today the BBs go in...
AFTER ACTION REPORTS FOR 12/26/42
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Night Time Surface Combat, near Brisbane at 46,114
Japanese Ships
BB Fuso, Shell hits 3
BB Yamashiro
BB Ise, Shell hits 2
DD Makinami, Shell hits 3
DD Kagero, Shell hits 2, on fire
DD Oyashio, Shell hits 2
DD Yukikaze, Shell hits 1
DD Hayashio
DD Isokaze, Shell hits 1, on fire
DD Michishio, Shell hits 2, and is sunk
<---- Mag explosion
DD Natsugumo
Allied Ships
CL Sumatra
CL Danae, Shell hits 2, and is sunk
<--- Mag explosion
CL Dauntless, Shell hits 10, and is sunk
DD Dunlap, Shell hits 1, on fire
DD Lamson
DD Vampire
DD Arunta, Shell hits 1
DD Banckert, Shell hits 3
DD Tenedos, Shell hits 2
DD Express
my DDs performed pretty bad, the enemy DDs concentrated their fire on my DDs only... two second class CLs are shot to pieces by the BB´s main guns...
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Night Time Surface Combat, near Brisbane at 46,114
Japanese Ships
BB Fuso
BB Yamashiro
BB Ise
DD Makinami
DD Kagero, on fire
DD Oyashio
DD Yukikaze
DD Hayashio
DD Isokaze, on fire
DD Natsugumo
Allied Ships
LCT LCT-66, Shell hits 13, and is sunk
LCT LCT-132, Shell hits 6, and is sunk
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Night Time Surface Combat, near Brisbane at 46,114
Japanese Ships
BB Fuso
BB Yamashiro
BB Ise
DD Makinami, on fire
DD Kagero, Torpedo hits 2, and is sunk [8|]
DD Oyashio
DD Yukikaze, Shell hits 1
DD Hayashio
DD Isokaze, Torpedo hits 2, on fire, heavy damage [8|]
DD Natsugumo
Allied Ships
PT PT-143
PT PT-144
PT PT-145
PT PT-147, Shell hits 13, and is sunk
PT PT-150
PT PT-163, Shell hits 4, and is sunk
PT PT-164
PT PT-166, Shell hits 10, and is sunk
PT PT-167
PT PT-174, Shell hits 3, on fire, heavy damage
I have argued often enough about the Uber effectiveness of PTs in the past, while I was told on and on that I´m the only one (and Pauk of course) who experiences this Uber effectiveness. As a funny side note, the PTs were SURPRISED! Still they sink 2 DDs immediately, for the loss of 4 of their own... [8|]
As I was aware of this PT feature in WITP we have agreed on a hr about PTs right from the start. Max 6 PTs or 2x3 PTs... Looks like Swift has forgotten or deliberately ignored this hr and I lose 2 DDs immediately.
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Night Time Surface Combat, near Brisbane at 46,114
Japanese Ships
BB Fuso
BB Yamashiro
BB Ise
DD Makinami, on fire
DD Oyashio
DD Yukikaze
DD Hayashio
DD Isokaze, on fire, heavy damage
DD Natsugumo
Allied Ships
PT PT-78, Shell hits 1, and is sunk
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Swift was sure that my BBs would go in to attack Brisbane so he employed another trick... use a dozen small TFs with throw away ships... no hr against it, but I really can´t think about ever sh*t before starting a game. Normal would be to get those ships out of the port as fast as possible, not placing them in those TFs to meet the BBs... [8|]
Night Time Surface Combat, near Brisbane at 46,114
Japanese Ships
BB Fuso, Shell hits 1
BB Yamashiro, Shell hits 1
BB Ise, Shell hits 1
DD Makinami, on fire
DD Oyashio, on fire
DD Yukikaze
DD Hayashio
DD Isokaze, on fire, heavy damage
DD Natsugumo
Allied Ships
MSW Wallaroo, Shell hits 31, and is sunk
MSW Whyalla
MSW Bungaree, Shell hits 36, and is sunk
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another one...
Night Time Surface Combat, near Brisbane at 46,114
Japanese Ships
BB Fuso
BB Yamashiro
BB Ise
DD Makinami, on fire
DD Oyashio, on fire
DD Yukikaze
DD Hayashio
DD Isokaze, on fire, heavy damage
DD Natsugumo
Allied Ships
MSW Cessnock, Shell hits 2
MSW Launceton, Shell hits 14, and is sunk
MSW Lithgow, Shell hits 1, on fire
MSW Wollongong
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another one...
Night Time Surface Combat, near Brisbane at 46,114
Japanese Ships
BB Fuso
BB Yamashiro
BB Ise
DD Makinami, Shell hits 1, on fire
DD Oyashio, on fire, heavy damage
DD Yukikaze
DD Hayashio
DD Isokaze, on fire, heavy damage
DD Natsugumo
Allied Ships
MSW Benalla, Shell hits 12, and is sunk
MSW Bowen
MSW Bundaberg
MSW Castlemaine, Shell hits 5, and is sunk
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another one...
Night Time Surface Combat, near Brisbane at 46,114
Japanese Ships
BB Fuso
BB Yamashiro
BB Ise
DD Makinami, on fire
DD Oyashio, on fire, heavy damage
DD Yukikaze
DD Hayashio
DD Isokaze, on fire, heavy damage
DD Natsugumo
Allied Ships
MSW Cowra, Shell hits 24, and is sunk
MSW Echuca, Shell hits 4, and is sunk
MSW Geelong, Shell hits 6, and is sunk
MSW Gladstone, Shell hits 4, and is sunk
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another one...
Night Time Surface Combat, near Brisbane at 46,114
Japanese Ships
BB Fuso, Shell hits 1
BB Yamashiro
BB Ise
DD Makinami, on fire
DD Oyashio, on fire, heavy damage
DD Yukikaze
DD Hayashio
DD Isokaze, on fire, heavy damage
DD Natsugumo
Allied Ships
MSW Junee, Shell hits 6, and is sunk
MSW Kapunda, Shell hits 4, and is sunk
MSW Lismore, Shell hits 8, and is sunk
MSW Rockhampton, Shell hits 4, and is sunk
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deja vu?
Night Time Surface Combat, near Brisbane at 46,114
Japanese Ships
BB Fuso, Shell hits 1
BB Yamashiro
BB Ise
DD Makinami, on fire, heavy damage
DD Oyashio, Shell hits 1, on fire, heavy damage
DD Yukikaze
DD Hayashio
DD Isokaze, on fire, heavy damage
DD Natsugumo
Allied Ships
MSW Cootamundra, Shell hits 17, and is sunk
MSW Horsham, Shell hits 5, and is sunk
MSW Shepparton, Shell hits 10, and is sunk
MSW Stawell, Shell hits 8, and is sunk
there were even more TFs there but they weren´t even all attacked... no bombardment of course, the BBs ran out of op points and ammo, as most of those damn MSWs were sunk with their main guns...
excellent tactic... thank you!
I should have know it before, I can only lose with this attack. It´s a pity that it is because one reason was the ignorance of a hr and the other one because of a "strange" tactic... What should I complain about, I do find it strange, others will say it´s ok. I just want to have a good working AI or a game with 278 house rules for every possible try to game the game.
Perhaps two would be enough: don´t do stupid things! Don´t do things you would not be allowed to do in real life...
I´m now fighting fire with fire, I´ve started with the splitting of my divisions to make the Allied air attacks mostly useless. No hr about that, so okay... [8|]
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Naval bombardment of Midway, at 95,61 - Coastal Guns Fire Back!
83 Coastal gun shots fired in defense.
Allied Ships
CL Raleigh, Shell hits 16
BB Oklahoma, Shell hits 12
BB West Virginia, Shell hits 5
Japanese ground losses:
206 casualties reported
Guns lost 6
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TF 3 encounters mine field at Wake Island (82,63)
Japanese Ships
MSW Atsu Maru
MSW Wa 20
MSW Wa 9
MSW Wa 6
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TF 20 encounters mine field at Rockhampton (46,109)
Japanese Ships
MSW Asahi Maru #2
MSW Wa 19
MSW Wa 10
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Day Air attack on Pakhoi , at 39,39
Japanese aircraft
A6M2 Zero x 45
B5N Kate x 12
Ki-43-Ic Oscar x 180
Ki-45 KAIa Nick x 34
Ki-30 Ann x 8
Ki-32 Mary x 12
No Japanese losses
Port hits 2
Port supply hits 7
Aircraft Attacking:
36 x Ki-43-Ic Oscar bombing at 2000 feet
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Day Air attack on Midway , at 95,61
Allied aircraft
B-17E Fortress x 27
B-24D Liberator x 48
Allied aircraft losses
B-17E Fortress: 4 damaged
B-24D Liberator: 5 damaged
Aircraft Attacking:
6 x B-17E Fortress bombing at 20000 feet
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Day Air attack on 4th Division, at 34,95
Allied aircraft
B-26B Marauder x 31
Allied aircraft losses
B-26B Marauder: 6 damaged
Japanese ground losses:
39 casualties reported
Guns lost 3
Aircraft Attacking:
13 x B-26B Marauder bombing at 7000 feet
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Day Air attack on 1st Australian Division, at 44,102
Japanese aircraft
A6M2 Zero x 53
Ki-44-IIb Tojo x 26
Ki-49 Helen x 228
No Japanese losses
Allied ground losses:
354 casualties reported
Guns lost 7
Aircraft Attacking:
26 x Ki-44-IIb Tojo bombing at 2000 feet
20 x Ki-49 Helen bombing at 6000 feet
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Day Air attack on 35th/B Brigade, at 46,113
Allied aircraft
SBD Dauntless x 11
Brewster 339D x 3
Hurricane IIb x 22
Vengeance I x 9
Wellington III x 13
Beaufort V-IX x 4
F-5A Lightning x 1
A-20B Boston x 71
B-25C Mitchell x 20
B-17E Fortress x 6
Allied aircraft losses
SBD Dauntless: 1 damaged
Hurricane IIb: 1 damaged
Vengeance I: 1 damaged
Wellington III: 1 damaged
A-20B Boston: 2 damaged
B-25C Mitchell: 1 damaged
Japanese ground losses:
307 casualties reported
Guns lost 18
Aircraft Attacking:
5 x B-25C Mitchell bombing at 6000 feet
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Day Air attack on TF at 47,114
Allied aircraft
Vildebeest IV x 9
No Allied losses
Japanese Ships
DD Isokaze, Torpedo hits 3, on fire, heavy damage
Aircraft Attacking:
1 x Vildebeest IV launching torpedoes at 200 feet
I lose 4 DDs today, another one is in sinking condition. 5 DDs, that´s just too many...
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Day Air attack on TF at 47,110
Japanese aircraft
A6M2 Zero x 40
Ki-44-IIb Tojo x 117
Allied aircraft
Avenger I x 3
CW-21B Demon x 3
Brewster 339D x 7
Spitfire Vb x 21
Kittyhawk I x 27
Japanese aircraft losses
A6M2 Zero: 1 damaged
Ki-44-IIb Tojo: 18 destroyed, 28 damaged
Allied aircraft losses
Avenger I: 1 destroyed, 1 damaged
CW-21B Demon: 2 destroyed
Brewster 339D: 7 destroyed
Spitfire Vb: 19 destroyed
Kittyhawk I: 21 destroyed
Japanese Ships
BB Fuso
Aircraft Attacking:
2 x Avenger I launching torpedoes at 200 feet
We have a huge Cap, again at 20.000 ft, again the two Tojo sentais in the lead got bounced 20 mins ([X(] yes, that´s how long such a fight takes in Nikmod [:D]). As in my game against Hortlund (where I´m the Allied) the Zeroes perform far better, achieving a kill rate of something like 13:0, the equal skilled Tojos are somewhere around 1,5:1 (not counting the Dutch)... again two Avengers manage to get through, unbelievable 157 fighters on Cap. But that gives me hope to get my bombers through later on...
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Day Air attack on TF at 47,112
Allied aircraft
CW-21B Demon x 2
Brewster 339D x 4
Hurricane IIb x 11
Spitfire Vb x 6
Kittyhawk I x 7
Vildebeest IV x 9
No Allied losses
Japanese Ships
DD Makinami, Torpedo hits 1, on fire, heavy damage
Aircraft Attacking:
1 x Vildebeest IV launching torpedoes at 200 feet
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Day Time Surface Combat at 47,110
Japanese Ships
BB Fuso
BB Yamashiro
BB Ise
DD Yukikaze
DD Hayashio, Torpedo hits 1, on fire, heavy damage
DD Natsugumo
Allied Ships
PT PT-172, Shell hits 8, and is sunk


should I even comment PTs anymore? I´ve done it for years now I could do it for years in future for no result also as I´m (and Pauk of course) are the only one to see that something is "funny" here. This is a daylight encounter, range 6000 yards. The PT sinks Hayashio...
Means for the loss of 5 PTs today, they sank 3 DDs... NO THERE´S NOTHING WRONG! How could it be wrong...
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Ground combat at 46,113
Japanese Shock attack
Attacking force 133875 troops, 1077 guns, 588 vehicles, Assault Value = 2728
Defending force 37334 troops, 218 guns, 306 vehicles, Assault Value = 723
Japanese max assault: 4292 - adjusted assault: 1153
Allied max defense: 740 - adjusted defense: 511
Japanese assault odds: 2 to 1
Japanese ground losses:
5891 casualties reported
Guns lost 114
Vehicles lost 49
Allied ground losses:
1074 casualties reported
Guns lost 26
Vehicles lost 9
Defeated Allied Units Retreating!
the Australian division and a bgd retreated, there are still 10 other units left, guess they will be set to march to Brisbane. We take horrendous losses. I hat this Australian operation, wouldn´t this damn movement bug have happened, I wouldn´t be here...
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Ground combat at 44,102
Japanese Bombardment attack
Attacking force 22893 troops, 237 guns, 13 vehicles, Assault Value = 1038
Defending force 45190 troops, 183 guns, 0 vehicles, Assault Value = 1099
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Ground combat at 46,29
Japanese Deliberate attack
Attacking force 7411 troops, 85 guns, 2 vehicles, Assault Value = 161
Defending force 1910 troops, 0 guns, 0 vehicles, Assault Value = 51
Japanese max assault: 127 - adjusted assault: 53
Allied max defense: 46 - adjusted defense: 3
Japanese assault odds: 17 to 1
Japanese ground losses:
46 casualties reported
Guns lost 3
Allied ground losses:
14 casualties reported
parts of a Chinese division West of Sian. That´s the only Chinese unit that is still outside of Chungking.