ORIGINAL: andym
Ermmm why has this topics title changed?? it now reads "Faule Bande!" if mt german is correct it means "Lazy bunch"???Only just noticed it!!!
our very clever friend Dumnorix did it [8D]
Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich
ORIGINAL: andym
Ermmm why has this topics title changed?? it now reads "Faule Bande!" if mt german is correct it means "Lazy bunch"???Only just noticed it!!!
Okay, that does it, ... [applies block]ORIGINAL: Arkady
ORIGINAL: andym
Ermmm why has this topics title changed?? it now reads "Faule Bande!" if mt german is correct it means "Lazy bunch"???Only just noticed it!!!
our very clever friend Dumnorix did it [8D]
ORIGINAL: Arboris
Any news on the patch?
-Arboris
ORIGINAL: Dumnorix
We waiting 2 weeks ago.... !
So many work for the industrious matrixpeoples...
OK - I am waiting for your big engineers. Many Thanks for this Jason !!!
ORIGINAL: Dumnorix
The Biggest problem is my map can not over 500 Hex saved. Can you help me please ?
H.Balck
HALFTRACK *** (1.03): Designate halftracks with improved firepower. They are worth 6 Victory Points per Strength Point, but fire similar to a normal MG. These are new units, and will only affect new scenarios where they are included.
Nothing compares to you! How many times i must wait for a single player turn of five minutes from you? Maybe some things need a little bit more!ORIGINAL: Dumnorix
How many weeks I must waiting for this MF patch 1.03 MATRIX ??????
Its working !!!
H.Balck
Well said Dennis!ORIGINAL: Dennis
The 'crew' are working on it, I'm sure! Let's see.....
All good things come to those that wait....
Rome wasn't built in a day.....
And so on..... Jason and crew deserve our collective appreciation.... not taking anyone to task....
I could be wrong, but I don't think you can find too many other sites that support their games the way these guys do!
ORIGINAL: Huib
ORIGINAL: kg_1007
Just from what I can tell- Almost everything can still be modded, and the only two things that cannot, are the two links at the bottom of the chain, platoons and weapons, which the development team says they will do for anyone needing it. This seems fair. My only problem is that to spend money to purchase something, and then have a company tell you how to use it, kinda sux [:D] but i do, sorta, understand their basic reasoning. As far as cheating making players quit playing, tho, some of the most popular games out, are the ones that have cheat codes-- I am glad this doesn't, but hardly would say cheating loses customers.
Cheating in in PBEM games I mean. Believe me it makes people leave. Generally most people who are used to PBEM will not return to playing vs AI anymore anyway.
ORIGINAL: PDiFolco
I repeat : if pbem cheat is a problem, make a "secure" mode (with data checks to compare the players'data files), don't make it backwards and forbid modding of certain files - in fact the main ones, if it's platoons and weapons. [:(]
ORIGINAL: Jason Petho
...
There is nothing that will stop anyone from modding anything, especially new countries as the company through army oobs are still moddable. Even the platoon and weapon file is still moddable, you just can't encrypt them and use it in your install.
Logically, there is only one extra step that has to be done; that is sending the platoon and weapon file that you would like encrypted to me, so I can do it.
Doesn't seem like that much of a hassle, really. Not to me anyway.
ORIGINAL: Ladmo
I have a question on this send and encrypt operation and the request for new units.
If a modder wants to come up with a specific unit, not already in the existing game setting and this unit, whilst vital to the mod, would not generally be well received in the game setting - WWII - Battalion level; In this instance I am talking about a mod set in the Third World that would eventually, hopefully be included in Divided Ground but that has to be designed with Rising Sun because there is no real Divided Ground right now. (This is not hypothetical).
Will the modder be at the caprices of the encrypter, who may not "like" his idea or understand that it is not designed to go into the existing WWII format? What if the encrypter, not giving a fig for any Third World Mod, say: "You just don't need that."Is there some committee who will sit in judgment and say: "Give'em this, withhold that?" What will be policy in force in this event. If, as you describe above, we can tinker with the platoon and weapons files and get them encrypted then many of my early objections to "The Policy" would be resolved. Amplification is needed. I would just like to know whether or not this is going to be worth the headache to keep working my project within this system or whether its time to just walk away from this game.
I ask these questions because I do not know how this is going to work. I have just gotten out of the hospital and am trying to get back up to speed. If Jason just wants to point me to posts, I'd be grateful. If there is more to be said, I want to know. I want to know if substantive modding on CS is a thing of the past or will it still be the life blood of this series.