The Decisive Battle system (Ardennes & Normandy) worked brilliantly only because it was based on a design philosophy of keeping solid lines of regimental sized units together - the AI knew how to keep its lines together and where a gap would occur, the AI knew how to pounce.
Korsun and Italy failed imo in this regard because continuous front lines could not be protrayed in these battles. Korsun really was an AI disaster.
So SSG went battalion scale with Battlefront and from what I've read here (not owning the game) it seems the AI failed for the same reason - solid lines could not be maintained in its scenarios and the its battalion level further diluted the "intellegence" the AI offered. People seem to be posting "what does SSG admit was broken with Battlefront and why is it being abandoned?"
So all this aside, what will the scale of Kharkov be? Erik writes:
The Kharkov system can be used to make battles at either regimental or battalion scale and is therefore a successor to both Battlefront and the Decisive Battles systems.
1. To what extent then is Kharkov going back to its regimental roots? What is the main unit scale?
2. What is the hex scale?
3. What is the turn scale?
4. What does "system" imply?
5. How will artillery be portrayed - in Decisive Battles artillery had no organisational restrictions and could move/fire freely. Battlefront introduced these - did this change work? Is it being changed again?
Thanks,
Adam.

