New graphic mod, version 2

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: New graphic mod, version 2

Post by PDiFolco »

ORIGINAL: redmarkus4

I'm having wierd problems with this.  When I'm in the editor I see the full set of graphics mod changes; looks great but I replaced the cities and forifications with the original images.  That works in the editor as well.

I replaced the generic file with the renamed 'Real' master file.  I also selected 'generic' as the file for the scenario to use.

When I exit the editor and run the scenario it seems to be using a mix of images.  For example, forests, mountains and coastlines are in the 'Real' format, but plains (most of the map) are in the old default format.  I've even done a reinstall of AT today and the same thing happens after I add the Real graphics folder.  I'm 100% positive I didn't paste the wrong images anywhere.

Any suggestions?

If you're playing the Russia scenarios (and I bet you are !), they use "additional" graphics for the weather effects, that uses hardcoded "vanilla graphics" files, each turn they're drawn according to weather tests.
So you need to edit the scenario and change the graphics files links in the weather events. Same for Ardennes. The modified scenarios were in the mod zip file. If you want to adapt your modified Russian scen you have to edit it the same way (pretty simple).



PDF
Juergen
Posts: 30
Joined: Mon Jan 14, 2002 10:00 am
Location: Colorado Springs CO

RE: New graphic mod, version 2

Post by Juergen »

So can someone advise on how to edit a scenario[&:]  I downloaded the file into the bin and now what??  When I play the scenario and hit the edit I sont see anything reference the files.  I'm new to this editing stuff.  Thanks for any help
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: New graphic mod, version 2

Post by seille »

The scenario has to be in the scenario folder.
I think when you choose "Load scenario" you see directly the content of your scenario folder.
Maybe you should read the guides and tutorials first. The editor is not that easy to handle.
Need some learning to use all the power there.
User avatar
Vic
Posts: 9677
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: New graphic mod, version 2

Post by Vic »

@juergen,
 
lets keep it easy for starters: you'll find two already modified new ww2 scenario's inside the WW2 directory. I think endsieg2 and ardennes2, Also if you make random games you can press the "M" button and select Real.ptmaster as alternate masterfile to use.
 
kind regards,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
marcusm
Posts: 778
Joined: Sat Dec 08, 2007 3:42 pm
Location: Göteborg/Sweden

RE: New graphic mod, version 2

Post by marcusm »

This is one of the best terrain mods I have seen for any wargame.

Great work. I actually think this terrain mod should be incorporated as official terrain, looks 1000 times better than the original.

Hopefully this mod gets supported/improved upon in the future as well.

Marcus
Deus Vult.
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: New graphic mod, version 2

Post by rickier65 »

I like the real terrain mod, it looks really good for some of the scenarios. But I also enjoy the original for other scen.

So please, leave the original. It's easy to change to the new when we want it.

Thanks.
Rick
Juergen
Posts: 30
Joined: Mon Jan 14, 2002 10:00 am
Location: Colorado Springs CO

RE: New graphic mod, version 2

Post by Juergen »

ok I moved the files to the WW2 folder and I get an error message saying it cannot find that program.  What did I do wrong??
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: New graphic mod, version 2

Post by PDiFolco »

ORIGINAL: Juergen

ok I moved the files to the WW2 folder and I get an error message saying it cannot find that program. What did I do wrong??


Huh, what did you try to do ?? Please explain what you try to achieve if you want to get useful help ! [&:]
PDF
Juergen
Posts: 30
Joined: Mon Jan 14, 2002 10:00 am
Location: Colorado Springs CO

RE: New graphic mod, version 2

Post by Juergen »

OK I down loaded the file into the bin file.  Then when I try to play the game I see the new scenarios in the bin file but when I try to play them it says error cannot find the file.  So I tried to move it into the original WWII file and it still gives me the error message that it cannot find the scenario.
User avatar
BlackSunshine
Posts: 363
Joined: Fri Nov 22, 2002 12:16 pm

RE: New graphic mod, version 2

Post by BlackSunshine »

Nick,

How do you get this to work in a PBEM game if both players dont have the mod installed?

I created a random game using the real terrain mod.  Took my turn, and sent to him and he had some missing .bmp errors or something.

Do both players need this mod for it to work properly in PBEM?
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: New graphic mod, version 2

Post by PDiFolco »

ORIGINAL: BlackSunshine

Nick,

How do you get this to work in a PBEM game if both players dont have the mod installed?

I created a random game using the real terrain mod. Took my turn, and sent to him and he had some missing .bmp errors or something.

Do both players need this mod for it to work properly in PBEM?

Yes, all players must have d/led all necessary external files, setup the same way (iesame dirs).

Juergen I don't understand much to what you did... The ok procedure is just to open the scenario ".pt2" file from where it is (Adv Tactics/bin/scenarios or wherever it is, just browse for it), the hit "edit scenario" ,and ..well, edit the scenario ... [:'(]
PDF
gnrss
Posts: 38
Joined: Thu May 19, 2005 4:45 am

RE: New graphic mod, version 2

Post by gnrss »

very good job.is the vision 2 final?shall we wait for the new vision?
User avatar
NickGen
Posts: 149
Joined: Thu Nov 01, 2007 9:59 pm
Contact:

RE: New graphic mod, version 2

Post by NickGen »

thanks,
This is the final version, already available on the website http://www.advancedtactics.org/
I have a more elaborate version, but is not compatible with the existing scenarios. She ought to be soon available on the site ...
Nick
User avatar
Rander
Posts: 100
Joined: Tue Apr 17, 2007 10:08 pm

RE: New graphic mod, version 2

Post by Rander »

Hello.

Sorry for bring this post to the front a year after :P

I have installed the mod (excellent job) and when I try to play a random scenario I get a window with the next message:

Version Check

You are loading a saved file from a lower version ( 100) than the current version ( 110).



Any advice?

Thanks.

P.S. I have updated the game to the v1.20b
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: New graphic mod, version 2

Post by rickier65 »

ORIGINAL: Rander

Hello.

Sorry for bring this post to the front a year after :P

I have installed the mod (excellent job) and when I try to play a random scenario I get a window with the next message:

Version Check

You are loading a saved file from a lower version ( 100) than the current version ( 110).



Any advice?

Thanks.

P.S. I have updated the game to the v1.20b

This shouldnt cause a problem. There is a way to get rid of the msg, but I don't recall it off the top of my head.

Rick
User avatar
Rander
Posts: 100
Joined: Tue Apr 17, 2007 10:08 pm

RE: New graphic mod, version 2

Post by Rander »

ORIGINAL: Rick

This shouldnt cause a problem. There is a way to get rid of the msg, but I don't recall it off the top of my head.

Rick

Well... it causes a problem... I can't select some options of the random scenario (like rebellions or seasons).

But thanks for the help!

Bye.
User avatar
82ndtrooper
Posts: 1083
Joined: Fri Dec 19, 2008 10:13 am
Location: tennessee

RE: New graphic mod, version 2

Post by 82ndtrooper »

ORIGINAL: Nick69

thanks,
This is the final version, already available on the website http://www.advancedtactics.org/
I have a more elaborate version, but is not compatible with the existing scenarios. She ought to be soon available on the site ...


Hi rander and welcome to the forums.

is it possible that you need to get this version posted by nick in this thread ? its supposed to be the one compatible with version 2
HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80
User avatar
Rander
Posts: 100
Joined: Tue Apr 17, 2007 10:08 pm

RE: New graphic mod, version 2

Post by Rander »

ORIGINAL: 82ndtrooper
Hi rander and welcome to the forums.

is it possible that you need to get this version posted by nick in this thread ? its supposed to be the one compatible with version 2

Hi! :)

I downloaded the file (RealMod2.zip) from www.advancedtactics.org.

Here are two screens of the problem:

Image

Image

Thanks for helping.

Bye!
User avatar
82ndtrooper
Posts: 1083
Joined: Fri Dec 19, 2008 10:13 am
Location: tennessee

RE: New graphic mod, version 2

Post by 82ndtrooper »

ok thats beyond my meger knowledge  just hang on and one of the wizards should reply and help you fix it.
HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80
User avatar
Rander
Posts: 100
Joined: Tue Apr 17, 2007 10:08 pm

RE: New graphic mod, version 2

Post by Rander »

ORIGINAL: 82ndtrooper

ok thats beyond my meger knowledge  just hang on and one of the wizards should reply and help you fix it.

No problem. Thanks for help.

Bye.
Post Reply

Return to “Mods and Scenarios”