
An ASW ship ‘shoots’ each ASW weapon separately, as its own ‘salvo’, and the number of ‘rounds’ expended per ‘salvo’ is the ‘number’ (Num). So for the Mahan, it can fire a ‘salvo’ of 2 Mk-7 DCs, each DC having a ‘chance’ to hit, and a ‘salvo of 4 Mk-6 DCs each DC having a ‘chance’ to hit. For each hit, there is a scale of damage inflicted, based on the Mk-6 or Mk-7 device ‘effect’ value.
‘Ammo’ is the maximum number of ‘salvos’ that an ASW weapon can fire. The Mahan can fire 6 ‘salvos’ of Mk-7s and 5 ‘salvos’ of Mk-6s. Typical ASW combat involves 2 to 5 ‘salvos’ from each ASW weapon. The number of attacks a ship will make is determined by a random calculation; sometimes it will attack once or twice, sometimes it will continue attacking until its ‘ammo’ is exhausted.
‘Turrets’ have no bearing on ASW combat. A ship with 2 Mk-7s in single turrets, and 4 Mk-6s in twin mounts, will fire a ‘salvo’ of 6. Turrets are used to determine weapon damage to the ASW ship. A ship with 4 Mk-6s in twin mounts can potentially lose all of its ASW capability with 2 hits to Wpn-10.
Facing makes little difference in ASW combat. 2 Racks of Mk-7 DC (Num = 2) on the stern, and 4 Mk-7 K guns (Num = 4) mounted center, will give you 2 ‘salvos’; one ‘salvo’ of 2, and one ‘salvo’ of 4.
OK bottom line .. ASW “strength” is a bit of a misnomer, since it only deals with the number of launchers. It is a measure of how many “chances to hit” you get once a sub is detected. Given a hit, it is the device characteristics (effect) that determines the “chance to kill”. So a “strength” 2 ship, with DCs having a big boom, may well be more effective than a “strength” 4 ship with DCs in the cherry bomb range.
Quick word about the editor for new modders. The names by the various editor fields (Wpn, Ammo, Effect, Durability, etc.) are only there for user convenience. The files that the editor consults and modifies are just comma separated data strings, of specific length, and the game engine might just look for variable 2, among the strings, and doesn’t care what ‘name’ that field was given.
Data fields also have different meanings depending on the value of other data fields. For example, if a ship Class has the data field called “Type” set to 013 (a sub), then the data field called “Durability” is really its max dive depth, divided by 10. Editor manual and other threads are helpful.
Have another post set, if there is interest, relating to the implications for things like Mousetrap or Hedgehog, and how the editor fields can be adjusted to capture different performance parameters. Probably another, again if there is interest, as to how the ASW ‘device’ parameters play within the game ASW combat code structure.
Open to questions if anyone has any. Ciao.
John





