new "Fall Blau" scenario

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

briantopp
Posts: 190
Joined: Mon Aug 28, 2006 6:32 pm
Location: Toronto

RE: new "Fall Blau" scenario

Post by briantopp »

ORIGINAL: Monkeys Brain
ORIGINAL: Monkeys Brain
ORIGINAL: Telumar

Very interesting supply rules. Looks good. Though there is one thing that irritates me: Why have italian and rumanian units 80% proficiency, just as german units?

Nice catch... Air units as well have really low proficency (german for example, fighter, maybe it was tested that way?).

There is also a gaping hole south east of Velikie Luky for Germans to plug (with what hehe?) and on some other places (one around Sychevka) but some can argue that Soviets has their holes as well.

Some units are divisions and some are regiments etc... well it must be playtested... [:D]

Daniel McBride also toyed with this idea but Brian made this first.

Also, there is no ports - maybe better... Airfields are also somewhere scarce and somewhere in big numbers... there is also no ships in black sea etc...

air units - another mistake needs correcting.

hole south of VL is correct i think. limit on soviets there is their logistics but a problem for axis as well.

ports likely need to go in after i catch up with the details of the soviet black sea fleet and the german/rumanian naval units active on this front. there are also some volga river flotillas that need looking into.

briantopp
Posts: 190
Joined: Mon Aug 28, 2006 6:32 pm
Location: Toronto

RE: new "Fall Blau" scenario

Post by briantopp »

Fuel rules are interesting - I hope that they will not be too boring to play, eh. But strategic situation is interesting and there are many holes to cover for Axis and Soviets. Germans will be hard pressed in the North and Soviets in the South.


you have to be a bit of a logistics nut but i find (having played through the opening turns quite a lot and the whole game a couple of times) that they become quite intuitive and easy once the basic rules concepts have been played through. what's nice about having this is toaw is that the movement arrow can be used to count off the movement points -- on paper you have to count them out manually. The tricky part is planning where to send the limited units and then mourning mistakes.
User avatar
LLv34_Snefens
Posts: 309
Joined: Tue Jun 13, 2006 9:18 pm
Location: Aarhus, Denmark
Contact:

RE: new "Fall Blau" scenario

Post by LLv34_Snefens »

A quick look on the front-line shows an error in the Staraya Russa area. The town was in German hands until 1944.

Image
Attachments
StarayaRu..une2642.jpg
StarayaRu..une2642.jpg (31.32 KiB) Viewed 204 times
Stefan O. Kristensen
briantopp
Posts: 190
Joined: Mon Aug 28, 2006 6:32 pm
Location: Toronto

RE: new "Fall Blau" scenario

Post by briantopp »

ORIGINAL: LLv34_Snefens

A quick look on the front-line shows an error in the Staraya Russa area. The town was in German hands until 1944.

Image

another good one thank you
User avatar
Rince
Posts: 3
Joined: Sat Oct 11, 2003 5:13 pm
Contact:

RE: new "Fall Blau" scenario

Post by Rince »

Hi there, just to make sure I got the house rule on "fuel" right: the eligibility of units to draw fuel is determined by their NATO symbols and NOT by the "special capabilities" found in the Unit Report, right? [&:]
carpe diem
briantopp
Posts: 190
Joined: Mon Aug 28, 2006 6:32 pm
Location: Toronto

RE: new "Fall Blau" scenario

Post by briantopp »

ORIGINAL: Rince

Hi there, just to make sure I got the house rule on "fuel" right: the eligibility of units to draw fuel is determined by their NATO symbols and NOT by the "special capabilities" found in the Unit Report, right? [&:]

Exactly. the fuel rule is layered on top of the whole TOAW systewm. basically, units in axis panzer and motorised divisions require supply, as do armoured and mechanised units in Soviet armies.
briantopp
Posts: 190
Joined: Mon Aug 28, 2006 6:32 pm
Location: Toronto

RE: new "Fall Blau" scenario

Post by briantopp »

ORIGINAL: briantopp

ORIGINAL: LLv34_Snefens

A quick look on the front-line shows an error in the Staraya Russa area. The town was in German hands until 1944.

Image

another good one thank you

This matter was addressed in the revision currently up btw.
User avatar
desert
Posts: 827
Joined: Thu Sep 14, 2006 8:39 pm

RE: new "Fall Blau" scenario

Post by desert »

You uploaded the new version already?
"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall
briantopp
Posts: 190
Joined: Mon Aug 28, 2006 6:32 pm
Location: Toronto

RE: new "Fall Blau" scenario

Post by briantopp »

the correction to the Staraya Russa control issue is corrected in the version that's been up for a few weeks.

best
bt
Post Reply

Return to “Norm Koger's The Operational Art Of War III”