BHQ for player/Team matching

Post here to meet players for MP games and generally engage in ribbing and banter about your prowess.
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Andrew Williams
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BHQ for player/Team matching

Post by Andrew Williams »

Player/Team matching will be available in BHQ.

Slight delay due to a technical hitch, but stay tuned.
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jomni
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RE: BHQ for player/Team matching

Post by jomni »

How does the in-game lobby system work?  When I press search will it find all the games hosted in the net?
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Andrew Williams
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RE: BHQ for player/Team matching

Post by Andrew Williams »

No

You need to go to BHQ  http://powerlobbies.com/Downloads.htm

configure CCMT to load and meet there

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jukofyork
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RE: BHQ for player/Team matching

Post by jukofyork »

Does MT use the same netcode as COI?

I'm just downloading it at the moment, but just wondering if I'll run into all the same multiplayer problems as I did with COI... [:(]

Juk :)
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Andrew Williams
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RE: BHQ for player/Team matching

Post by Andrew Williams »

It runs using TCP/IP.

You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.


47624 TCP; 2300-2400 TCP and UDP
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cpt_jb_mac
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RE: BHQ for player/Team matching

Post by cpt_jb_mac »

i get this error when starting bhq, i am trying to play ccmt and cc5.
 
Error: occured in module GetFilesFromServer(). Error number 0, Error line: 0,
 
thx, cpt jb mac
Daviald
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RE: BHQ for player/Team matching

Post by Daviald »

ORIGINAL: Andrew Williams

It runs using TCP/IP.

You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.


47624 TCP; 2300-2400 TCP and UDP

Ok, how do you do this? And what are ports. What do those numbers mean.
I have windows XP. I use a router. That is about all I know about computers.
Daviald
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RE: BHQ for player/Team matching

Post by Daviald »

schrecken, I would like to say thanks.  Your patience and support was impressive.  I fully realize that router issues have nothing to do with the game design in anyway.  That you took the time to assist me and work through my low level computer literacy was appreciated.  I now have the ability to host games and I look forward to playing you in the future.  Where I'll beat you.  :)
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jomni
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RE: BHQ for player/Team matching

Post by jomni »

ORIGINAL: Daviald

ORIGINAL: Andrew Williams

It runs using TCP/IP.

You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.


47624 TCP; 2300-2400 TCP and UDP

Ok, how do you do this? And what are ports. What do those numbers mean.
I have windows XP. I use a router. That is about all I know about computers.

You can forward these ports in your router settings.
But I am very wary because I don't normally forward ports in any other game and don't want to start doing so for this one.
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Andrew Williams
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RE: BHQ for player/Team matching

Post by Andrew Williams »

You don't need to be wary.. it is a basic way of setting up your network so that the router knows where to send the information... your PC or Your wifes or the PC your kids use.

I had to set my kids PC up so they could play World of Warcraft the same way.

Daviald

Looking forward to a h2h clash... a bunch of guys are hoping to hook up tomorrow.. I can't make it due to a family commitment.

tm.asp?m=1627960
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Senior Drill
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RE: BHQ for player/Team matching

Post by Senior Drill »

Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.
C'est magnifique, mais ce n'est pas la guerre.
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jomni
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RE: BHQ for player/Team matching

Post by jomni »

ORIGINAL: Senior Drill

Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.

I know its not a security threat but won't it mess with my other games? For example, CMMT uses the above mentioned ports, while Game X uses another set of ports (which I can get away with without specific forwarding). Once I start doing specific port forwarding, I will need to forward the required ports for the other game right? That means I will have to free up ports for every single game that I have instead of the router doing it in automatic / dynamic mode. Am I wrong to think like this?

In fact, in all the games I play, I never did do any specific port forwarding. Will I get away with this in CCMT?
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Andrew Williams
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RE: BHQ for player/Team matching

Post by Andrew Williams »

Try it and see... I know a lot of people don't do anything and can play.


It all depends on your specific set up on your own installation.
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WRenaud
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RE: BHQ for player/Team matching

Post by WRenaud »

ORIGINAL: jomni
ORIGINAL: Senior Drill

Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.

I know its not a security threat but won't it mess with my other games? For example, CMMT uses the above mentioned ports, while Game X uses another set of ports (which I can get away with without specific forwarding). Once I start doing specific port forwarding, I will need to forward the required ports for the other game right? That means I will have to free up ports for every single game that I have instead of the router doing it in automatic / dynamic mode. Am I wrong to think like this?

In fact, in all the games I play, I never did do any specific port forwarding. Will I get away with this in CCMT?

Port forwarding is mostly required if you're going to be hosting a game through a router. Even then, it can sometimes work as is. If you can't connect, forward your ports.

Forwarding a single port will have no effect on other games. It doesn't work like you're worried it will.
rednick
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RE: BHQ for player/Team matching

Post by rednick »

Hello,
i am looking  opponent for battle on CCMT ...
give me date and time

Nico
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Raven302
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RE: BHQ for player/Team matching

Post by Raven302 »

Church, Eloy and myself played around with this. I have the mentioned ports open on my router and still no such luck. Neither could find my game.
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Raven302
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RE: BHQ for player/Team matching

Post by Raven302 »

How about a bunch of us get together on the 13th of Jan for a big game and drum up some support? We could do a battle video with highlights for those who still have not made up their mind about picking this one up?
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Perturabo
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RE: BHQ for player/Team matching

Post by Perturabo »

Bah! My copy of CCMT is already modded beyond redemption.
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Raven302
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RE: BHQ for player/Team matching

Post by Raven302 »

Raname your Matrix folder and re-install. Then just rename back and forth for MP play.
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Perturabo
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RE: BHQ for player/Team matching

Post by Perturabo »

Just came to the same conclusion and done it :) .
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