Axis Powers – Fall ’40: I said in the first turn I thought it may be a mistake for Germany to attack the Low Countries as early as I did. Looking back I think it is a close call that may be worth the risk. It depends on the Allied setup and how things turn out with upgrading troops. If Germany can get its Arm, Art and/or Inf upgraded before or on the turn it goes into the Low Countries then I think they can hold their gains without an unacceptable level of losses. I always like to build a transport for Germany because it can tie down a lot of British forces (even if you never intend to use it). This makes Africa easier because the WA must use forces to defend England that would otherwise be in the desert. I thought Jesse did a good job preserving forces when it was clear you couldn’t hold. I thought it might have been worth a couple of infantry to hold Cairo one more turn so that you could finish off Italian East Africa. The only other thing I’d note is that the WA has built an awful lot of fighters (even with the 3 turn build) when some Inf and Art could slow down the Germans in Africa.
I agree the suppression bombing is a bit cheesy, but if it works who am I to refuse. [:D] Given the impact factory bombing can have on the US resource gift I decided to just keep the Chinese factories busy rather than bomb them regularly.
This turn the Germans push a little farther south in Africa and Greece is annexed. Other than that just more consolidation of the gains made.
As mentioned, Japan continued saturation bombing of China sending 2 Inf back to the factory. In addition, the factory in the capital was bombed with one bomber damaged.
So far I find this to be an interesting scenario that seems to be fairly well balanced. New players should note that some borders in Africa are impassable to ground forces. I didn’t catch that in the scenario notes when I looked them over. The restraints are the same as UV, but not as noticeable on the map.
Turn sent to Lebatron.
