BHQ for player/Team matching
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
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BHQ for player/Team matching
Player/Team matching will be available in BHQ.
Slight delay due to a technical hitch, but stay tuned.
Slight delay due to a technical hitch, but stay tuned.


RE: BHQ for player/Team matching
How does the in-game lobby system work? When I press search will it find all the games hosted in the net?
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: BHQ for player/Team matching
No
You need to go to BHQ http://powerlobbies.com/Downloads.htm
configure CCMT to load and meet there
You need to go to BHQ http://powerlobbies.com/Downloads.htm
configure CCMT to load and meet there


RE: BHQ for player/Team matching
Does MT use the same netcode as COI?
I'm just downloading it at the moment, but just wondering if I'll run into all the same multiplayer problems as I did with COI... [:(]
Juk
I'm just downloading it at the moment, but just wondering if I'll run into all the same multiplayer problems as I did with COI... [:(]
Juk

- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
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RE: BHQ for player/Team matching
It runs using TCP/IP.
You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.
47624 TCP; 2300-2400 TCP and UDP
You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.
47624 TCP; 2300-2400 TCP and UDP


-
- Posts: 7
- Joined: Fri Nov 30, 2007 4:18 pm
RE: BHQ for player/Team matching
i get this error when starting bhq, i am trying to play ccmt and cc5.
Error: occured in module GetFilesFromServer(). Error number 0, Error line: 0,
thx, cpt jb mac
Error: occured in module GetFilesFromServer(). Error number 0, Error line: 0,
thx, cpt jb mac
RE: BHQ for player/Team matching
ORIGINAL: Andrew Williams
It runs using TCP/IP.
You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.
47624 TCP; 2300-2400 TCP and UDP
Ok, how do you do this? And what are ports. What do those numbers mean.
I have windows XP. I use a router. That is about all I know about computers.
RE: BHQ for player/Team matching
schrecken, I would like to say thanks. Your patience and support was impressive. I fully realize that router issues have nothing to do with the game design in anyway. That you took the time to assist me and work through my low level computer literacy was appreciated. I now have the ability to host games and I look forward to playing you in the future. Where I'll beat you. 

RE: BHQ for player/Team matching
ORIGINAL: Daviald
ORIGINAL: Andrew Williams
It runs using TCP/IP.
You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.
47624 TCP; 2300-2400 TCP and UDP
Ok, how do you do this? And what are ports. What do those numbers mean.
I have windows XP. I use a router. That is about all I know about computers.
You can forward these ports in your router settings.
But I am very wary because I don't normally forward ports in any other game and don't want to start doing so for this one.
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: BHQ for player/Team matching
You don't need to be wary.. it is a basic way of setting up your network so that the router knows where to send the information... your PC or Your wifes or the PC your kids use.
I had to set my kids PC up so they could play World of Warcraft the same way.
Daviald
Looking forward to a h2h clash... a bunch of guys are hoping to hook up tomorrow.. I can't make it due to a family commitment.
tm.asp?m=1627960
I had to set my kids PC up so they could play World of Warcraft the same way.
Daviald
Looking forward to a h2h clash... a bunch of guys are hoping to hook up tomorrow.. I can't make it due to a family commitment.
tm.asp?m=1627960


- Senior Drill
- Posts: 199
- Joined: Tue Nov 20, 2007 11:16 pm
- Location: Quantico
RE: BHQ for player/Team matching
Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.
C'est magnifique, mais ce n'est pas la guerre.
RE: BHQ for player/Team matching
ORIGINAL: Senior Drill
Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.
I know its not a security threat but won't it mess with my other games? For example, CMMT uses the above mentioned ports, while Game X uses another set of ports (which I can get away with without specific forwarding). Once I start doing specific port forwarding, I will need to forward the required ports for the other game right? That means I will have to free up ports for every single game that I have instead of the router doing it in automatic / dynamic mode. Am I wrong to think like this?
In fact, in all the games I play, I never did do any specific port forwarding. Will I get away with this in CCMT?
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: BHQ for player/Team matching
Try it and see... I know a lot of people don't do anything and can play.
It all depends on your specific set up on your own installation.
It all depends on your specific set up on your own installation.


RE: BHQ for player/Team matching
ORIGINAL: jomni
ORIGINAL: Senior Drill
Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.
I know its not a security threat but won't it mess with my other games? For example, CMMT uses the above mentioned ports, while Game X uses another set of ports (which I can get away with without specific forwarding). Once I start doing specific port forwarding, I will need to forward the required ports for the other game right? That means I will have to free up ports for every single game that I have instead of the router doing it in automatic / dynamic mode. Am I wrong to think like this?
In fact, in all the games I play, I never did do any specific port forwarding. Will I get away with this in CCMT?
Port forwarding is mostly required if you're going to be hosting a game through a router. Even then, it can sometimes work as is. If you can't connect, forward your ports.
Forwarding a single port will have no effect on other games. It doesn't work like you're worried it will.
RE: BHQ for player/Team matching
Hello,
i am looking opponent for battle on CCMT ...
give me date and time
Nico
i am looking opponent for battle on CCMT ...
give me date and time
Nico
RE: BHQ for player/Team matching
Church, Eloy and myself played around with this. I have the mentioned ports open on my router and still no such luck. Neither could find my game.

RE: BHQ for player/Team matching
How about a bunch of us get together on the 13th of Jan for a big game and drum up some support? We could do a battle video with highlights for those who still have not made up their mind about picking this one up?

RE: BHQ for player/Team matching
Bah! My copy of CCMT is already modded beyond redemption.
RE: BHQ for player/Team matching
Raname your Matrix folder and re-install. Then just rename back and forth for MP play.
