Issues that were addressed in 1.01b and 1.02
Moderator: MOD_EIA
Reparations delay or mis-assignment?
Austria surrenders to Turkey in September. Turkey receives $0 in the economic phase that month; Austria is not bankrupt, according to the logs -- although France supposedly is, which is strange when they have not lost any wars IIRC.
- Attachments
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- turkmoney.zip
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--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
Not a grognard.
Not an optimizer. It's a game to me, not a job.
RE: Black Sea Trade Rule Omission
Sry. Its the same file as in this post for both bugreports:
Just did a copypaste. Obvioiusly didn't work
Here it is again
/eske
ORIGINAL: eske
NAVAL PHASE
Problem: A fleet still tries to intercept after it has lost a naval interception battle.
File: frenchblockaderun.sav
Status: new ?
As France attack GB blockade at Brest. GB retreat to Portsmouth. Move french fleet to area11, off of Portsmouth.
Now GB fleet tries to intercept again - after having lost a battle and retreated.
Just did a copypaste. Obvioiusly didn't work
Here it is again
/eske
- Attachments
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- frenchblo..aval.sav.zip
- (191.41 KiB) Downloaded 4 times
Alea iacta est
Corfu Set Up Restriction Ommission
Monadman:
Albeit minor in most games, this ommission could be significant in some. Per the Avalon Hill Rule Book page 44 "No more than one (Russian) corps may commence the game based at Corfu (and no excess factors in garrison there)".
best
Mardonius
Albeit minor in most games, this ommission could be significant in some. Per the Avalon Hill Rule Book page 44 "No more than one (Russian) corps may commence the game based at Corfu (and no excess factors in garrison there)".
best
Mardonius
"Crisis is the rallying cry of the tyrant" -- James Madison
"Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
"Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
RE: Corfu Set Up Restriction Ommission
ORIGINAL: Mardonius
Monadman:
Albeit minor in most games, this ommission could be significant in some. Per the Avalon Hill Rule Book page 44 "No more than one (Russian) corps may commence the game based at Corfu (and no excess factors in garrison there)".
best
Mardonius
Im not sure you can use that rule. Its based on EIA where Russian corps beeing bigger and having cav factors in some of them.
Now it would be atleast 2, maybe even 3. Since in EIA 1 corps could be 18 inf 2 cav.
Maybe the limit you want is 20 factors, but thats hard to implement to.
Anyway this is no bug, so maybe just put it in the Tech forum ?
Regards
Bresh
RE: Corfu Set Up Restriction Ommission
That is a fair point. Might want to limit it by factors then.
"Crisis is the rallying cry of the tyrant" -- James Madison
"Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
"Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
Naval Bugs
NAVAL PHASE - 2 BUGS:
1.Bog: Retreated fleets attempts interception.
Did this: Marseilles fleets attack GB Lt.flr blocking Cadiz and win (lifting blockade). GB fleet retreated to Gibraltar.
French fleet continues move, passes Gibraltar. GB fleet retreated to Gibraltar attempts blockade.
I think: GB fleet did not attempt interception from Cadiz blockade box, so it has no orders to do so. After retreat it gets intercept orders. So interception flag gets set and not removed when loosing naval combat. If true, an easy fix.[:)]
(I've have seen more occurences of this bug)
2.Bug: Fr. fleet can't enter Dublin.
Did this: In january moved fleet to Dublin blockade box, invaded the area and moved corps into the city. It had no garrison. (By the way was able to build a depot there in january as well. bug 3?)
I think: You are not considered controlling an enemy city until you have occupied it for a full turn. This prevents french fleet from entering Dublin. It prevents GB fleet from entering Dublin blockade box, since city is still considered GB's, which prevents GB from attacking french fleet. This also makes a fleet stay in a city after it is enemy occupied, and postpones forced blockade run until the city changes status to be controlled by occupying nation (at end of a month and also after econ.phase which fits the picture of other bug reports)
1.Bog: Retreated fleets attempts interception.
Did this: Marseilles fleets attack GB Lt.flr blocking Cadiz and win (lifting blockade). GB fleet retreated to Gibraltar.
French fleet continues move, passes Gibraltar. GB fleet retreated to Gibraltar attempts blockade.
I think: GB fleet did not attempt interception from Cadiz blockade box, so it has no orders to do so. After retreat it gets intercept orders. So interception flag gets set and not removed when loosing naval combat. If true, an easy fix.[:)]
(I've have seen more occurences of this bug)
2.Bug: Fr. fleet can't enter Dublin.
Did this: In january moved fleet to Dublin blockade box, invaded the area and moved corps into the city. It had no garrison. (By the way was able to build a depot there in january as well. bug 3?)
I think: You are not considered controlling an enemy city until you have occupied it for a full turn. This prevents french fleet from entering Dublin. It prevents GB fleet from entering Dublin blockade box, since city is still considered GB's, which prevents GB from attacking french fleet. This also makes a fleet stay in a city after it is enemy occupied, and postpones forced blockade run until the city changes status to be controlled by occupying nation (at end of a month and also after econ.phase which fits the picture of other bug reports)
- Attachments
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- PBEM1805..chnaval.zip
- (196.75 KiB) Downloaded 5 times
Alea iacta est
RE: Naval Bugs
ORIGINAL: eske
NAVAL PHASE - 2 BUGS:
1.Bog: Retreated fleets attempts interception.
Did this: Marseilles fleets attack GB Lt.flr blocking Cadiz and win (lifting blockade). GB fleet retreated to Gibraltar.
French fleet continues move, passes Gibraltar. GB fleet retreated to Gibraltar attempts blockade.
I think: GB fleet did not attempt interception from Cadiz blockade box, so it has no orders to do so. After retreat it gets intercept orders. So interception flag gets set and not removed when loosing naval combat. If true, an easy fix.[:)]
(I've have seen more occurences of this bug)
2.Bug: Fr. fleet can't enter Dublin.
Did this: In january moved fleet to Dublin blockade box, invaded the area and moved corps into the city. It had no garrison. (By the way was able to build a depot there in january as well. bug 3?)
I think: You are not considered controlling an enemy city until you have occupied it for a full turn. This prevents french fleet from entering Dublin. It prevents GB fleet from entering Dublin blockade box, since city is still considered GB's, which prevents GB from attacking french fleet. This also makes a fleet stay in a city after it is enemy occupied, and postpones forced blockade run until the city changes status to be controlled by occupying nation (at end of a month and also after econ.phase which fits the picture of other bug reports)
Re 1: The “lift blockade” is actually an automatic interception made by the non-phasing side when the phasing player wishes to enter the port (an EiANW deviation removes the player choice found in EiA 6.2.3.2.1.3). If the side intercepting from the blockade box should lose and is retreated to another location they may attempt to intercept the same phasing stack from that different area (section 8.5.2), which happened in your example.
Re 2: The depot placement for sea supply is an issue that will be addressed in 1.02a. Thanks for the files.
Richard
RE: Corfu Set Up Restriction Ommission
ORIGINAL: Mardonius
That is a fair point. Might want to limit it by factors then.
20 factors in Corfu during setup . . . . on the list for 1.02a. Thanks
Richard
Cossacks on ships?
Rule check -- might want to verify that Cossacks cannot be loaded on ships. It's been a while back in a game, but ISTR that I brought one to Great Britain via fleet.
--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
Not a grognard.
Not an optimizer. It's a game to me, not a job.
RE: Cossacks on ships?
ORIGINAL: Grognot
Rule check -- might want to verify that Cossacks cannot be loaded on ships. It's been a while back in a game, but ISTR that I brought one to Great Britain via fleet.
Got it. On the 1.02b bug list. Thanks
Richard
RE: Naval Bugs
Re 1: Sorry to correct you on a rules issue. Section 8.5.4. Resolution of Naval Interceptions //Outcome of Interception Combat //Phasing side victory: ...the intercepting stack must retreat ... , and may not attempt more interception during this major powers movement sequence.ORIGINAL: Monadman
ORIGINAL: eske
NAVAL PHASE - 2 BUGS:
1.Bog: Retreated fleets attempts interception.
Did this: Marseilles fleets attack GB Lt.flr blocking Cadiz and win (lifting blockade). GB fleet retreated to Gibraltar.
French fleet continues move, passes Gibraltar. GB fleet retreated to Gibraltar attempts blockade.
I think: GB fleet did not attempt interception from Cadiz blockade box, so it has no orders to do so. After retreat it gets intercept orders. So interception flag gets set and not removed when loosing naval combat. If true, an easy fix.[:)]
(I've have seen more occurences of this bug)
2.Bug: Fr. fleet can't enter Dublin.
Did this: In january moved fleet to Dublin blockade box, invaded the area and moved corps into the city. It had no garrison. (By the way was able to build a depot there in january as well. bug 3?)
I think: You are not considered controlling an enemy city until you have occupied it for a full turn. This prevents french fleet from entering Dublin. It prevents GB fleet from entering Dublin blockade box, since city is still considered GB's, which prevents GB from attacking french fleet. This also makes a fleet stay in a city after it is enemy occupied, and postpones forced blockade run until the city changes status to be controlled by occupying nation (at end of a month and also after econ.phase which fits the picture of other bug reports)
Re 1: The “lift blockade” is actually an automatic interception made by the non-phasing side when the phasing player wishes to enter the port (an EiANW deviation removes the player choice found in EiA 6.2.3.2.1.3). If the side intercepting from the blockade box should lose and is retreated to another location they may attempt to intercept the same phasing stack from that different area (section 8.5.2), which happened in your example.
Re 2: The depot placement for sea supply is an issue that will be addressed in 1.02a. Thanks for the files.
Richard
When in the blockade box, the 'lift blockade' is an automatic interception. That is ok. But after losing in the blockade box and retreated to nearest harbor (Gibraltar) why does GB fleet attempt to intercept from there? Beside being against above rules it can't have orders to intercept.
Re 2: Fixing depot placement is fine. Any comments on why french fleet can't enter a harbor occupied by french land forces the month before?
Alea iacta est
RE: Naval Bugs
ORIGINAL: eske
Re 1: Sorry to correct you on a rules issue. Section 8.5.4. Resolution of Naval Interceptions //Outcome of Interception Combat //Phasing side victory: ...the intercepting stack must retreat ... , and may not attempt more interception during this major powers movement sequence.ORIGINAL: Monadman
ORIGINAL: eske
NAVAL PHASE - 2 BUGS:
1.Bog: Retreated fleets attempts interception.
Did this: Marseilles fleets attack GB Lt.flr blocking Cadiz and win (lifting blockade). GB fleet retreated to Gibraltar.
French fleet continues move, passes Gibraltar. GB fleet retreated to Gibraltar attempts blockade.
I think: GB fleet did not attempt interception from Cadiz blockade box, so it has no orders to do so. After retreat it gets intercept orders. So interception flag gets set and not removed when loosing naval combat. If true, an easy fix.[:)]
(I've have seen more occurences of this bug)
2.Bug: Fr. fleet can't enter Dublin.
Did this: In january moved fleet to Dublin blockade box, invaded the area and moved corps into the city. It had no garrison. (By the way was able to build a depot there in january as well. bug 3?)
I think: You are not considered controlling an enemy city until you have occupied it for a full turn. This prevents french fleet from entering Dublin. It prevents GB fleet from entering Dublin blockade box, since city is still considered GB's, which prevents GB from attacking french fleet. This also makes a fleet stay in a city after it is enemy occupied, and postpones forced blockade run until the city changes status to be controlled by occupying nation (at end of a month and also after econ.phase which fits the picture of other bug reports)
Re 1: The “lift blockade” is actually an automatic interception made by the non-phasing side when the phasing player wishes to enter the port (an EiANW deviation removes the player choice found in EiA 6.2.3.2.1.3). If the side intercepting from the blockade box should lose and is retreated to another location they may attempt to intercept the same phasing stack from that different area (section 8.5.2), which happened in your example.
Re 2: The depot placement for sea supply is an issue that will be addressed in 1.02a. Thanks for the files.
Richard
When in the blockade box, the 'lift blockade' is an automatic interception. That is ok. But after losing in the blockade box and retreated to nearest harbor (Gibraltar) why does GB fleet attempt to intercept from there? Beside being against above rules it can't have orders to intercept.
Re 2: Fixing depot placement is fine. Any comments on why french fleet can't enter a harbor occupied by french land forces the month before?
Re 1: Ah yes, I see the conflict now. There is a deviation allowing for further interceptions and the Phasing Side Victory subsection should have been written accordingly, but obviously was not (my bad). That said, I’ll see if we can’t get this to work per EiA rules first and if not (due to programming restraints), will rewrite that subsection to coincide with the deviation.
Re 2: That would be a bug. Currently the program is making the player move out to sea and then into port. On the 1.02b list
Thanks again for the input.
Richard
RE: Naval Bugs
Here's a simple way you can solve this problem, without any significant coding or significant rules changes: Create a rule that says "Once a stack loses an interception combat, it's 'standard orders' are reset back to the default values of 'no interception'." At the same time as this entry being placed (changing the "standard orders"), set a boolean value to true. The boolean value is to issue a message to the owner of the stack that its orders have been reset to default "no intercept".ORIGINAL: Monadman
Re 1: Ah yes, I see the conflict now. There is a deviation allowing for further interceptions and the Phasing Side Victory subsection should have been written accordingly, but obviously was not (my bad). That said, I’ll see if we can’t get this to work per EiA rules first and if not (due to programming restraints), will rewrite that subsection to coincide with the deviation.
This boolean value should be set to false whenever "standing orders" are issued to any fleet/stack, to prepare for this possibility.
This also would provide a "confirmation" of sorts whenever someone loses a naval interception battle (that they initiated).
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Naval Bugs
FYI . . .
E6 and E8 were actually addressed in v1.02 and thus were added to the list found here in post #1.
Richard
E6 and E8 were actually addressed in v1.02 and thus were added to the list found here in post #1.
Richard

