Scale?

Kharkov: Disaster on the Donets is the latest strategy title from the award-winning team at Strategic Studies Group. A synthesis of the very best elements of two critically acclaimed and top-rated game systems, Decisive Battles and Battlefront, and a successor to both, the new Kharkov: Disaster on the Donets brings to life a campaign of epic scale and dynamic battles on the Eastern Front of World War II.
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Adam Parker
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Scale?

Post by Adam Parker »

I've checked everywhere and I can't work out what the game will be portraying in terms of scale. Apologies if I've missed it.

The Decisive Battle system (Ardennes & Normandy) worked brilliantly only because it was based on a design philosophy of keeping solid lines of regimental sized units together - the AI knew how to keep its lines together and where a gap would occur, the AI knew how to pounce.

Korsun and Italy failed imo in this regard because continuous front lines could not be protrayed in these battles. Korsun really was an AI disaster.

So SSG went battalion scale with Battlefront and from what I've read here (not owning the game) it seems the AI failed for the same reason - solid lines could not be maintained in its scenarios and the its battalion level further diluted the "intellegence" the AI offered. People seem to be posting "what does SSG admit was broken with Battlefront and why is it being abandoned?"

So all this aside, what will the scale of Kharkov be? Erik writes:
The Kharkov system can be used to make battles at either regimental or battalion scale and is therefore a successor to both Battlefront and the Decisive Battles systems.

1. To what extent then is Kharkov going back to its regimental roots? What is the main unit scale?

2. What is the hex scale?

3. What is the turn scale?

4. What does "system" imply?

5. How will artillery be portrayed - in Decisive Battles artillery had no organisational restrictions and could move/fire freely. Battlefront introduced these - did this change work? Is it being changed again?

Thanks,
Adam.

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HercMighty
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RE: Scale?

Post by HercMighty »

2. The map is 56 x 61 hexes at 4 km per hex.
3. 16 days at 1 day per turn
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Adam Parker
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RE: Scale?

Post by Adam Parker »

Thanks Herc - then surely this game can't be battalion?
 
1 day per turn (really?) is a kinda strange operational scale... See how the rest of the puzzle fills in...
 
I mean I genuinely love "Wargames Lite", all my board game purchases have been going that way lately (I mean not requiring 1000 counters and a ping pong table to play). There's a new Polish Campaign Game coming with a similar hex scale, based on the recent gunpowder era release "Manoeuvre".
 
Verrrry Interrrrresting!
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TheHellPatrol
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RE: Scale?

Post by TheHellPatrol »

ORIGINAL: Adam Parker


I mean I genuinely love "Wargames Lite", all my board game purchases have been going that way lately (I mean not requiring 1000 counters and a ping pong table to play).

Verrrry Interrrrresting!
[:)]I suppose you didn't pick up Devil's Cauldron? I did, it showed up on my birthday April 24th, the package is phenomonal[8D].
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

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Adam Parker
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Location: Melbourne Australia

RE: Scale?

Post by Adam Parker »

I've seen the pics on Geek HP!

It actually comes with a voucher for a ping pong table doesn't it [:D]

You're truly hardcore with that one [:)]
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TheHellPatrol
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RE: Scale?

Post by TheHellPatrol »

ORIGINAL: Adam Parker

I've seen the pics on Geek HP!

It actually comes with a voucher for a ping pong table doesn't it [:D]

You're truly hardcore with that one [:)]
TWO ping pong tables[X(][:D]. It is beautiful, and some very nice small maps/scenarios. A true monster but one of my fave theaters/AO's of WW2.
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

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