Help apreciated

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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terje439
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Help apreciated

Post by terje439 »

Just curious about a few aspects of the game. What I am uncertain of is;

*will a bank/factory/farm produce more resources the higher level road I have in province?
*what is better, to build 2 banks/farms/factories to level 2 or 1 to level 4?
*what determines how often I get to do upgrades? Are there any buildings that increase research rate?
*is there any way to negotiate a peace without formally surrendering? Sort of back to status quo?

Thanks!
Terje
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jkBluesman
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RE: Help apreciated

Post by jkBluesman »

I am not totally sure, but I would say that road levels (2) will increase the available population in a province and by thus increase the general output there.
Upgrades are related to the level of barracks you have. I do not remember the calculation for that now.
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Matto
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RE: Help apreciated

Post by Matto »

*will a bank/factory/farm produce more resources the higher level road I have in province?

yes

*what is better, to build 2 banks/farms/factories to level 2 or 1 to level 4?

don't know, I usually build max possible level of each in the best city ...

*what determines how often I get to do upgrades? Are there any buildings that increase research rate?

depends on numbers and level of barracks

*is there any way to negotiate a peace without formally surrendering? Sort of back to status quo?

yes, choice cease fire
Excuse my English ... I hope is better then Your Czech ... 8-)
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

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terje439
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RE: Help apreciated

Post by terje439 »

thank you both, kinda like I expected, but I wanted/needed to know [:)]
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terje439
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RE: Help apreciated

Post by terje439 »

I could need another answer from you more experienced guys, what determines who takes control over a territory after the siege is over?

In my recent game, I was at war with England, so was Austria, we were not allied. England had control over Poland.
I started a siege in Warzaw, a couple of turns later the Austrians move forces into Warzaw as well. The Austrian stand aside and let my troops get killed while taking the fort, and when the garrison surrenders, Austria takes control over Warzaw. So, what determines who gains control?

Thanks.
Terje
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RE: Help apreciated

Post by Matto »

Random choice from enemies located in country ... little bit strange, isn't it ?
Excuse my English ... I hope is better then Your Czech ... 8-)
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terje439
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RE: Help apreciated

Post by terje439 »

More than a little. Oh well Austria will pay later!

Another Q then, (I play France btw) in a war with Sweden and England, Preussia suddenly declares war and invades a few provinces. Now my taxes have gone from 1000ish to 200ish, is this because I do not recieve taxes from provinces with enemy forces in them?

Again, Thanks!
Terje
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RE: Help apreciated

Post by Matto »

More about taking control ... it is not so important, because it just during the war ... during surrender terms you can claim allied controlled land ...

Your second Q ... correctly: enemy force in province = no income from taxes, no materials, no development, no new units ...
Excuse my English ... I hope is better then Your Czech ... 8-)
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

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terje439
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RE: Help apreciated

Post by terje439 »

ORIGINAL: Matto

Your second Q ... correctly: enemy force in province = no income from taxes, no materials, no development, no new units ...

Thank you, that also clarifies why my enemies always head straight for Paris.
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RE: Help apreciated

Post by Matto »

It is standard tactic of AI ... and it is good tactics ... capital is the best producer and losing capital means deep fall of national morale
Excuse my English ... I hope is better then Your Czech ... 8-)
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

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terje439
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RE: Help apreciated

Post by terje439 »

ORIGINAL: Matto

It is standard tactic of AI ... and it is good tactics ... capital is the best producer and losing capital means deep fall of national morale

The morale loss I can easily make up, the loss of money informs me that I can no longer afford to keep my divisions [:@]

But I have a few more Qs for you guys:

1: Is it possible to win a war and have more than 6500 points to spend on humiliating things your opponent has to agree to?
2: Some territories are not conquered but striped out instead, do these add to a negative war loss at the side that loses control of that province? England seems not to care at all...
3: Any way for me to disband POW divisions? I do not want to give Austria back 25 divisions that will attack me again soon.
4: Any way to release my men from captivity (POWs)?

Thanks
Terje
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Hard Sarge
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RE: Help apreciated

Post by Hard Sarge »

ORIGINAL: terje439
ORIGINAL: Matto

It is standard tactic of AI ... and it is good tactics ... capital is the best producer and losing capital means deep fall of national morale

The morale loss I can easily make up, the loss of money informs me that I can no longer afford to keep my divisions [:@]

But I have a few more Qs for you guys:

Been a while, but will try

1: Is it possible to win a war and have more than 6500 points to spend on humiliating things your opponent has to agree to?
Yes, thought it was based on numbers of losses you give, so more battles, heavier losses, more provinces taken, the more you can get, there is a upper limit to it
2: Some territories are not conquered but striped out instead, do these add to a negative war loss at the side that loses control of that province? England seems not to care at all...
if i follow, i think you are seeing protectorites and the Nation Owned provinces, you take over a enemy Protectate, you take it outright, you take over a enemy owned province, you control it, but do not own it
3: Any way for me to disband POW divisions? I do not want to give Austria back 25 divisions that will attack me again soon.
some people try to do things to kill them off, but, overall, just let them go back, they are not going to be good troops for a long time to come
4: Any way to release my men from captivity (POWs)?
enter the province they are in, if enemy troops are there, you fight a battle, you win, you free your troops

Thanks
Terje
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terje439
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RE: Help apreciated

Post by terje439 »

Apreciated.

At #4, if there are no enemy troops to fight, do I still free my men in that province?
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RE: Help apreciated

Post by Hard Sarge »

yes, it is easy then :)

the hassle is, if they are moveing and you are moving, you may move in and then they may move out, but if you end the turn together, they should return to you
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terje439
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RE: Help apreciated

Post by terje439 »

hmm, did not work, those pesky swedes will pay for this! But then again maybe my french troopers are not ment to live in the north...
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RE: Help apreciated

Post by Hard Sarge »

it has been a while since I last played the standard CoG verison, I remember there were lots of changes with PoWs, maybe I am remember old rules that are no longer in effect, if that is the case, sorry for misleading you, but that is how I remembered it

(odd, as that was the reason you always rushed to get any Pows out of the front line and into the rear areas ?)
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RE: Help apreciated

Post by Matto »

Hmm, I'm sure it works like Hard Sarge wrote ... just "capture" him back ...
Another way is after peace/surrender ... they will return
Excuse my English ... I hope is better then Your Czech ... 8-)
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

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terje439
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RE: Help apreciated

Post by terje439 »

Yea, it worked in the end, just does not seem to work all the time. Thanks guys!
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terje439
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RE: Help apreciated

Post by terje439 »

Hmm more help needed [:D]

Diplomacy...
I play France in the 1792 scenario, I start at war with Preussia and Austria, and usually win those wars quite easily, and while those wars start out I tend to use my diplomats to coup some minor nations (Piedmont, Switzerland etc). However usually on turn 5-6 I will face a coalition every time, usually Sweden, England and Russia. This is bad since my troops could need some rest from the previous wars, and the coalition will attack from all sides.

I've tried sending my diplomats to charm the other nations, as well as subsidising the other nations with 15-30/turn. No good, they still want to see me dead...
Ok, I know this is quite realistic seing as the other nations did not like to see the French King and Queen beheaded, but still..
Any tips as to how to avoid a coalition war early on?

And is there any way I can surrender and get to negotiate over what I have to cede? After a brief war with Spain in one of my games, I sunk a few of their ships, won a few battles and captured one of their territories. They did not want a cease fire, so I chose surrender, and with no more imput from me, I get to give Spain a territory. This after a war I basically won, but would accept a return to Status Quo...
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RE: Help apreciated

Post by Hard Sarge »

the best way, is to use your treadies, make friends, or make deals

at times agreeing to not go to war with someone for a while will allow them to agree to the same thing, only for a shorter time (I agree, I won't go to war with you for 5 years, and you won't go to war with me for 3 years, then at the end of 3 years, you got a chance for them to break the deal, and your off the hook and can pound on them)

you can also try and get them into other wars, while they are fighting someone else, they may be too busy to try to go to war with you

all kinds of neat tricks you can pull
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