Admiral's Edition General Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
jerrylt2008
Posts: 56
Joined: Tue May 13, 2008 5:36 pm

RE: Admiral's Edition General Thread

Post by jerrylt2008 »

Hello All,
 
I only want to know one thing................When can we get it?
 
Thanks.
"One tin soldier rides away........."
User avatar
wild_Willie2
Posts: 2934
Joined: Fri Oct 08, 2004 10:33 am
Location: Arnhem (holland) yes a bridge to far...

RE: Admiral's Edition General Thread

Post by wild_Willie2 »

Patience....

I think that it will take at least another 5-6 months before they can even consider testing the game...

If we are REALY lucky, maybe christmas
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.
User avatar
akdreemer
Posts: 1028
Joined: Sun Oct 03, 2004 12:43 am
Location: Anchorage, Alaska
Contact:

RE: Admiral's Edition General Thread

Post by akdreemer »

ORIGINAL: iley

ORIGINAL: doc smith

Second that! I've been in wargaming since the 70s - I have a copy of early Strategy & Tactics board games from that time, beginning with their USN game (a VERY early and VERY generalized war in the Pacific). Been hooked ever since.

Peace,
Doc Smith

Doc Smith:

I have USN tucked away in a closet myself. Started wargaming in the mid-60s. Have a copy of SPI's monster game War in the Pacific. Actually set it up and played it for about a year and a half back in the 70s.

Iley
WOW!! someone actually played SSI's War in the Pacific...[X(]

Cheers
User avatar
Charbroiled
Posts: 1181
Joined: Thu Oct 14, 2004 10:50 pm
Location: Oregon

RE: Admiral's Edition General Thread

Post by Charbroiled »

ORIGINAL: AlaskanWarrior

ORIGINAL: iley

ORIGINAL: doc smith

Second that! I've been in wargaming since the 70s - I have a copy of early Strategy & Tactics board games from that time, beginning with their USN game (a VERY early and VERY generalized war in the Pacific). Been hooked ever since.

Peace,
Doc Smith

Doc Smith:

I have USN tucked away in a closet myself. Started wargaming in the mid-60s. Have a copy of SPI's monster game War in the Pacific. Actually set it up and played it for about a year and a half back in the 70s.

Iley
WOW!! someone actually played SSI's War in the Pacific...[X(]

Cheers

I think a lot of us have played it...the question is: Has someone actually finished it?[&o]
"When I said I would run, I meant 'away' ". - Orange
doc smith
Posts: 122
Joined: Wed Jul 21, 2004 1:06 am
Contact:

RE: Admiral's Edition General Thread

Post by doc smith »

Not SSI, SPI. Big difference. SPI "defined" wargaming with its superlative historical and playable approach to gaming combats. Avalon Hill, it's primary rival, stressed playability.
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Admiral's Edition General Thread

Post by bradfordkay »

One area where AH had it over SPI was in production values. Few SPI games had the visual appeal of an Avalon Hill game. I think that this helped place AH games in more stores, and thus introduced more of us to wargaming.
fair winds,
Brad
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Admiral's Edition General Thread

Post by Dili »

So Alaskan Warrior are you trying to bring Cavour to the Pacific? :)  If UK was defeated in Battle of Britain and contained by submarine operations and operation Felix successfully took Gibraltar maybe Italian and German Warships could went to Pacific... maybe US  would fight them in Atlantic tough i doubt it. With a strech in credulity that might be an interesting what if.
Alikchi2
Posts: 1786
Joined: Thu May 13, 2004 9:29 pm
Contact:

RE: Admiral's Edition General Thread

Post by Alikchi2 »

I'm not sure how the A-Bomb system works in original WitP, so this might be an erroneous (or stupid) question, but does WitP cut off at two A-Bombs, or will you include the historically available future weapons for late 45 and through 46?

Info:

http://www.gwu.edu/~nsarchiv/NSAEBB/NSAEBB162/67.pdf
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Admiral's Edition General Thread

Post by HansBolter »

I know this is coming too late to ever have a hope of getting adopted but I thought it couldn't hurt to plant a bug of an idea for the future. One of the things lacking in the game is a set of planning tools. The player could use a set of map overlays that can be toggled.

What I am envisioning is the ability to call up large graphic numbers depicting air base, port and fort sizes for the bases visible on the screen. large bright red numbers that fill the hexes and are easily legible would be a great help in assessing any given area. Allowing the player to toggle these one and off, say with the F keys, F1=Air Field Size, F2=Port Size, F3=Fort Size, would go a long way toward facilitating planning. As it stands now the player has to click on each base on the screen (or hover the mouse over it) to assess it's size. By the time he has examined every base on the screen he most likely forgot the size of the first three he examined............

More, better and more flexible graphics would go a long way toward reducing the "burden" in a game this large and complex!
Hans

User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Admiral's Edition General Thread

Post by castor troy »

ORIGINAL: Alikchi

I'm not sure how the A-Bomb system works in original WitP, so this might be an erroneous (or stupid) question, but does WitP cut off at two A-Bombs, or will you include the historically available future weapons for late 45 and through 46?

Info:

http://www.gwu.edu/~nsarchiv/NSAEBB/NSAEBB162/67.pdf


even in stock you get 1 A-bomb every second? month after the first is available. So you can drop more than two in the game but it makes it harder to win for the Allied as they need a higher point ratio if they drop more than 2 bombs.
User avatar
Monter_Trismegistos
Posts: 1359
Joined: Tue Feb 01, 2005 8:58 pm
Location: Gdansk

RE: Admiral's Edition General Thread

Post by Monter_Trismegistos »

Is there any possibility to remove from database Mitscher(as CV commander) and put instead later Mitscher (as CV TF commander)?
Nec Temere Nec Timide
Bez strachu ale z rozwagą
Bogo Mil
Posts: 286
Joined: Mon Jan 28, 2008 2:11 pm

RE: Admiral's Edition General Thread

Post by Bogo Mil »

ORIGINAL: jwilkerson
As to the AI, we continue to struggle along, the frustrating part is trying to get the AI to do what you want. But I guess in the end AIs always do what THEY want, eh?
[:D]
Then you should be careful and don't make it too smart. It might take over the world and sell us to the extraterrestrials

Sorry, could not resist. Here my questions:
Will the industry still have only two states - working and damaged - or do you introduce something like "light damage" (stops production, but is much faster and cheaper to repair)? I think this could simulate the complete disruption of the economy. After substantial airstrikes or ground combat in an area, the production was often shut down (almost) completely, but a lot recovered very fast.

On the screenshots I see a lot of clouds in all air combat. Will we see always the same cloud, or will there be some visual representation of the real weather? This would be some nice eye candy for the spartanic wargamers [8D]
They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. (Benjamin Franklin)
Alikchi2
Posts: 1786
Joined: Thu May 13, 2004 9:29 pm
Contact:

RE: Admiral's Edition General Thread

Post by Alikchi2 »

Can I ask how much work was put into the non-Grand Campaign scenarios from the original WitP? For instance, 42 and 43. Their OOBs needed a very thorough overhaul the last time I checked. Has this been accomplished?
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

As you say, the overhaul needed would be HUGE, so the 42 and 43 start campaign games won't be in the initial release.

The plan for initial release is one grand campaign (scen 15 today), one grand campaign that's better for the Japs, and 4 smaller ones.
We are all dreams of the Giant Space Butterfly.
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Admiral's Edition General Thread

Post by HansBolter »

ORIGINAL: doc smith

Not SSI, SPI. Big difference. SPI "defined" wargaming with its superlative historical and playable approach to gaming combats. Avalon Hill, it's primary rival, stressed playability.


While I certainly don't want to denigrate SPI, the manner in which they cranked out the magazine games with almost no proofreading of the rules and charts they threw together led my buddies and I to create a moniker for them "SPI Madness" becasue that is what it was when you spent hours reading rules that were so badly written and contradictory they were almost incomprehensible and finally got ready to play the game only to find some essential chart like the CRT was omitted from the printing........pack it all back in the ziplock bag and hope the next issue has the 5 pages of eratta necessary to make the game playable.

AH games were more polished and profesional products by far.

With that said my game collection (numbering somewhere in the several hundreds dating back to the mid 70s) probably contains more SPI titles than AH titles. [:D]
Hans

User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

RE: Admiral's Edition General Thread

Post by Kull »

ORIGINAL: jwilkerson

However, we did add a date sunk column!!! [:D]

I've been wanting this one for eons myself ... thanks Don! [&o]

THANK you!!! Especially with FoW, it was a complete nightmare trying to determine if a damaged enemy ship was sunk or saved. Hmmmm. Speaking of which, since it's probably safe to assume that the ship shows up in the "Sunk list" with the actual sink date, is there any indicator that it's a "new arrival" on the list? Because FoW adds a time delay to most appearances. If new arrivals can't be marked on the list, having this info appear in the daily intel report would be nice. Something to the effect that "Intelligence reports that enemy ship x was sunk on date y near location z".
User avatar
jwilkerson
Posts: 8250
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Kull

THANK you!!! Especially with FoW, it was a complete nightmare trying to determine if a damaged enemy ship was sunk or saved. Hmmmm. Speaking of which, since it's probably safe to assume that the ship shows up in the "Sunk list" with the actual sink date, is there any indicator that it's a "new arrival" on the list? Because FoW adds a time delay to most appearances. If new arrivals can't be marked on the list, having this info appear in the daily intel report would be nice. Something to the effect that "Intelligence reports that enemy ship x was sunk on date y near location z".

Given my job of overseeing the project and since I have not written code for AE myself in over a year - I don't know much more about how things work in AE than you do! [;)] But hopefully I know more about what we've done and what we have not done!!! The FOW may prevent a sunk ship from appearing on the list for a while, but once it does appear, it will have the real sunk date. Turned out (and I remember this from my stock coding) there was already a "sunk date" field in the relevant data structure, it just was not used. Now we are using it. So we can stuff the date in there when the ship is sunk... Then once the FOW releases the ship to appear on the sunk ship list - it will have the correct date.

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
rockmedic109
Posts: 2441
Joined: Tue May 17, 2005 11:02 am
Location: Citrus Heights, CA

RE: Admiral's Edition General Thread

Post by rockmedic109 »

ORIGINAL: jwilkerson

ORIGINAL: Kull

THANK you!!! Especially with FoW, it was a complete nightmare trying to determine if a damaged enemy ship was sunk or saved. Hmmmm. Speaking of which, since it's probably safe to assume that the ship shows up in the "Sunk list" with the actual sink date, is there any indicator that it's a "new arrival" on the list? Because FoW adds a time delay to most appearances. If new arrivals can't be marked on the list, having this info appear in the daily intel report would be nice. Something to the effect that "Intelligence reports that enemy ship x was sunk on date y near location z".

Given my job of overseeing the project and since I have not written code for AE myself in over a year - I don't know much more about how things work in AE than you do! [;)] But hopefully I know more about what we've done and what we have not done!!! The FOW may prevent a sunk ship from appearing on the list for a while, but once it does appear, it will have the real sunk date. Turned out (and I remember this from my stock coding) there was already a "sunk date" field in the relevant data structure, it just was not used. Now we are using it. So we can stuff the date in there when the ship is sunk... Then once the FOW releases the ship to appear on the sunk ship list - it will have the correct date.



YES! <Doing a happy dance while my wife looks on thinking I have finally succumbed to early dementia>

Can the sunk list be listed by date?
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Admiral's Edition General Thread

Post by bradfordkay »

ORIGINAL: jwilkerson

ORIGINAL: Kull

THANK you!!! Especially with FoW, it was a complete nightmare trying to determine if a damaged enemy ship was sunk or saved. Hmmmm. Speaking of which, since it's probably safe to assume that the ship shows up in the "Sunk list" with the actual sink date, is there any indicator that it's a "new arrival" on the list? Because FoW adds a time delay to most appearances. If new arrivals can't be marked on the list, having this info appear in the daily intel report would be nice. Something to the effect that "Intelligence reports that enemy ship x was sunk on date y near location z".

Given my job of overseeing the project and since I have not written code for AE myself in over a year - I don't know much more about how things work in AE than you do! [;)] But hopefully I know more about what we've done and what we have not done!!! The FOW may prevent a sunk ship from appearing on the list for a while, but once it does appear, it will have the real sunk date. Turned out (and I remember this from my stock coding) there was already a "sunk date" field in the relevant data structure, it just was not used. Now we are using it. So we can stuff the date in there when the ship is sunk... Then once the FOW releases the ship to appear on the sunk ship list - it will have the correct date.


I'm guessing that your answer to Kull's question is that there is at no time any indication that a new listing has appeared on the "sunk ships" list - just that when it does appear it will show the actual date of sinking.
fair winds,
Brad
User avatar
jwilkerson
Posts: 8250
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Admiral's Edition General Thread

Post by jwilkerson »

Right, until the new listing appears - it has not appeared!
[:)]
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
Post Reply

Return to “War in the Pacific: Admiral's Edition”