Yes guys, you´re both right, but as said this was mainly a first impression on what can be modelled with SPWAW common tools. I put in particular a focus on modelling the french fort itself, but took no care on using adequate german assault forces to occupy it. You easily can expand this little prototype scenario with more artillery and infantry, just to see what forces are needed to overcome such strong position!
Did you notice how I modelled the forts trenches with its counterscarpe galleries? Or the graphic layers that show that the forts structures are mostly underground and covered with as thick coat of sand/dirt ect?
I´ve not yet overcome the problem that the "casemate" units throw off their occupants (french infantry) when heavily suppressed or shot, but that´s mainly a class problem and the OOB actually need to be changed accordingly. For example the "terrapin" unit I use for the casemates is classed as "assault gun"! In fact it needs to be classed as Armored personel carrier to work correctly!
If you´ve seen odd weapon configurations, then mainly du to the removal of unecessary weapon slot (LMG for example) off of the infantry units. SPWAW replaces them often with odd new weapons. Usually you don´t need to take care of them, I deactivated them in the Editor (click weapon slot-->red).
Again the OOB needs to be tweaked to avoid those minor hassles.
Maybe I tweak the czech or norway OOB a little bit for this.
Do you have any ideas how to model the german ect. trench mortars? You know, the stuff that is also called "Mine launcher" (Mienen Werfer in german).
Fallschirmjäger: The odd french casulaty result is due to the removal of unecessary crew members of the various bunker or casemate units. I edited down from crew size ~20 to ~5-10 and strangely SPWAW counts them as casualties right from the start. If you open the file with Freds WAW Editor you can see at the Battle summary screen that these lost crewmwmbers are already counted as the mentioned casualties. As scenario designer, you probably need to give the side in question an additional VH to zero it out somewhat. For example if french have ~100 pre game casualties then give them an additional VH worth 100 points that the opponent cannot take!
Inaccuracy of rail guns: I also would assume that these guns were already zeroed in on target, so they should be more accurate right from start. A FO might help, but would also raise the Rate of fire unnecessarily. The ROF already is to high for these huge guns! It´s some kind of trade off between historicity and playabilty. But last word is not yet said, if you find a solution that models these monster guns accurately, put it into the discussion here please!
ZeroAntipop: Wow, you put a hell of Artillery fire on the french!
Do you have some experience working with Fred Chlandas Map Editor? I can give you the recipe on building these forts then. In fact, doing the forts as I did is not quite easy to do, although I find the results worth the work put in it.
In fact I tried to model the forts that I have visited in Verdun long time ago (Fort Douaumont, Fort Vaux ect.) and also what I´ve read in the books I own (Allistair Horne, German Werth "Verdun-the battle and myth").
Any other ideas to model these kind of fortifications? Do they work as you would expect them to work within the SPWAW environment?
Ok..here´s somewhat refined version of the first scenario. The germans start in their trench lines and I did some minor tweaks to the fort and the french units. Also expect some light french artillery harassing the advancing germans.
If enough interest is out there, then maybe it turns out to be a full fleshed scenario later,..who knows? With your ideas and suggestion that´s possible for sure!:)
Have fun
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Harry