ORIGINAL: marcuswatney
Toyohara is in fact an inland town 1NE of its present position on the map. The name of the port was Otomari, rendered Odomari in my atlas. Is there any evidence that this port was ice-bound? Since it is in a different weather zone from the others, it seems unlikely. There was even a rail-line coming out of Odomari, going 1NE then 1NW, but it went no further than that one-hex neck of Karafuto.
I agree it is inland, but it is not that far inland. Maybe Toyohara was bigger than Otomari, and hence gave its name to the place ?
Patrice, it looks like your atlas and mine are at war over Alexandrovsk. Mine definitely shows it 2W, with the Sakhalin port identified as Dui.
Yes, but look at Google Earth. It shows it on the postion my atlas indicates. 50° 54' N, 142° 9' E.
The railway at the extreme northeast of Korea is wrong. The ports of Seishin and Rashin (the latter right up at the Soviet border) were extremely important to the Japanese as the most direct route from the home islands to Harbin and Kirin. That is why they fought the Soviets for Changkufeng in 1939. At the point where the rail-line goes inland, delete that spur that continues along the coast. Add a spur from Rashin to 1NW to connect with the existing rail-line. Seishin and Rashin were small ports, but together I think they should be recognised with a small port symbol at Rashin, adjacent to the border. They were the main route for reinforcements into Manchuria.
Agreed for the railway, but not for the Port. No port is needed to unload units. Either AMPH are used, and in basic game any unit can land on any hex. We try to limit the extra ports compared to the WiF FE maps, as the ports have significant advantages.
From 2NW of Rashin (Rashin being the most northeastern coastal hex of Korea) a rail-line went due north up the valley (on the map the valley is shown running NE, but try and keep the rail-line as close to north as possible as it heads through the two plain hexes) and continued across the Sungari to end 60km from the border, swinging east a little and then back, on its way.
The spur you have marked 3NW Vladivostok was much shorter than shown. There was a more important rail-line nearby. It left the line to the Sungari at the northern end of the valley and went straight towards the Russian resource, following the lake shore about 30km north. It reached the bank of the Ussuri River but did not cross.
Frankly, a crude sketch done with Windows Paint over an old screenshot would be better, I have a hard time following your explanations. Then I must crosscheck them on my own maps. Sometimes I simply don't have enough energy, and prefer to leave things as they are, as they are not that bad.
The map shows the northern Titsihar-Harbin box correctly, but there is a rail-line heading north from the apex, definitely 1NE (and possibly 2NE - goes off the top of the page). Additionally, the spur shown at the word Nen also goes off the page towards Blagoveshchensk. All these rail-lines look like they were built for purely military reasons, to speed deployment to the border and facilitate supply.
I prefered to leave that one out as the WiF FE maps don't have it. They have a 2 pacific scaled hexes gap between the Russian & Manchu rails. On the MWiF map it became a 3 hex gap, which is narrow enough, no need to make it narrower.
The Russians even have a spur following the west coast of Lake Hanka, provocatively right up to the border and no further!
Perhaps you were aware of all these rail-lines, but decided not to include them for game-balance reasons.
The Lesser Kinghans do not qualify for mountain status, but I suppose we are stuck with them because they were in the original game.
Sure.
Manchukuo: It is not technically correct to refer to Manchukuo as Manchuria. Manchukuo consisted of Manchuria plus the Chinese province of Jehol. I would recommend changing the name to Manchukuo.
The capital of Manchukuo was moved from Harbin to Changchun, which the Japanese then renamed Hsinking.
Those I prefer not to change.