The 1.03 UPDATE

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

Post Reply
User avatar
Arkady
Posts: 1261
Joined: Fri May 31, 2002 1:37 pm
Location: 27th Penal Battalion
Contact:

1.03 Patch Update

Post by Arkady »

ORIGINAL: andym

Ermmm why has this topics title changed?? it now reads "Faule Bande!" if mt german is correct it means "Lazy bunch"???Only just noticed it!!!

our very clever friend Dumnorix did it [8D]
Image
User avatar
andym
Posts: 1117
Joined: Wed Jul 12, 2006 3:07 pm
Location: Kings Lynn UK
Contact:

RE: 1.03 Patch Update

Post by andym »

thought as much.
Press to Test...............Release to Detonate!
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: 1.03 Patch Update

Post by berto »

ORIGINAL: Arkady

ORIGINAL: andym

Ermmm why has this topics title changed?? it now reads "Faule Bande!" if mt german is correct it means "Lazy bunch"???Only just noticed it!!!

our very clever friend Dumnorix did it [8D]
Okay, that does it, ... [applies block]
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
ArborisMatrix
Posts: 15
Joined: Wed Nov 09, 2005 11:46 pm

RE: 1.03 Patch Update

Post by ArborisMatrix »

Any news on the patch?

-Arboris
User avatar
Jason Petho
Posts: 17526
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: 1.03 Patch Update

Post by Jason Petho »

ORIGINAL: Arboris

Any news on the patch?

-Arboris

Still waiting patiently for Matrix to finish up the manual edits. I don't suspect it will be much longer.

Jason Petho
User avatar
Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
Contact:

RE: 1.03 Patch Update

Post by Dumnorix »

We waiting 2 weeks ago.... !
So many work for the industrious matrixpeoples...
OK - I am waiting for your big engineers. Many Thanks for this Jason !!!

The Biggest problem is my map can not over 500 Hex saved. Can you help me please ?

H.Balck
User avatar
Jason Petho
Posts: 17526
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: 1.03 Patch Update

Post by Jason Petho »

ORIGINAL: Dumnorix

We waiting 2 weeks ago.... !
So many work for the industrious matrixpeoples...
OK - I am waiting for your big engineers. Many Thanks for this Jason !!!

No problem.
ORIGINAL: Dumnorix
The Biggest problem is my map can not over 500 Hex saved. Can you help me please ?

H.Balck

I have the same problem, and not sure how to fix it. Yet!

Jason Petho
User avatar
Vincenzo_Beretta
Posts: 416
Joined: Tue Mar 13, 2001 10:00 am
Location: Milan, Italy

RE: The 1.03 UPDATE

Post by Vincenzo_Beretta »

HALFTRACK *** (1.03): Designate halftracks with improved firepower. They are worth 6 Victory Points per Strength Point, but fire similar to a normal MG. These are new units, and will only affect new scenarios where they are included.

Finally! I was waiting for this since EF1. Halftracks firing 1 AP of cover for their dismounted were really depressing - not to mention unrealistic.

Now, for the more knowledgeable among the community, is there a fast way to put these more realistic halftracks into the old scenarios via the editor (of course after changing the scenario name so to avoid confusion and other problems in MP)?
User avatar
Arkady
Posts: 1261
Joined: Fri May 31, 2002 1:37 pm
Location: 27th Penal Battalion
Contact:

RE: The 1.03 UPDATE

Post by Arkady »

it should be changed in OOB and SCN files for each scenario, replace platoon type ID from old halkftracks to new one.

you can use some text editor or parser that is able of batch processing (I use PsPad for examle) or it can be done by script
problem is balancing, altered scenarios will be more german sided
Image
User avatar
Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
Contact:

Faule Bande !!!

Post by Dumnorix »

How many weeks I must waiting for this MF patch 1.03 MATRIX ??????
Its working !!!

H.Balck
Legionaer
Posts: 449
Joined: Fri Jun 08, 2007 10:38 am
Location: Mainz, Deutschland

RE: Faule Bande !!!

Post by Legionaer »

ORIGINAL: Dumnorix

How many weeks I must waiting for this MF patch 1.03 MATRIX ??????
Its working !!!

H.Balck
Nothing compares to you! How many times i must wait for a single player turn of five minutes from you? Maybe some things need a little bit more!
I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.
User avatar
Arkady
Posts: 1261
Joined: Fri May 31, 2002 1:37 pm
Location: 27th Penal Battalion
Contact:

1.03 Patch

Post by Arkady »

I reported Dunmorix for offensive language and repeated thread renaming.

You really need learn good manners
Image
dgk196
Posts: 248
Joined: Tue Mar 21, 2006 2:30 am

RE: 1.03 Patch

Post by dgk196 »

Gentlemen,and ladies, patience...... please.

The 'crew' are working on it, I'm sure! Let's see.....

All good things come to those that wait....

Rome wasn't built in a day.....


And so on..... Jason and crew deserve our collective appreciation.... not taking anyone to task....

I could be wrong, but I don't think you can find too many other sites that support their games the way these guys do!

Dennis [&o]

P.S. followed by BIG kissing @%$ sound!
Legionaer
Posts: 449
Joined: Fri Jun 08, 2007 10:38 am
Location: Mainz, Deutschland

RE: 1.03 Patch

Post by Legionaer »

ORIGINAL: Dennis

The 'crew' are working on it, I'm sure! Let's see.....

All good things come to those that wait....

Rome wasn't built in a day.....


And so on..... Jason and crew deserve our collective appreciation.... not taking anyone to task....

I could be wrong, but I don't think you can find too many other sites that support their games the way these guys do!
Well said Dennis!
I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

1.03 UPDATE

Post by PDiFolco »

ORIGINAL: Huib

ORIGINAL: kg_1007

Just from what I can tell- Almost everything can still be modded, and the only two things that cannot, are the two links at the bottom of the chain, platoons and weapons, which the development team says they will do for anyone needing it. This seems fair. My only problem is that to spend money to purchase something, and then have a company tell you how to use it, kinda sux [:D] but i do, sorta, understand their basic reasoning. As far as cheating making players quit playing, tho, some of the most popular games out, are the ones that have cheat codes-- I am glad this doesn't, but hardly would say cheating loses customers.

Cheating in in PBEM games I mean. Believe me it makes people leave. Generally most people who are used to PBEM will not return to playing vs AI anymore anyway.

I repeat : if pbem cheat is a problem, make a "secure" mode (with data checks to compare the players'data files), don't make it backwards and forbid modding of certain files - in fact the main ones, if it's platoons and weapons. [:(]


PDF
User avatar
Jason Petho
Posts: 17526
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

1.03 UPDATE

Post by Jason Petho »

ORIGINAL: PDiFolco

I repeat : if pbem cheat is a problem, make a "secure" mode (with data checks to compare the players'data files), don't make it backwards and forbid modding of certain files - in fact the main ones, if it's platoons and weapons. [:(]

And I repeat
ORIGINAL: Jason Petho

...

There is nothing that will stop anyone from modding anything, especially new countries as the company through army oobs are still moddable. Even the platoon and weapon file is still moddable, you just can't encrypt them and use it in your install.

Logically, there is only one extra step that has to be done; that is sending the platoon and weapon file that you would like encrypted to me, so I can do it.

Doesn't seem like that much of a hassle, really. Not to me anyway.

Jason Petho
User avatar
Jason Petho
Posts: 17526
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

1.03 UPDATE

Post by Jason Petho »

Just a quick update.

I received the revised Manual yesterday to correct/clarify a few issues. This was done and returned to Matrix again last night. Hopefully we're in the home stretch with getting the 1.03 UPDATE out the door.

Jason Petho
1925frank
Posts: 1015
Joined: Tue Jun 20, 2006 4:57 pm

RE: 1.03 UPDATE

Post by 1925frank »

Thanks, Jason.
Ladmo
Posts: 132
Joined: Sun Mar 04, 2007 2:54 am
Location: Utopia Ltd.
Contact:

RE: 1.03 UPDATE

Post by Ladmo »

I have a question on this send and encrypt operation and the request for new units.

If a modder wants to come up with a specific unit, not already in the existing game setting and this unit, whilst vital to the mod, would not generally be well received in the game setting - WWII - Battalion level; In this instance I am talking about a mod set in the Third World that would eventually, hopefully be included in Divided Ground but that has to be designed with Rising Sun because there is no real Divided Ground right now. (This is not hypothetical).

Will the modder be at the caprices of the encrypter, who may not "like" his idea or understand that it is not designed to go into the existing WWII format? What if the encrypter, not giving a fig for any Third World Mod, say: "You just don't need that."Is there some committee who will sit in judgment and say: "Give'em this, withhold that?" What will be policy in force in this event. If, as you describe above, we can tinker with the platoon and weapons files and get them encrypted then many of my early objections to "The Policy" would be resolved. Amplification is needed. I would just like to know whether or not this is going to be worth the headache to keep working my project within this system or whether its time to just walk away from this game.

I ask these questions because I do not know how this is going to work. I have just gotten out of the hospital and am trying to get back up to speed. If Jason just wants to point me to posts, I'd be grateful. If there is more to be said, I want to know. I want to know if substantive modding on CS is a thing of the past or will it still be the life blood of this series.
"The world is not divided into East and West anymore; it is divided into North and South..."
User avatar
Jason Petho
Posts: 17526
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: 1.03 UPDATE

Post by Jason Petho »

ORIGINAL: Ladmo

I have a question on this send and encrypt operation and the request for new units.

If a modder wants to come up with a specific unit, not already in the existing game setting and this unit, whilst vital to the mod, would not generally be well received in the game setting - WWII - Battalion level; In this instance I am talking about a mod set in the Third World that would eventually, hopefully be included in Divided Ground but that has to be designed with Rising Sun because there is no real Divided Ground right now. (This is not hypothetical).

Will the modder be at the caprices of the encrypter, who may not "like" his idea or understand that it is not designed to go into the existing WWII format? What if the encrypter, not giving a fig for any Third World Mod, say: "You just don't need that."Is there some committee who will sit in judgment and say: "Give'em this, withhold that?" What will be policy in force in this event. If, as you describe above, we can tinker with the platoon and weapons files and get them encrypted then many of my early objections to "The Policy" would be resolved. Amplification is needed. I would just like to know whether or not this is going to be worth the headache to keep working my project within this system or whether its time to just walk away from this game.

I ask these questions because I do not know how this is going to work. I have just gotten out of the hospital and am trying to get back up to speed. If Jason just wants to point me to posts, I'd be grateful. If there is more to be said, I want to know. I want to know if substantive modding on CS is a thing of the past or will it still be the life blood of this series.

Good day.

Well, some good news and bad news.

The good news:

You can mod to your hearts content. A committee does not exist.


The bad news:

We are already working on a "Third World" addition for the series, so your work might be for naught? Or possibly wait and see what will be coming down the pipe before going through hours and hours of modding? Might save you a bunch of time and effort, and could possibly be easier to modify what will be available instead of starting from scratch?

Of course, you are free to do what you wish *smiles*

Hope that helped!

Jason Petho


Post Reply

Return to “John Tiller's Campaign Series”