[REL] HIGH RESOLUTION PARTICLES
Moderator: EagleMountainDK
[REL] HIGH RESOLUTION PARTICLES
------ HIGH RESOLUTION PARTICLE EFFECTS ------
New ... MR_TracerPack_v1.0 ... This post contains the entire collection listed below.
For just one kind, check listing to find post # download.
---HIGH RES TRACERS V1.0---
Features :
1. Red, White, and Green Tracers for small arms enhanced ... 64x64 PNG with ALPHA layer.
2. Three variaties : BRIGHT/DIM/LOW ... small differences ... more transparent on LOW than BRIGHT.
Tested on my monitor, 1920x1200, 32 bit depth.
Please let me know how your's appears.
I'll update as I go ... Color change on request.
I might adjust gun shell next.
COLOR BLIND ??? Let me know, we'll work together on finding three colors that help you see them better.
JSGE READY !!! Unzip to MODS folder .... select the variant.
---Pck HIGH RES TRACERS V1.0---
Download Post #11.
Screenshot Post #12.
These are the original Pck graphics on top of new Alpha layer ....
JSGE READY!!! Unzip to MODS folder.
---HIGH RES ... NO COLOR TRACER MOD ... v1.0---
Download Post #21.
Screen shot Post #22.
Ok, first ... the game likes to surround the bullet with a very light gray pixel width of "haze" ... as I like to call it.
Basically, your "shots" leave small contrails of smoke behind them ... the same length as normal tracers.
I increased the PNG size to 128x128 to minimize size of contrail.
Anyway, at least we're back to the 20th century, for those that hate the blaster tracers.
--- High Res Color Tracers Bright-Small ---
Download Post #34.
Screenshot Post #35.
Ok ... These are 64x64 but with smaller halo's and dimmer color. This mod is less "blaster" looking. From the side they aren't very bright, but from behind they combine to make it bright.
I'll see about making them less brighter ... In comparison from first mod (v1.0) they are much dimmer than DIM.
JSGE READY!!! - Unzip to mods folder.
Enjoy!
Rob
ATTACHMENT BELOW FOR MR_TracerPack_v1.0 ... entire collection.
[Cougar_DK: Added links to the specific posts]
New ... MR_TracerPack_v1.0 ... This post contains the entire collection listed below.
For just one kind, check listing to find post # download.
---HIGH RES TRACERS V1.0---
Features :
1. Red, White, and Green Tracers for small arms enhanced ... 64x64 PNG with ALPHA layer.
2. Three variaties : BRIGHT/DIM/LOW ... small differences ... more transparent on LOW than BRIGHT.
Tested on my monitor, 1920x1200, 32 bit depth.
Please let me know how your's appears.
I'll update as I go ... Color change on request.
I might adjust gun shell next.
COLOR BLIND ??? Let me know, we'll work together on finding three colors that help you see them better.
JSGE READY !!! Unzip to MODS folder .... select the variant.
---Pck HIGH RES TRACERS V1.0---
Download Post #11.
Screenshot Post #12.
These are the original Pck graphics on top of new Alpha layer ....
JSGE READY!!! Unzip to MODS folder.
---HIGH RES ... NO COLOR TRACER MOD ... v1.0---
Download Post #21.
Screen shot Post #22.
Ok, first ... the game likes to surround the bullet with a very light gray pixel width of "haze" ... as I like to call it.
Basically, your "shots" leave small contrails of smoke behind them ... the same length as normal tracers.
I increased the PNG size to 128x128 to minimize size of contrail.
Anyway, at least we're back to the 20th century, for those that hate the blaster tracers.
--- High Res Color Tracers Bright-Small ---
Download Post #34.
Screenshot Post #35.
Ok ... These are 64x64 but with smaller halo's and dimmer color. This mod is less "blaster" looking. From the side they aren't very bright, but from behind they combine to make it bright.
I'll see about making them less brighter ... In comparison from first mod (v1.0) they are much dimmer than DIM.
JSGE READY!!! - Unzip to mods folder.
Enjoy!
Rob
ATTACHMENT BELOW FOR MR_TracerPack_v1.0 ... entire collection.
[Cougar_DK: Added links to the specific posts]
- Attachments
-
- MR_TracerPack_v1.0.zip
- (186.2 KiB) Downloaded 69 times
RE: [REL] HIGH RES TRACERS - v1.0
Screen Shot #1
BRIGHT Tracer

BRIGHT Tracer

- Attachments
-
- screen_4_1..M-bright.jpg (444.94 KiB) Viewed 872 times
RE: [REL] HIGH RES TRACERS - v1.0
Screen Shot #2
LOW Transparency Tracer

LOW Transparency Tracer

- Attachments
-
- screen_4_1..29_11PM.jpg (477.09 KiB) Viewed 870 times
RE: [REL] HIGH RES TRACERS - v1.0
SCREEN SHOT # 3
BRIGHT - higher camera

BRIGHT - higher camera

- Attachments
-
- screen_4_1..overhead.jpg (462.13 KiB) Viewed 871 times
RE: [REL] HIGH RES TRACERS - v1.0
Congrats Rob, very nice work [:)]
RE: [REL] HIGH RES TRACERS - v1.0
ORIGINAL: Stridor
Congrats Rob, very nice work [:)]
Thanks again!!
I never would have thought about doing it until I saw British Tommy's post.
So, if anyone has suggestions ... PLEASE post.
My next mod (stridor suggestion) will be the NO TRACER mod.
Also, I'll post my experiments ... if they work.
I have the source files available for v1.0 ... the TGA and ALPHA TGA and BMP ... in case anyone wants to experiment on their own. I don't know if you can extract the alpha from a PNG ... I can't with my tools.
ENJOY!!
Rob
RE: [REL] HIGH RES TRACERS - v1.0
Note : experimenting in progress ...
I will experimenting with bullet size (returning to normal size and greater) ... I shrunk it down to teeny tiny ... only a good zoomed-in view can see it.
Edit .... However, the bigger the bullet the huger the bullet that leads the glowing tracer ... see screen #1 above, far right tracer.
Rob
I will experimenting with bullet size (returning to normal size and greater) ... I shrunk it down to teeny tiny ... only a good zoomed-in view can see it.
Edit .... However, the bigger the bullet the huger the bullet that leads the glowing tracer ... see screen #1 above, far right tracer.
Rob
- PoorOldSpike
- Posts: 244
- Joined: Sat Apr 19, 2008 4:59 pm
- Location: Plymouth, England
RE: [REL] HIGH RES TRACERS - v1.0
Hi, I left and right-clicked on the tracer attachment but nothing happened, what am I doing wrong?
And where's the 'mods folder', I can't see it in the Kharkov folder..
Thanks
And where's the 'mods folder', I can't see it in the Kharkov folder..
Thanks
"Fight with your brain first and your weapons second!"
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: [REL] HIGH RES TRACERS - v1.0
First you need the Mod program.
See this thread http://www.matrixgames.com/forums/tm.asp?m=1773663
This will create the mod folder to put Mraah's folder into.
See this thread http://www.matrixgames.com/forums/tm.asp?m=1773663
This will create the mod folder to put Mraah's folder into.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: [REL] HIGH RES TRACERS - v1.0
I left click on the first attachment and get a popup window. You probably have to "allow popups on this site" from the IE tools menu or the yellow dropdown warning.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: [REL] HIGH RES TRACERS - v1.0
Pck HIGH RES TRACERS V1.0
Ok ... reallly quick.
These are the original Pck graphics on top of new Alpha layer ....
JSGE READY!!! Unzip to MODS folder.
You can already see the difference. See Screen Shot next post.
Enjoy!
Rob
Ok ... reallly quick.
These are the original Pck graphics on top of new Alpha layer ....
JSGE READY!!! Unzip to MODS folder.
You can already see the difference. See Screen Shot next post.
Enjoy!
Rob
- Attachments
-
- MR_PCK_ORI_v1.0.zip
- (24.22 KiB) Downloaded 74 times
RE: [REL] HIGH RES TRACERS - v1.0
Screen Shot :
PcK ORIGINAL Tracers ... HIGH RES ... new Alpha layer

PcK ORIGINAL Tracers ... HIGH RES ... new Alpha layer

- Attachments
-
- screen_4_1..5PMORI.jpg (457.51 KiB) Viewed 877 times
- Erik Rutins
- Posts: 39781
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: [REL] HIGH RES TRACERS - v1.0
Great job, these look fantastic. I'm using them as my own personal defaults now.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- EagleMountainDK
- Posts: 520
- Joined: Tue May 03, 2005 6:17 pm
- Location: Denmark
RE: [REL] HIGH RES TRACERS - v1.0
Great work Mraah, I think this is a keeper and thanks for making your MOD's ready for JSGME [:)]
RE: [REL] HIGH RES TRACERS - v1.0
Excellent mod Mraah - this should definitely be made the default for the game, the original traces always looked like travelling puffs of dust. Now I can see star wars-esque battles, not to mention the increased feedback you get now. I actually brightened the red tracer a bit in the bright mod, so they glow like the green ones.
Thanks for making this.
Thanks for making this.
RE: [REL] HIGH RES TRACERS - v1.0
Those tracers are better than originals, but those red and green bolts really look like plasmas in a Star Wars battle ! [X(][:D]
A grog request : no tracers please !! [&o]
A grog request : no tracers please !! [&o]
PDF
RE: [REL] HIGH RES TRACERS - v1.0
ORIGINAL: PDiFolco
Those tracers are better than originals, but those red and green bolts really look like plasmas in a Star Wars battle ! [X(][:D]
A grog request : no tracers please !! [&o]
Yeah, bigtime plasma ... good for high camera action but can be too much. I'll be experimenting with a scattered effect to the color to spread the color out more rather that bunch it up ... pixel by pixel.
I just got home from work this morning ... no tracer mod can be done quite fast. I'll get the eraser out and have it up soon ... stay tuned.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: [REL] HIGH RES TRACERS - v1.0
Have you tried a black tracer?
I always enjoyed seeing canister shot flying through the air in CM.
I always enjoyed seeing canister shot flying through the air in CM.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: [REL] HIGH RES TRACERS - v1.0
ORIGINAL: junk2drive
Have you tried a black tracer?
I always enjoyed seeing canister shot flying through the air in CM.
I could try a black tracer ... hmmm, a canister shot. It's possible, but the game surrounds the bullet or the PNG with a very light touch of gray ... 1 pixel width, no matter how small.
I can do a canistor shot ... I've got plenty of experimental fat black bullets that can be made to have many holes in them [:)].
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: [REL] HIGH RES TRACERS - v1.0
I wasn't suggesting a need for canister, just commenting on something from CM.
If a black tracer is going to look like an evil force is descending upon the units, maybe it's not a good idea.
If a black tracer is going to look like an evil force is descending upon the units, maybe it's not a good idea.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."



