Admiral's Edition General Thread
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- jerrylt2008
- Posts: 56
- Joined: Tue May 13, 2008 5:36 pm
RE: Admiral's Edition General Thread
Hello All,
I only want to know one thing................When can we get it?
Thanks.
I only want to know one thing................When can we get it?
Thanks.
"One tin soldier rides away........."
- wild_Willie2
- Posts: 2934
- Joined: Fri Oct 08, 2004 10:33 am
- Location: Arnhem (holland) yes a bridge to far...
RE: Admiral's Edition General Thread
Patience....
I think that it will take at least another 5-6 months before they can even consider testing the game...
If we are REALY lucky, maybe christmas
I think that it will take at least another 5-6 months before they can even consider testing the game...
If we are REALY lucky, maybe christmas
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
RE: Admiral's Edition General Thread
WOW!! someone actually played SSI's War in the Pacific...[X(]ORIGINAL: iley
ORIGINAL: doc smith
Second that! I've been in wargaming since the 70s - I have a copy of early Strategy & Tactics board games from that time, beginning with their USN game (a VERY early and VERY generalized war in the Pacific). Been hooked ever since.
Peace,
Doc Smith
Doc Smith:
I have USN tucked away in a closet myself. Started wargaming in the mid-60s. Have a copy of SPI's monster game War in the Pacific. Actually set it up and played it for about a year and a half back in the 70s.
Iley
Cheers
- Charbroiled
- Posts: 1181
- Joined: Thu Oct 14, 2004 10:50 pm
- Location: Oregon
RE: Admiral's Edition General Thread
ORIGINAL: AlaskanWarrior
WOW!! someone actually played SSI's War in the Pacific...[X(]ORIGINAL: iley
ORIGINAL: doc smith
Second that! I've been in wargaming since the 70s - I have a copy of early Strategy & Tactics board games from that time, beginning with their USN game (a VERY early and VERY generalized war in the Pacific). Been hooked ever since.
Peace,
Doc Smith
Doc Smith:
I have USN tucked away in a closet myself. Started wargaming in the mid-60s. Have a copy of SPI's monster game War in the Pacific. Actually set it up and played it for about a year and a half back in the 70s.
Iley
Cheers
I think a lot of us have played it...the question is: Has someone actually finished it?[&o]
"When I said I would run, I meant 'away' ". - Orange
RE: Admiral's Edition General Thread
Not SSI, SPI. Big difference. SPI "defined" wargaming with its superlative historical and playable approach to gaming combats. Avalon Hill, it's primary rival, stressed playability.
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Admiral's Edition General Thread
One area where AH had it over SPI was in production values. Few SPI games had the visual appeal of an Avalon Hill game. I think that this helped place AH games in more stores, and thus introduced more of us to wargaming.
fair winds,
Brad
Brad
RE: Admiral's Edition General Thread
So Alaskan Warrior are you trying to bring Cavour to the Pacific?
If UK was defeated in Battle of Britain and contained by submarine operations and operation Felix successfully took Gibraltar maybe Italian and German Warships could went to Pacific... maybe US would fight them in Atlantic tough i doubt it. With a strech in credulity that might be an interesting what if.
RE: Admiral's Edition General Thread
I'm not sure how the A-Bomb system works in original WitP, so this might be an erroneous (or stupid) question, but does WitP cut off at two A-Bombs, or will you include the historically available future weapons for late 45 and through 46?
Info:
http://www.gwu.edu/~nsarchiv/NSAEBB/NSAEBB162/67.pdf
Info:
http://www.gwu.edu/~nsarchiv/NSAEBB/NSAEBB162/67.pdf
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Admiral's Edition General Thread
I know this is coming too late to ever have a hope of getting adopted but I thought it couldn't hurt to plant a bug of an idea for the future. One of the things lacking in the game is a set of planning tools. The player could use a set of map overlays that can be toggled.
What I am envisioning is the ability to call up large graphic numbers depicting air base, port and fort sizes for the bases visible on the screen. large bright red numbers that fill the hexes and are easily legible would be a great help in assessing any given area. Allowing the player to toggle these one and off, say with the F keys, F1=Air Field Size, F2=Port Size, F3=Fort Size, would go a long way toward facilitating planning. As it stands now the player has to click on each base on the screen (or hover the mouse over it) to assess it's size. By the time he has examined every base on the screen he most likely forgot the size of the first three he examined............
More, better and more flexible graphics would go a long way toward reducing the "burden" in a game this large and complex!
What I am envisioning is the ability to call up large graphic numbers depicting air base, port and fort sizes for the bases visible on the screen. large bright red numbers that fill the hexes and are easily legible would be a great help in assessing any given area. Allowing the player to toggle these one and off, say with the F keys, F1=Air Field Size, F2=Port Size, F3=Fort Size, would go a long way toward facilitating planning. As it stands now the player has to click on each base on the screen (or hover the mouse over it) to assess it's size. By the time he has examined every base on the screen he most likely forgot the size of the first three he examined............
More, better and more flexible graphics would go a long way toward reducing the "burden" in a game this large and complex!
Hans
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Admiral's Edition General Thread
ORIGINAL: Alikchi
I'm not sure how the A-Bomb system works in original WitP, so this might be an erroneous (or stupid) question, but does WitP cut off at two A-Bombs, or will you include the historically available future weapons for late 45 and through 46?
Info:
http://www.gwu.edu/~nsarchiv/NSAEBB/NSAEBB162/67.pdf
even in stock you get 1 A-bomb every second? month after the first is available. So you can drop more than two in the game but it makes it harder to win for the Allied as they need a higher point ratio if they drop more than 2 bombs.
- Monter_Trismegistos
- Posts: 1359
- Joined: Tue Feb 01, 2005 8:58 pm
- Location: Gdansk
RE: Admiral's Edition General Thread
Is there any possibility to remove from database Mitscher(as CV commander) and put instead later Mitscher (as CV TF commander)?
Nec Temere Nec Timide
Bez strachu ale z rozwagą
Bez strachu ale z rozwagą
RE: Admiral's Edition General Thread
Then you should be careful and don't make it too smart. It might take over the world and sell us to the extraterrestrialsORIGINAL: jwilkerson
As to the AI, we continue to struggle along, the frustrating part is trying to get the AI to do what you want. But I guess in the end AIs always do what THEY want, eh?
[:D]

Sorry, could not resist. Here my questions:
Will the industry still have only two states - working and damaged - or do you introduce something like "light damage" (stops production, but is much faster and cheaper to repair)? I think this could simulate the complete disruption of the economy. After substantial airstrikes or ground combat in an area, the production was often shut down (almost) completely, but a lot recovered very fast.
On the screenshots I see a lot of clouds in all air combat. Will we see always the same cloud, or will there be some visual representation of the real weather? This would be some nice eye candy for the spartanic wargamers [8D]
They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. (Benjamin Franklin)
RE: Admiral's Edition General Thread
Can I ask how much work was put into the non-Grand Campaign scenarios from the original WitP? For instance, 42 and 43. Their OOBs needed a very thorough overhaul the last time I checked. Has this been accomplished?
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: Admiral's Edition General Thread
As you say, the overhaul needed would be HUGE, so the 42 and 43 start campaign games won't be in the initial release.
The plan for initial release is one grand campaign (scen 15 today), one grand campaign that's better for the Japs, and 4 smaller ones.
The plan for initial release is one grand campaign (scen 15 today), one grand campaign that's better for the Japs, and 4 smaller ones.
We are all dreams of the Giant Space Butterfly.
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Admiral's Edition General Thread
ORIGINAL: doc smith
Not SSI, SPI. Big difference. SPI "defined" wargaming with its superlative historical and playable approach to gaming combats. Avalon Hill, it's primary rival, stressed playability.
While I certainly don't want to denigrate SPI, the manner in which they cranked out the magazine games with almost no proofreading of the rules and charts they threw together led my buddies and I to create a moniker for them "SPI Madness" becasue that is what it was when you spent hours reading rules that were so badly written and contradictory they were almost incomprehensible and finally got ready to play the game only to find some essential chart like the CRT was omitted from the printing........pack it all back in the ziplock bag and hope the next issue has the 5 pages of eratta necessary to make the game playable.
AH games were more polished and profesional products by far.
With that said my game collection (numbering somewhere in the several hundreds dating back to the mid 70s) probably contains more SPI titles than AH titles. [:D]
Hans
RE: Admiral's Edition General Thread
ORIGINAL: jwilkerson
However, we did add a date sunk column!!! [:D]
I've been wanting this one for eons myself ... thanks Don! [&o]
THANK you!!! Especially with FoW, it was a complete nightmare trying to determine if a damaged enemy ship was sunk or saved. Hmmmm. Speaking of which, since it's probably safe to assume that the ship shows up in the "Sunk list" with the actual sink date, is there any indicator that it's a "new arrival" on the list? Because FoW adds a time delay to most appearances. If new arrivals can't be marked on the list, having this info appear in the daily intel report would be nice. Something to the effect that "Intelligence reports that enemy ship x was sunk on date y near location z".
- jwilkerson
- Posts: 8251
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
RE: Admiral's Edition General Thread
ORIGINAL: Kull
THANK you!!! Especially with FoW, it was a complete nightmare trying to determine if a damaged enemy ship was sunk or saved. Hmmmm. Speaking of which, since it's probably safe to assume that the ship shows up in the "Sunk list" with the actual sink date, is there any indicator that it's a "new arrival" on the list? Because FoW adds a time delay to most appearances. If new arrivals can't be marked on the list, having this info appear in the daily intel report would be nice. Something to the effect that "Intelligence reports that enemy ship x was sunk on date y near location z".
Given my job of overseeing the project and since I have not written code for AE myself in over a year - I don't know much more about how things work in AE than you do! [;)] But hopefully I know more about what we've done and what we have not done!!! The FOW may prevent a sunk ship from appearing on the list for a while, but once it does appear, it will have the real sunk date. Turned out (and I remember this from my stock coding) there was already a "sunk date" field in the relevant data structure, it just was not used. Now we are using it. So we can stuff the date in there when the ship is sunk... Then once the FOW releases the ship to appear on the sunk ship list - it will have the correct date.
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
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rockmedic109
- Posts: 2441
- Joined: Tue May 17, 2005 11:02 am
- Location: Citrus Heights, CA
RE: Admiral's Edition General Thread
ORIGINAL: jwilkerson
ORIGINAL: Kull
THANK you!!! Especially with FoW, it was a complete nightmare trying to determine if a damaged enemy ship was sunk or saved. Hmmmm. Speaking of which, since it's probably safe to assume that the ship shows up in the "Sunk list" with the actual sink date, is there any indicator that it's a "new arrival" on the list? Because FoW adds a time delay to most appearances. If new arrivals can't be marked on the list, having this info appear in the daily intel report would be nice. Something to the effect that "Intelligence reports that enemy ship x was sunk on date y near location z".
Given my job of overseeing the project and since I have not written code for AE myself in over a year - I don't know much more about how things work in AE than you do! [;)] But hopefully I know more about what we've done and what we have not done!!! The FOW may prevent a sunk ship from appearing on the list for a while, but once it does appear, it will have the real sunk date. Turned out (and I remember this from my stock coding) there was already a "sunk date" field in the relevant data structure, it just was not used. Now we are using it. So we can stuff the date in there when the ship is sunk... Then once the FOW releases the ship to appear on the sunk ship list - it will have the correct date.
YES! <Doing a happy dance while my wife looks on thinking I have finally succumbed to early dementia>
Can the sunk list be listed by date?
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Admiral's Edition General Thread
ORIGINAL: jwilkerson
ORIGINAL: Kull
THANK you!!! Especially with FoW, it was a complete nightmare trying to determine if a damaged enemy ship was sunk or saved. Hmmmm. Speaking of which, since it's probably safe to assume that the ship shows up in the "Sunk list" with the actual sink date, is there any indicator that it's a "new arrival" on the list? Because FoW adds a time delay to most appearances. If new arrivals can't be marked on the list, having this info appear in the daily intel report would be nice. Something to the effect that "Intelligence reports that enemy ship x was sunk on date y near location z".
Given my job of overseeing the project and since I have not written code for AE myself in over a year - I don't know much more about how things work in AE than you do! [;)] But hopefully I know more about what we've done and what we have not done!!! The FOW may prevent a sunk ship from appearing on the list for a while, but once it does appear, it will have the real sunk date. Turned out (and I remember this from my stock coding) there was already a "sunk date" field in the relevant data structure, it just was not used. Now we are using it. So we can stuff the date in there when the ship is sunk... Then once the FOW releases the ship to appear on the sunk ship list - it will have the correct date.
I'm guessing that your answer to Kull's question is that there is at no time any indication that a new listing has appeared on the "sunk ships" list - just that when it does appear it will show the actual date of sinking.
fair winds,
Brad
Brad
- jwilkerson
- Posts: 8251
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
RE: Admiral's Edition General Thread
Right, until the new listing appears - it has not appeared!
[:)]
[:)]
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead









