Damage and refit questions

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

Damage and refit questions

Post by John Lansford »

First the rant; I had just cleared out San Francisco harbor to get ready for Saratoga
(Sys 30 damage) to fix her latest torpedo hit, and all of a sudden EVERY SINGLE AK AND SC gets a refit! Plus the AR and AS classes!

There are now nearly 70 ships in SF harbor with 11+ system damage; it will take weeks if not months to get all of that fixed, not to mention plugging up the combat damage repairs as well.

Los Angeles harbor is even worse, since that was where all the extra AK's were sitting, and they too got the refit!

This refit has crippled my ability to repair combat damage and reduce my subs' operational wear and tear; is there any way to decline a refit per class instead of per ship?

Also, does anyone know what the various damage reports actually mean? I see reports of bomb hits on ships, accompanied by "severe casualties from deck explosion", or "severe damage", etc. Since crews aren't modeled in the game, causing casualties seems like a wasted hit, unless it affects DC or something like that.

Third, when a report comes up saying that men are being rescued from a sinking ship, does that mean that the other ships in the TF are stopping in the hex to pick them up? IRL that's what they would do, providing aircraft and subs even better targets.
Chris21wen
Posts: 7708
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Damage and refit questions

Post by Chris21wen »

You can turn ship upgrades on ond off. If turned on then they will automatically upgrade when they reach a port (anchored) capable off carry out the upgrade AND the date of the upgrade has been reached.It sound as if this has happened to you.

With upgrades off they will never refit until you turn it back on.

If you go to the ship screen you can turn upgrades on and off for all ship you can currently see in the list.

Can you rill the game back a turn?
Chris21wen
Posts: 7708
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Damage and refit questions

Post by Chris21wen »

Also, does anyone know what the various damage reports actually mean? I see reports of bomb hits on ships, accompanied by "severe casualties from deck explosion", or "severe damage", etc. Since crews aren't modeled in the game, causing casualties seems like a wasted hit, unless it affects DC or something like that.


Ship damage will affect passengers. I think the message is just general in nature.

Third, when a report comes up saying that men are being rescued from a sinking ship, does that mean that the other ships in the TF are stopping in the hex to pick them up? IRL that's what they would do, providing aircraft and subs even better targets.

I think the men recued go back into the pool however I don't no for sure. For instance what happens if they are picked yp by a ship carrying a troop from the same unit?
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Damage and refit questions

Post by John Lansford »

Yeah, I'm aware of the way to turn refits off per individual ship, but when there's several hundred AK's out there turning all of them off gets really tedious.  I was hoping to find out if there was a "deny refit" button for an entire class to speed up the process.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Damage and refit questions

Post by Shark7 »

I turn it off on only a few of my ships.  The upgrades almost always include some improved AAA or ASW, both of which I need badly when playing as Japan.
 
However, the ability to turn upgrades on and off for an entire class would be very, very nice.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
okami
Posts: 404
Joined: Wed May 23, 2007 2:08 pm

RE: Damage and refit questions

Post by okami »

ORIGINAL: Shark7

I turn it off on only a few of my ships.  The upgrades almost always include some improved AAA or ASW, both of which I need badly when playing as Japan.

However, the ability to turn upgrades on and off for an entire class would be very, very nice.
This ability exists. Go to the ship screen in San Fransico. This lists all ships in port. Turn off all ships and then turn on just AK's. Now hit the On/Off button for refits and all AK's only will be set to no refit. Do this for all classes you do not want refitted.
"Square peg, round hole? No problem. Malet please.
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Damage and refit questions

Post by John Lansford »

Is there any way to convert ships to other, more useful types, such as AK to AR, AD, AS, etc?  I'm asking for the Allied side; I'm aware that the Japanese side has something like this already.
User avatar
saj42
Posts: 1132
Joined: Tue Apr 19, 2005 12:02 pm
Location: Somerset, England

RE: Damage and refit questions

Post by saj42 »

john
to convert a ship it must be disbanded in a base with a repair shipyard, select an AK and make your choice

Image
Attachments
conversion.gif
conversion.gif (39.18 KiB) Viewed 473 times
Image
Banner by rogueusmc
User avatar
saj42
Posts: 1132
Joined: Tue Apr 19, 2005 12:02 pm
Location: Somerset, England

RE: Damage and refit questions

Post by saj42 »

John,
See below - notice the option

Image
Attachments
turnoffrefit.gif
turnoffrefit.gif (42.6 KiB) Viewed 473 times
Image
Banner by rogueusmc
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Damage and refit questions

Post by John Lansford »

So I turn off the button that says "no upgrades" on your second screen shot first, then I can get the options from the first screen?  That's probably why I've not seen this; the "no upgrades" button is turned on already.
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Damage and refit questions

Post by Alfred »

1.  Other ships in the TF will pick up survivors in the water only if they have excess carrying capacity to accomodate those rescued.
 
2.  IIRC, the Allies can only change an AK to an auxiliary ship (AD, AS etc) at San Francisco.  It will then take 180 days for the conversion to occur.
 
Alfred
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Damage and refit questions

Post by John Lansford »

I've noticed that not all the AK's have that option even when I turn the "allow upgrades" button on; is there a limit to how many I can convert at a time (currrently have two AK-AR conversions going)?

I was wondering if the TF stops to pick up survivors, making them better targets for subs and planes in the area.  I'm aware they only pick them up if they've got room for the men (not the equipment).
User avatar
sprior
Posts: 8294
Joined: Mon Jun 17, 2002 11:38 pm
Location: Portsmouth, UK

RE: Damage and refit questions

Post by sprior »

1. It is size dependent. Only the big AKs (7200-size) can be converted (I think)
2. No, this is not modelled
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

Image
User avatar
Panther Bait
Posts: 654
Joined: Wed Aug 30, 2006 8:59 pm

RE: Damage and refit questions

Post by Panther Bait »

ORIGINAL: John Lansford

I've noticed that not all the AK's have that option even when I turn the "allow upgrades" button on; is there a limit to how many I can convert at a time (currrently have two AK-AR conversions going)?

I don't believe there is a limit on how many can convert at once, but I believe that only large AKs can convert. In stock, those are the AKs with a 5000 capacity. Not sure about the division in the mods where there are many more sizes of AKs.
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.

Nathan Dogan, USS Gurnard
User avatar
wworld7
Posts: 1726
Joined: Tue Feb 25, 2003 2:57 am
Location: The Nutmeg State

RE: Damage and refit questions

Post by wworld7 »

Only large AKs (the 7000 or bigger) can be converted.
Flipper
User avatar
Feinder
Posts: 7188
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: Damage and refit questions

Post by Feinder »

I tend to dedicate repair yards to various tasks.  For example, I'll keep SF (generally) dedicated to repairs of capital ships (CL and above).  Seattle is for subs.  San Diego is for DDs.  LA is merchants and auxillaries.  If there's room at one port, and one is over-loaded, I'll spread the love around.  But this system works generally well for me.
 
Also, the smaller yards will have a harder time repairing the larger capital ships.
 
And when the smaller ships upgrade, they actually repair considerably faster than the capital ships.  11 - 12 sys damage to an DD or smaller will take about 2 weeks to repair.  Whereas a 11 - 12 sys damage to capital ship might take about 4 weeks.
 
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

Image
Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: Damage and refit questions

Post by Mistmatz »

ORIGINAL: flipperwasirish

Only large AKs (the 7000 or bigger) can be converted.


I believe this should read 5000 or bigger.
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

User avatar
wworld7
Posts: 1726
Joined: Tue Feb 25, 2003 2:57 am
Location: The Nutmeg State

RE: Damage and refit questions

Post by wworld7 »

ORIGINAL: Mistmatz

ORIGINAL: flipperwasirish

Only large AKs (the 7000 or bigger) can be converted.


I believe this should read 5000 or bigger.

Sorry, I was thinking of the Allied side, I was forgetting about the evil empire.
Flipper
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Damage and refit questions

Post by John Lansford »

Yes, after much experimentation I found only the big AK's can convert.  Now, how about the flush-deck DD's? Can I convert them to AVD's or APD's?  Right now they don't have an option (mid 43).
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Damage and refit questions

Post by rtrapasso »

ORIGINAL: Mistmatz

ORIGINAL: flipperwasirish

Only large AKs (the 7000 or bigger) can be converted.


I believe this should read 5000 or bigger.

Depends on the mod/scenario you are running.
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”