and the Philippines. In the DEI Kuching has fallen, but during a surface combat battle here the IJN lost 3 battleships against PoW. Elsewhere Chuck advanced slowly but carefully, reducing his losses to a minimum. I can provide all save games and combat reports if more info is needed.
I had written an AAR about this game myself, but I don't mind playing against someone who has read my AAR (and still remembers [;)]).
House Rules:
Here are the rules on which Chuck and I had agreed - of course this is negotiable, but I would prefer an opponent who has a similar approach to WitP:
There are none. However this does not mean that this is a free-for-all, everything goes kind of game, to the contrary. Chuck and I are both interested in a fairly historical game. Having read each others AARs, we came to the conclusion that our styles so similar that we would try a game without dozens of house rules (which would be inevitably incomplete), except the following:
- If you don't think a historical commander would have done it, don't do it in the game
- Don't do stuff you don't want your opponent to do
- Lets talk about all problems that might arise during this game
- Nothing technically impossible (to the best of our knowledge). E.g. no upgrading sub-based Glens.
- Let's fight hard but also do our best to keep this a fun game for both.
We have nevertheless talked about the most controversial issues (turn 1 rules, PT boats, PDU limits, ...) beforehand, and found out that we're really in line with what we had in mind for this game. For instance, I never had the intention to upgrade as many 2Es as possible to 4E bombers, and Chuck said that he would do a conservative turn 1 - which he did. So now it's my turn to honor our agreement...
Reply here or PM me if you are interested.
PS: I'm able to play about 1 turn per day (on weekends maybe more), with occasional breaks for vacation, overtime, etc...






