Repairs to bases?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Nomad
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RE: Repairs to bases?

Post by Nomad »

My biggest problem with not being able to turn off repairs, is there are times I am not going to ever bring aircraft in to fly or ships into port. I would like to be able to not automatically repair them for my opponent. I would be willing to say you can not build fortifications if you have facility damage if that is what it takes. But, if you can repair an airbase and/or port, you should be able to build fortifications. The bombers come over and bomb for a bit and then leave. You then have hours to go out and build your fortifications. Now, maybe they need to allow targeting fortifications in a future patch, version, release, whatever. [8D]
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jwilkerson
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RE: Repairs to bases?

Post by jwilkerson »

Went back and stared at the code some more ... paraphrasing ...


01 - First repair air field damage

02 - Then repair port damage

03 - then apply 1/2 remaining ep to construction.

So if you have enough engineeing points to repair the damage, you will get some construction. If you don't you won't. I have built fort levels while under air attack in my Moses game. They don't build fast - and I had to swap out my engineering units that were getting smashed - but it can happen if you have enough engineers and the attacks are not always heavy enough to absorb all the engineers in repairs you will get construction points applied on those turns.

I will add the request to the patch list - but as I've told the AE team - the kitchen is closed for further enhancements at this point (and it has been) - we need to focus on testing if we will ever get this suquer done.

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Charbroiled
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RE: Repairs to bases?

Post by Charbroiled »

ORIGINAL: jwilkerson

Went back and stared at the code some more ... paraphrasing ...


01 - First repair air field damage

02 - Then repair port damage

03 - then apply 1/2 remaining ep to construction.

So if you have enough engineeing points to repair the damage, you will get some construction. If you don't you won't. I have built fort levels while under air attack in my Moses game. They don't build fast - and I had to swap out my engineering units that were getting smashed - but it can happen if you have enough engineers and the attacks are not always heavy enough to absorb all the engineers in repairs you will get construction points applied on those turns.

I will add the request to the patch list - but as I've told the AE team - the kitchen is closed for further enhancements at this point (and it has been) - we need to focus on testing if we will ever get this suquer done.

From my experience, I think the port/service/airfield damage has to be decreased to 0% on all before 1/2 EP is applied to construction. For instance,

Situation #1: A base is bombed and receives 10 point of damage to the airfield. That same turn, the engineers repair the 10 point taking it to 0 and 1/2 of the remaining EP apply to base construction.

Situation #2: A base is bombed and received 120 points total on port/service/airfield damage. That same turn, the engineers use all of their point to remove 50 points of that damage. Therefore, no EP points are left over, and the construction never happens. On the second turn, the engineers use all of their point to remove another 50 points of that damage. Therefore, no EP points are left over, and the construction never happens. On the third turn, the engineers repair the remaining 20 points, and with EP left over, 1/2 is applied to construction.


I have taken many bases as allies where the port/service/airfield damage was near 100% in all catagories. I might have 150 EP at the base and it might take 4-5 days for the repairs to be complete. I have never seen construction increase until the port/service/airfield damage was completely repaired.

However, I agree with Kull. As long as there is no method to decrease fortifications through bombardment, then there has to be a way to slow it down.

IIRC, AE has limited the size of fortifications that can be built on some atolls/islands. This is good. Currently is is too easy to construct size 9 fortifications. IMO, there should be only 10 or so bases that should reach size 9 fortifications, and that would be the larger bases such as Singapore and PH.

A suggestion might be to limit the fortification size to the current build level of the ports/airfield. For instance, if a base has a size 4 AF and a size 3 port, then the current highest fort level for this base would be 3, which is half of the combined AF/port level. If the combined port/AF level was increased to 8, then the current highest fort level could increase to 4. Adjustments could be made for land locked bases. Anyway, my 2 cents.
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Mark VII
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RE: Repairs to bases?

Post by Mark VII »

Thanks for the info on how that works.

I also would like to turn off repairs while in me being the defender phase of a game.

Hope you guys can look at it during the "patch" phase of AE. Please continue with the testing phase and get AE out!

Keep up the good work.
ORIGINAL: jwilkerson

Went back and stared at the code some more ... paraphrasing ...

01 - First repair air field damage
02 - Then repair port damage
03 - then apply 1/2 remaining ep to construction.

So if you have enough engineeing points to repair the damage, you will get some construction. If you don't you won't. I have built fort levels while under air attack in my Moses game. They don't build fast - and I had to swap out my engineering units that were getting smashed - but it can happen if you have enough engineers and the attacks are not always heavy enough to absorb all the engineers in repairs you will get construction points applied on those turns.

I will add the request to the patch list - but as I've told the AE team - the kitchen is closed for further enhancements at this point (and it has been) - we need to focus on testing if we will ever get this suquer done.
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castor troy
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RE: Repairs to bases?

Post by castor troy »

ORIGINAL: jwilkerson

I thought like you guys until I looked at the code. I think another aspect is that if your base is getting bombed alot the engineers get trashed too. This can dramtically reduce the number of ep you have available and bring construction to an apparent halt.



then the code doesn´t work in this case... no way half of the eng are further building up forts/af/port and the other half is doing repairs. Easy to test that...
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castor troy
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RE: Repairs to bases?

Post by castor troy »

ORIGINAL: jwilkerson

Went back and stared at the code some more ... paraphrasing ...


01 - First repair air field damage

02 - Then repair port damage

03 - then apply 1/2 remaining ep to construction.

So if you have enough engineeing points to repair the damage, you will get some construction. If you don't you won't. I have built fort levels while under air attack in my Moses game. They don't build fast - and I had to swap out my engineering units that were getting smashed - but it can happen if you have enough engineers and the attacks are not always heavy enough to absorb all the engineers in repairs you will get construction points applied on those turns.

I will add the request to the patch list - but as I've told the AE team - the kitchen is closed for further enhancements at this point (and it has been) - we need to focus on testing if we will ever get this suquer done.



ok, if you are able to repair the af AND the port AND still have eng points available then it works (as it does). But it´s not like you the way I have read it in your previous post when I thought half of the eng ALWAYS build while the other one repairs (if something is damaged). Could be my poor English though.
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jwilkerson
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RE: Repairs to bases?

Post by jwilkerson »

No you're right - that's why I summarized the code - it is to be taken literally. We have added this to the patch list. So for the release AE will work just like stock - but later it may work different.

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2ndACR
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RE: Repairs to bases?

Post by 2ndACR »

Very nice to hear that this is possibly being added in.
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