Result: crushing defeat
Restart the scenario, and this time I look at the VHs. The two central ones are worth 1000 points apiece at the end of the game. OK. The two on the north and south flanks are worth 1000 points... per TURN
Second time around, I push my engineers on the flanks after laying a smoke screen that nearly spanned the width of the map. By the time I'd cleared a path for my tanks to rush over the ridge, I still didn't reach the VHs until turn 12.
Result: draw
Has anyone managed to do better than this, or are my expectations too high? I hate like fury to be moving my recon/engineers/infantry for their fullm ovement allowance several turns in a row. It feels like a recipe for disaster.

