Damage and refit questions
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John Lansford
- Posts: 2664
- Joined: Mon Apr 29, 2002 12:40 am
Damage and refit questions
First the rant; I had just cleared out San Francisco harbor to get ready for Saratoga
(Sys 30 damage) to fix her latest torpedo hit, and all of a sudden EVERY SINGLE AK AND SC gets a refit! Plus the AR and AS classes!
There are now nearly 70 ships in SF harbor with 11+ system damage; it will take weeks if not months to get all of that fixed, not to mention plugging up the combat damage repairs as well.
Los Angeles harbor is even worse, since that was where all the extra AK's were sitting, and they too got the refit!
This refit has crippled my ability to repair combat damage and reduce my subs' operational wear and tear; is there any way to decline a refit per class instead of per ship?
Also, does anyone know what the various damage reports actually mean? I see reports of bomb hits on ships, accompanied by "severe casualties from deck explosion", or "severe damage", etc. Since crews aren't modeled in the game, causing casualties seems like a wasted hit, unless it affects DC or something like that.
Third, when a report comes up saying that men are being rescued from a sinking ship, does that mean that the other ships in the TF are stopping in the hex to pick them up? IRL that's what they would do, providing aircraft and subs even better targets.
(Sys 30 damage) to fix her latest torpedo hit, and all of a sudden EVERY SINGLE AK AND SC gets a refit! Plus the AR and AS classes!
There are now nearly 70 ships in SF harbor with 11+ system damage; it will take weeks if not months to get all of that fixed, not to mention plugging up the combat damage repairs as well.
Los Angeles harbor is even worse, since that was where all the extra AK's were sitting, and they too got the refit!
This refit has crippled my ability to repair combat damage and reduce my subs' operational wear and tear; is there any way to decline a refit per class instead of per ship?
Also, does anyone know what the various damage reports actually mean? I see reports of bomb hits on ships, accompanied by "severe casualties from deck explosion", or "severe damage", etc. Since crews aren't modeled in the game, causing casualties seems like a wasted hit, unless it affects DC or something like that.
Third, when a report comes up saying that men are being rescued from a sinking ship, does that mean that the other ships in the TF are stopping in the hex to pick them up? IRL that's what they would do, providing aircraft and subs even better targets.
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Chris21wen
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RE: Damage and refit questions
You can turn ship upgrades on ond off. If turned on then they will automatically upgrade when they reach a port (anchored) capable off carry out the upgrade AND the date of the upgrade has been reached.It sound as if this has happened to you.
With upgrades off they will never refit until you turn it back on.
If you go to the ship screen you can turn upgrades on and off for all ship you can currently see in the list.
Can you rill the game back a turn?
With upgrades off they will never refit until you turn it back on.
If you go to the ship screen you can turn upgrades on and off for all ship you can currently see in the list.
Can you rill the game back a turn?
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Chris21wen
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RE: Damage and refit questions
Also, does anyone know what the various damage reports actually mean? I see reports of bomb hits on ships, accompanied by "severe casualties from deck explosion", or "severe damage", etc. Since crews aren't modeled in the game, causing casualties seems like a wasted hit, unless it affects DC or something like that.
Ship damage will affect passengers. I think the message is just general in nature.
Third, when a report comes up saying that men are being rescued from a sinking ship, does that mean that the other ships in the TF are stopping in the hex to pick them up? IRL that's what they would do, providing aircraft and subs even better targets.
I think the men recued go back into the pool however I don't no for sure. For instance what happens if they are picked yp by a ship carrying a troop from the same unit?
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John Lansford
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RE: Damage and refit questions
Yeah, I'm aware of the way to turn refits off per individual ship, but when there's several hundred AK's out there turning all of them off gets really tedious. I was hoping to find out if there was a "deny refit" button for an entire class to speed up the process.
RE: Damage and refit questions
I turn it off on only a few of my ships. The upgrades almost always include some improved AAA or ASW, both of which I need badly when playing as Japan.
However, the ability to turn upgrades on and off for an entire class would be very, very nice.
However, the ability to turn upgrades on and off for an entire class would be very, very nice.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Damage and refit questions
This ability exists. Go to the ship screen in San Fransico. This lists all ships in port. Turn off all ships and then turn on just AK's. Now hit the On/Off button for refits and all AK's only will be set to no refit. Do this for all classes you do not want refitted.ORIGINAL: Shark7
I turn it off on only a few of my ships. The upgrades almost always include some improved AAA or ASW, both of which I need badly when playing as Japan.
However, the ability to turn upgrades on and off for an entire class would be very, very nice.
"Square peg, round hole? No problem. Malet please.
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John Lansford
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- Joined: Mon Apr 29, 2002 12:40 am
RE: Damage and refit questions
Is there any way to convert ships to other, more useful types, such as AK to AR, AD, AS, etc? I'm asking for the Allied side; I'm aware that the Japanese side has something like this already.
RE: Damage and refit questions
john
to convert a ship it must be disbanded in a base with a repair shipyard, select an AK and make your choice

to convert a ship it must be disbanded in a base with a repair shipyard, select an AK and make your choice

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RE: Damage and refit questions
John,
See below - notice the option

See below - notice the option

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John Lansford
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RE: Damage and refit questions
So I turn off the button that says "no upgrades" on your second screen shot first, then I can get the options from the first screen? That's probably why I've not seen this; the "no upgrades" button is turned on already.
RE: Damage and refit questions
1. Other ships in the TF will pick up survivors in the water only if they have excess carrying capacity to accomodate those rescued.
2. IIRC, the Allies can only change an AK to an auxiliary ship (AD, AS etc) at San Francisco. It will then take 180 days for the conversion to occur.
Alfred
2. IIRC, the Allies can only change an AK to an auxiliary ship (AD, AS etc) at San Francisco. It will then take 180 days for the conversion to occur.
Alfred
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John Lansford
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RE: Damage and refit questions
I've noticed that not all the AK's have that option even when I turn the "allow upgrades" button on; is there a limit to how many I can convert at a time (currrently have two AK-AR conversions going)?
I was wondering if the TF stops to pick up survivors, making them better targets for subs and planes in the area. I'm aware they only pick them up if they've got room for the men (not the equipment).
I was wondering if the TF stops to pick up survivors, making them better targets for subs and planes in the area. I'm aware they only pick them up if they've got room for the men (not the equipment).
RE: Damage and refit questions
1. It is size dependent. Only the big AKs (7200-size) can be converted (I think)
2. No, this is not modelled
2. No, this is not modelled
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RE: Damage and refit questions
ORIGINAL: John Lansford
I've noticed that not all the AK's have that option even when I turn the "allow upgrades" button on; is there a limit to how many I can convert at a time (currrently have two AK-AR conversions going)?
I don't believe there is a limit on how many can convert at once, but I believe that only large AKs can convert. In stock, those are the AKs with a 5000 capacity. Not sure about the division in the mods where there are many more sizes of AKs.
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.
Nathan Dogan, USS Gurnard
Nathan Dogan, USS Gurnard
RE: Damage and refit questions
I tend to dedicate repair yards to various tasks. For example, I'll keep SF (generally) dedicated to repairs of capital ships (CL and above). Seattle is for subs. San Diego is for DDs. LA is merchants and auxillaries. If there's room at one port, and one is over-loaded, I'll spread the love around. But this system works generally well for me.
Also, the smaller yards will have a harder time repairing the larger capital ships.
And when the smaller ships upgrade, they actually repair considerably faster than the capital ships. 11 - 12 sys damage to an DD or smaller will take about 2 weeks to repair. Whereas a 11 - 12 sys damage to capital ship might take about 4 weeks.
-F-
Also, the smaller yards will have a harder time repairing the larger capital ships.
And when the smaller ships upgrade, they actually repair considerably faster than the capital ships. 11 - 12 sys damage to an DD or smaller will take about 2 weeks to repair. Whereas a 11 - 12 sys damage to capital ship might take about 4 weeks.
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

RE: Damage and refit questions
ORIGINAL: flipperwasirish
Only large AKs (the 7000 or bigger) can be converted.
I believe this should read 5000 or bigger.
If you gained knowledge through the forum, why not putting it into the AE wiki?
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
RE: Damage and refit questions
ORIGINAL: Mistmatz
ORIGINAL: flipperwasirish
Only large AKs (the 7000 or bigger) can be converted.
I believe this should read 5000 or bigger.
Sorry, I was thinking of the Allied side, I was forgetting about the evil empire.
Flipper
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John Lansford
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RE: Damage and refit questions
Yes, after much experimentation I found only the big AK's can convert. Now, how about the flush-deck DD's? Can I convert them to AVD's or APD's? Right now they don't have an option (mid 43).
RE: Damage and refit questions
ORIGINAL: Mistmatz
ORIGINAL: flipperwasirish
Only large AKs (the 7000 or bigger) can be converted.
I believe this should read 5000 or bigger.
Depends on the mod/scenario you are running.







