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Grognot
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Reparations delay or mis-assignment?

Post by Grognot »

Austria surrenders to Turkey in September. Turkey receives $0 in the economic phase that month; Austria is not bankrupt, according to the logs -- although France supposedly is, which is strange when they have not lost any wars IIRC.
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eske
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RE: Black Sea Trade Rule Omission

Post by eske »

Sry. Its the same file as in this post for both bugreports:
ORIGINAL: eske
NAVAL PHASE
Problem: A fleet still tries to intercept after it has lost a naval interception battle.
File: frenchblockaderun.sav
Status: new ?
As France attack GB blockade at Brest. GB retreat to Portsmouth. Move french fleet to area11, off of Portsmouth.
Now GB fleet tries to intercept again - after having lost a battle and retreated.

Just did a copypaste. Obvioiusly didn't work
Here it is again

/eske
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Mardonius
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Corfu Set Up Restriction Ommission

Post by Mardonius »

Monadman:

Albeit minor in most games, this ommission could be significant in some. Per the Avalon Hill Rule Book page 44 "No more than one (Russian) corps may commence the game based at Corfu (and no excess factors in garrison there)".

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Mardonius
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bresh
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RE: Corfu Set Up Restriction Ommission

Post by bresh »

ORIGINAL: Mardonius

Monadman:

Albeit minor in most games, this ommission could be significant in some. Per the Avalon Hill Rule Book page 44 "No more than one (Russian) corps may commence the game based at Corfu (and no excess factors in garrison there)".

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Mardonius

Im not sure you can use that rule. Its based on EIA where Russian corps beeing bigger and having cav factors in some of them.
Now it would be atleast 2, maybe even 3. Since in EIA 1 corps could be 18 inf 2 cav.
Maybe the limit you want is 20 factors, but thats hard to implement to.

Anyway this is no bug, so maybe just put it in the Tech forum ?

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Bresh
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Mardonius
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RE: Corfu Set Up Restriction Ommission

Post by Mardonius »

That is a fair point. Might want to limit it by factors then.
"Crisis is the rallying cry of the tyrant" -- James Madison
"Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
eske
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Naval Bugs

Post by eske »

NAVAL PHASE - 2 BUGS:
1.Bog: Retreated fleets attempts interception.
Did this: Marseilles fleets attack GB Lt.flr blocking Cadiz and win (lifting blockade). GB fleet retreated to Gibraltar.
French fleet continues move, passes Gibraltar. GB fleet retreated to Gibraltar attempts blockade.
I think: GB fleet did not attempt interception from Cadiz blockade box, so it has no orders to do so. After retreat it gets intercept orders. So interception flag gets set and not removed when loosing naval combat. If true, an easy fix.[:)]
(I've have seen more occurences of this bug)

2.Bug: Fr. fleet can't enter Dublin.
Did this: In january moved fleet to Dublin blockade box, invaded the area and moved corps into the city. It had no garrison. (By the way was able to build a depot there in january as well. bug 3?)
I think: You are not considered controlling an enemy city until you have occupied it for a full turn. This prevents french fleet from entering Dublin. It prevents GB fleet from entering Dublin blockade box, since city is still considered GB's, which prevents GB from attacking french fleet. This also makes a fleet stay in a city after it is enemy occupied, and postpones forced blockade run until the city changes status to be controlled by occupying nation (at end of a month and also after econ.phase which fits the picture of other bug reports)

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Monadman
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RE: Naval Bugs

Post by Monadman »

ORIGINAL: eske

NAVAL PHASE - 2 BUGS:
1.Bog: Retreated fleets attempts interception.
Did this: Marseilles fleets attack GB Lt.flr blocking Cadiz and win (lifting blockade). GB fleet retreated to Gibraltar.
French fleet continues move, passes Gibraltar. GB fleet retreated to Gibraltar attempts blockade.
I think: GB fleet did not attempt interception from Cadiz blockade box, so it has no orders to do so. After retreat it gets intercept orders. So interception flag gets set and not removed when loosing naval combat. If true, an easy fix.[:)]
(I've have seen more occurences of this bug)

2.Bug: Fr. fleet can't enter Dublin.
Did this: In january moved fleet to Dublin blockade box, invaded the area and moved corps into the city. It had no garrison. (By the way was able to build a depot there in january as well. bug 3?)
I think: You are not considered controlling an enemy city until you have occupied it for a full turn. This prevents french fleet from entering Dublin. It prevents GB fleet from entering Dublin blockade box, since city is still considered GB's, which prevents GB from attacking french fleet. This also makes a fleet stay in a city after it is enemy occupied, and postpones forced blockade run until the city changes status to be controlled by occupying nation (at end of a month and also after econ.phase which fits the picture of other bug reports)



Re 1: The “lift blockade” is actually an automatic interception made by the non-phasing side when the phasing player wishes to enter the port (an EiANW deviation removes the player choice found in EiA 6.2.3.2.1.3). If the side intercepting from the blockade box should lose and is retreated to another location they may attempt to intercept the same phasing stack from that different area (section 8.5.2), which happened in your example.

Re 2: The depot placement for sea supply is an issue that will be addressed in 1.02a. Thanks for the files.

Richard
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Monadman
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RE: Corfu Set Up Restriction Ommission

Post by Monadman »

ORIGINAL: Mardonius

That is a fair point. Might want to limit it by factors then.

20 factors in Corfu during setup . . . . on the list for 1.02a. Thanks

Richard
Grognot
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Cossacks on ships?

Post by Grognot »

Rule check -- might want to verify that Cossacks cannot be loaded on ships.  It's been a while back in a game, but ISTR that I brought one to Great Britain via fleet.
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Monadman
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RE: Cossacks on ships?

Post by Monadman »

ORIGINAL: Grognot

Rule check -- might want to verify that Cossacks cannot be loaded on ships.  It's been a while back in a game, but ISTR that I brought one to Great Britain via fleet.

Got it. On the 1.02b bug list. Thanks

Richard
eske
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RE: Naval Bugs

Post by eske »

ORIGINAL: Monadman

ORIGINAL: eske

NAVAL PHASE - 2 BUGS:
1.Bog: Retreated fleets attempts interception.
Did this: Marseilles fleets attack GB Lt.flr blocking Cadiz and win (lifting blockade). GB fleet retreated to Gibraltar.
French fleet continues move, passes Gibraltar. GB fleet retreated to Gibraltar attempts blockade.
I think: GB fleet did not attempt interception from Cadiz blockade box, so it has no orders to do so. After retreat it gets intercept orders. So interception flag gets set and not removed when loosing naval combat. If true, an easy fix.[:)]
(I've have seen more occurences of this bug)

2.Bug: Fr. fleet can't enter Dublin.
Did this: In january moved fleet to Dublin blockade box, invaded the area and moved corps into the city. It had no garrison. (By the way was able to build a depot there in january as well. bug 3?)
I think: You are not considered controlling an enemy city until you have occupied it for a full turn. This prevents french fleet from entering Dublin. It prevents GB fleet from entering Dublin blockade box, since city is still considered GB's, which prevents GB from attacking french fleet. This also makes a fleet stay in a city after it is enemy occupied, and postpones forced blockade run until the city changes status to be controlled by occupying nation (at end of a month and also after econ.phase which fits the picture of other bug reports)



Re 1: The “lift blockade” is actually an automatic interception made by the non-phasing side when the phasing player wishes to enter the port (an EiANW deviation removes the player choice found in EiA 6.2.3.2.1.3). If the side intercepting from the blockade box should lose and is retreated to another location they may attempt to intercept the same phasing stack from that different area (section 8.5.2), which happened in your example.

Re 2: The depot placement for sea supply is an issue that will be addressed in 1.02a. Thanks for the files.

Richard
Re 1: Sorry to correct you on a rules issue. Section 8.5.4. Resolution of Naval Interceptions //Outcome of Interception Combat //Phasing side victory: ...the intercepting stack must retreat ... , and may not attempt more interception during this major powers movement sequence.
When in the blockade box, the 'lift blockade' is an automatic interception. That is ok. But after losing in the blockade box and retreated to nearest harbor (Gibraltar) why does GB fleet attempt to intercept from there? Beside being against above rules it can't have orders to intercept.

Re 2: Fixing depot placement is fine. Any comments on why french fleet can't enter a harbor occupied by french land forces the month before?
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Monadman
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RE: Naval Bugs

Post by Monadman »

ORIGINAL: eske

ORIGINAL: Monadman

ORIGINAL: eske

NAVAL PHASE - 2 BUGS:
1.Bog: Retreated fleets attempts interception.
Did this: Marseilles fleets attack GB Lt.flr blocking Cadiz and win (lifting blockade). GB fleet retreated to Gibraltar.
French fleet continues move, passes Gibraltar. GB fleet retreated to Gibraltar attempts blockade.
I think: GB fleet did not attempt interception from Cadiz blockade box, so it has no orders to do so. After retreat it gets intercept orders. So interception flag gets set and not removed when loosing naval combat. If true, an easy fix.[:)]
(I've have seen more occurences of this bug)

2.Bug: Fr. fleet can't enter Dublin.
Did this: In january moved fleet to Dublin blockade box, invaded the area and moved corps into the city. It had no garrison. (By the way was able to build a depot there in january as well. bug 3?)
I think: You are not considered controlling an enemy city until you have occupied it for a full turn. This prevents french fleet from entering Dublin. It prevents GB fleet from entering Dublin blockade box, since city is still considered GB's, which prevents GB from attacking french fleet. This also makes a fleet stay in a city after it is enemy occupied, and postpones forced blockade run until the city changes status to be controlled by occupying nation (at end of a month and also after econ.phase which fits the picture of other bug reports)



Re 1: The “lift blockade” is actually an automatic interception made by the non-phasing side when the phasing player wishes to enter the port (an EiANW deviation removes the player choice found in EiA 6.2.3.2.1.3). If the side intercepting from the blockade box should lose and is retreated to another location they may attempt to intercept the same phasing stack from that different area (section 8.5.2), which happened in your example.

Re 2: The depot placement for sea supply is an issue that will be addressed in 1.02a. Thanks for the files.

Richard
Re 1: Sorry to correct you on a rules issue. Section 8.5.4. Resolution of Naval Interceptions //Outcome of Interception Combat //Phasing side victory: ...the intercepting stack must retreat ... , and may not attempt more interception during this major powers movement sequence.
When in the blockade box, the 'lift blockade' is an automatic interception. That is ok. But after losing in the blockade box and retreated to nearest harbor (Gibraltar) why does GB fleet attempt to intercept from there? Beside being against above rules it can't have orders to intercept.

Re 2: Fixing depot placement is fine. Any comments on why french fleet can't enter a harbor occupied by french land forces the month before?


Re 1: Ah yes, I see the conflict now. There is a deviation allowing for further interceptions and the Phasing Side Victory subsection should have been written accordingly, but obviously was not (my bad). That said, I’ll see if we can’t get this to work per EiA rules first and if not (due to programming restraints), will rewrite that subsection to coincide with the deviation.

Re 2: That would be a bug. Currently the program is making the player move out to sea and then into port. On the 1.02b list

Thanks again for the input.

Richard

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Monadman
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New bug list

Post by Monadman »

The latest bug list can now be found at:

tm.asp?m=1739144&mpage=1&key=?

Thanks

Richard
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Jimmer
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RE: Naval Bugs

Post by Jimmer »

ORIGINAL: Monadman
Re 1: Ah yes, I see the conflict now. There is a deviation allowing for further interceptions and the Phasing Side Victory subsection should have been written accordingly, but obviously was not (my bad). That said, I’ll see if we can’t get this to work per EiA rules first and if not (due to programming restraints), will rewrite that subsection to coincide with the deviation.
Here's a simple way you can solve this problem, without any significant coding or significant rules changes: Create a rule that says "Once a stack loses an interception combat, it's 'standard orders' are reset back to the default values of 'no interception'." At the same time as this entry being placed (changing the "standard orders"), set a boolean value to true. The boolean value is to issue a message to the owner of the stack that its orders have been reset to default "no intercept".

This boolean value should be set to false whenever "standing orders" are issued to any fleet/stack, to prepare for this possibility.

This also would provide a "confirmation" of sorts whenever someone loses a naval interception battle (that they initiated).
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Monadman
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RE: Naval Bugs

Post by Monadman »

FYI . . .

E6 and E8 were actually addressed in v1.02 and thus were added to the list found here in post #1.

Richard
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