ORIGINAL: vettim89
ORIGINAL: JWE
Oh gosh, send me some fresh Alaskan Halibut!! I'll be your Huckelberry forever!!ORIGINAL: AlaskanWarrior
JWE
Be happy to share the hamachi sushimi with you..
DC accuracy .. oh the horror .. the horror. It is not just a simple % chance to hit. There are some practical recommendations at the end of this, however.
The ‘accuracy’ numbers in the editor are evaluated very differently, depending on the “Device Type” of the weapon. For ASW weapons, the accuracy number gets evaluated against the target’s ability to evade (itself a function of speed, leader rating and maneuver), then gets multiplied by a hard coded number, then gets evaluated by combat range (which differs in shallow/deep water), then gets evaluated against cruise speed (if it’s a sub), then against target prior damage, then against day/night, and finally, after all the multiplication, division, subtractions, and comparisons, if the final number is too small, it is arbitrarily set to some nominal value, let’s just say, 2.
‘Accuracy’ is reduced in deep water, not ‘really’ by half, but this is a reasonable assumption. Combat range is a function of the sub’s depth (durability*10, for Class Type SS), but is arbitrarily set to 150’ for shallow water. So for a deep diver (300 footer), DC accuracy goes to half (sorta) in deep water, while for a shallow diver (maybe a 200 footer), DC accuracy only drops by 60-70% (sorta), in deep water. It’s ‘sorta’ because combat range is only one of the string variables, and is “adjusted” by the others.
Reasonable “editor” accuracy values for ASW weapons, thus don’t have much to do with IRL. IRL is useful, however, in determining “relative” values. If an IRL DC had a hit % of a billion to 1, the code promotes this to (effectively) 2%; so much for IRL.
Woof! So … the game code seems to like individual DCs with individual ‘accuracy’ figures between 4 and 10. The original game designers modeled things like Y and K guns and Hedgehogs, by adjusting the ‘accuracy’ parameters of the Devices (because you just can’t adjust the executable code). Not a bad way to go but, like everything else, it has implications. These will be dealt with in the next post.
Ciao. John
Well this is what I was afraid of. It seems the way the code is set-up, it is very hard, but not impossible, for a modder to affect ASW. With so many variables we cannot get at, we are left with but 2 - accuracy and effect. So it does seem to be quite the challenge. What I did not see in your interation John was a variable for the firing platforms experience. Is this in there?
That would be nice--skill dominated everything else and non-linearly. The average DD got about 0.0025 kills per launch using Hedgehog, but England got 0.25.
Most attacks involved multiple charges, in a pattern that provided good coverage. Whether the sub was sunk (or damaged) depended on the targeting for the pattern.


