Baltic

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Lascar
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RE: Baltic

Post by Lascar »

ORIGINAL: Lascar

ORIGINAL: boogada

OK, I think TE ships can now raid the Baltic in 1.23??? I've had cruisers sinking the german transports a couple of times now.
Are you referring to Russian ships or British too?
I thought the straits around Denmark were to heavily mined for surface ships to pass through. After all the British were unable to run the Dardanelles to get to Constantinople.
SMK-at-work
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RE: Baltic

Post by SMK-at-work »

The problem with the Straights of Denmark was that the Danes might get miffed at RN ops in the Baltic and mine it closed behind them, plus Germany certainly would - and the Brits had no bases close by from which to conduct mine-sweeping.
Meum est propisitum in taberna mori
wargamer123
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RE: Baltic

Post by wargamer123 »

Indeed, getting into the Straits into the Baltic required some control over them. I do not imagine it would've happened on a large scale, similar to entering the Black Sea.. or through Gibraltar. I imagine the Kaiser would've invaded Denmark if it had happened in WW1, as vital as the Baltic was the Germans did it in WW2 and then onto Norway to secure the resources there
FrankHunter
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RE: Baltic

Post by FrankHunter »

Any idea how those cruisers got into the Baltic? Only subs are supposed to be able to get there and I ran a few tests and wasn't able to get cruisers to enter.
boogada
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RE: Baltic

Post by boogada »

Ill sent you the savegame. 
FrankHunter
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RE: Baltic

Post by FrankHunter »

Okay, I see the Rebase mission allowed non-national ports. So your opponent rebased them to Petrograd and then used from there.

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Sewerlobster
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RE: Baltic

Post by Sewerlobster »

ORIGINAL: FrankHunter

Okay, I see the Rebase mission allowed non-national ports. So your opponent rebased them to Petrograd and then used from there.


I've had this versus the AI.
Why choose the lesser evil: Vote Cthulhu.
FrankHunter
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RE: Baltic

Post by FrankHunter »

The AI rebased to naval units to a port not belonging to the same country?
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Sewerlobster
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RE: Baltic

Post by Sewerlobster »

I would assume, since I have had British capital ships in the Baltic as a CP player on a solitaire game. I wish I had saved that game for you -- I had yet to play as the TE and assumed incorrectly that there was some risk to TE ships attempting to transit the Danish Straits.
I've not been able to play a solitaire game lately to playtest for you, but if I get a chance I'll surely save it for you.

Patrick
Why choose the lesser evil: Vote Cthulhu.
FrankHunter
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RE: Baltic

Post by FrankHunter »

I think its fixed now for both humans and the AI, but if it shows up again just let me know.
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Toby42
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RE: Baltic

Post by Toby42 »

ORIGINAL: FrankHunter

I think its fixed now for both humans and the AI, but if it shows up again just let me know.

Fixed, but where???
Tony
FrankHunter
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RE: Baltic

Post by FrankHunter »

There should be a post soon once the current version is replaced.

It also fixes the 1917 data bug that was mentioned.
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Toby42
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RE: Baltic

Post by Toby42 »

ORIGINAL: FrankHunter

There should be a post soon once the current version is replaced.

It also fixes the 1917 data bug that was mentioned.

Thank You Sir!!!
Tony
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dpstafford
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RE: Baltic

Post by dpstafford »

ORIGINAL: FrankHunter
There should be a post soon once the current version is replaced.
It also fixes the 1917 data bug that was mentioned.

what about the startup bug mentioned here:

tm.asp?m=1794166
Venator
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RE: Baltic

Post by Venator »

I think that's the bug he's talking about...
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