New Units & Graphics

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

phcas
Posts: 67
Joined: Sun Sep 07, 2008 4:29 pm

RE: New Units & Graphics

Post by phcas »

ORIGINAL: dgk196

Man this is great..........[&o]

"Casper", I've tried to send you an email request for your graphics, but it keeps 'bouncing back' as undeliverable........

Is there an alternate address?

Thank you

Hi, you have to try again, it works for other people.

Greetings

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phcas
Posts: 67
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RE: New Units & Graphics

Post by phcas »

ORIGINAL: Dumnorix

Thanks Caspar for the beautiful work.
Your 2 icons are included in my mod JTCS meets PG3D.
Here are an view of Dalis work in the last 2 weeks.
Image

H.Balck

Thanks Micha,

Dali is doing a great job, I am in contact with him now.

If I have made new things, I will mail them to you. Use it if you want or drop it if you don't like it.


Greetings Cas
phcas
Posts: 67
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RE: New Units & Graphics

Post by phcas »

Incomming Sdkfz 9 Famo 18t project......... a few hours later

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Dumnorix
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RE: New Units & Graphics

Post by Dumnorix »

Hallo Caspar
Send me this good stuff.
I will test it and included.....

H.Balck
TAIL GUNNER
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RE: New Units & Graphics

Post by TAIL GUNNER »

Is it possible to add a hexside graphic of barbed wire?

Would you have to overwrite one of the existing hexside graphics?

ChadG
"If you want peace, prepare for war."
phcas
Posts: 67
Joined: Sun Sep 07, 2008 4:29 pm

RE: New Units & Graphics

Post by phcas »

ORIGINAL: Dumnorix

Hallo Caspar
Send me this good stuff.
I will test it and included.....

H.Balck

I will send it to you tomorrow, there will be more of it................

Greetings Cas

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phcas
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RE: New Units & Graphics

Post by phcas »

DGK196

Whats your E-mail adress? I will try to reach you.

Greetings Caspar
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Dumnorix
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RE: New Units & Graphics

Post by Dumnorix »

Hallo Caspar
take a look at this new units for an new mod with 1 Hex = 100m, called JTCS Realism.

German:
Image
Image
Image
Image

US:
Image

Commonwealth:
Image
Image
Image

Col.French:
Image

etc....more on this side:
http://forums.civfanatics.com/showthread.php?t=223674
H.Balck


phcas
Posts: 67
Joined: Sun Sep 07, 2008 4:29 pm

RE: New Units & Graphics

Post by phcas »

ORIGINAL: Juggalo

Is it possible to add a hexside graphic of barbed wire?

Would you have to overwrite one of the existing hexside graphics?

ChadG

You need barbed wire? Oké.

Yes you have to overwrite one of the existing hexside graphics.

Greetings Caspar

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Dumnorix
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RE: New Units & Graphics

Post by Dumnorix »

Hallo Caspar
To big for JTCS meets PG3D and only to small colours without shadows !

H.Balck
phcas
Posts: 67
Joined: Sun Sep 07, 2008 4:29 pm

RE: New Units & Graphics

Post by phcas »

ORIGINAL: Dumnorix

Hallo Caspar
take a look at this new units:

German:
Image
Image
Image
Image

US:
Image

Commonwealth:
Image
Image
Image

Col.French:
Image

etc....
H.Balck



Wow Great,

But those moving images are .GIF files. Can we use someting like that in the game?

I remember you had some things with ship animations in the past to.

Greetings Caspar

P.s. Do you like the Anh.116 ?
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Dumnorix
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RE: New Units & Graphics

Post by Dumnorix »

Hallo Caspar
We need more slots for running animations one slot for every unit. Also we go to full animation sets for every unit (Attack / Death / Running / Default / Victory -animations)
You can download this flcs and and download also free jasc animation programm and you can use the graphics !
http://www.pchome.de/download/jasc-animation-shop-3_3844.html

Take a look at my ancient test phase: (In this civ forum I am Yang Liu)
http://forums.civfanatics.com/showthread.php?t=290215&page=3

Jason an Co can we make those things ?
The terraingraphic is in an testphase...

H.Balck
phcas
Posts: 67
Joined: Sun Sep 07, 2008 4:29 pm

RE: New Units & Graphics

Post by phcas »

ORIGINAL: Dumnorix

Hallo Caspar
take a look at this new units for an new mod with 1 Hex = 100m, called JTCS Realism.

etc....more on this side:
http://forums.civfanatics.com/showthread.php?t=223674
H.Balck





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Dumnorix
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RE: New Units & Graphics

Post by Dumnorix »

Here are an view of this projekt with first german units on new terrainstyle.
100m = 1 Hex / with the same OOB like original JTCS (platoon level) with new weapon.pdx
More realistic battlefields with all historian bunkers, paths etc.
Image
H.Balck

dgk196
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Joined: Tue Mar 21, 2006 2:30 am

RE: New Units & Graphics

Post by dgk196 »

Sent you a pm with my address, thanks.

Dennis [:)]
phcas
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RE: New Units & Graphics

Post by phcas »

A little update

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phcas
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RE: New Units & Graphics

Post by phcas »

The Sdkfz 9 18t Famo project is finished

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GavinP
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RE: New Units & Graphics

Post by GavinP »


phcas ....

Great graphics, but was wondering how to replace hexside large wall in CS with hexside barbed wire?

Figure as large wall needs engineers to breach it would be the best part to change with barbed wire.

Is there a way to do this .. and - here's the crunch - could you, or some one else please explain how to replace large wall with hexside barbed wire fences .....

Cheers

GavinP
phcas
Posts: 67
Joined: Sun Sep 07, 2008 4:29 pm

RE: New Units & Graphics

Post by phcas »

ORIGINAL: GavinP


phcas ....

Great graphics, but was wondering how to replace hexside large wall in CS with hexside barbed wire?

Figure as large wall needs engineers to breach it would be the best part to change with barbed wire.

Is there a way to do this .. and - here's the crunch - could you, or some one else please explain how to replace large wall with hexside barbed wire fences .....

Cheers

GavinP

Hello,

You will find the Large wall graphic in the game in the files BLOCKED.BMP and BARRENBLOCKED.BMP. You have to replace that graphic. For the game it stays a Large wall in gameplay

Greetings Cas
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RE: New Units & Graphics

Post by TAIL GUNNER »

ORIGINAL: GavinP


phcas ....

Great graphics, but was wondering how to replace hexside large wall in CS with hexside barbed wire?

Figure as large wall needs engineers to breach it would be the best part to change with barbed wire.

Is there a way to do this .. and - here's the crunch - could you, or some one else please explain how to replace large wall with hexside barbed wire fences .....

Cheers

GavinP


Problem with this is that only Engineers could blow a hole through it, and it will also block LOS....

I was thinking maybe replacing the escarpment terrain?
It blocks wheeled vehicles and costs 65 APs for infantry to enter....only problem is that it's not destructable.

I don't think this could be modded in properly....needs some .exe tweaking.
"If you want peace, prepare for war."
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