Mod for random maps
Moderator: Vic
Ask for help
128 units fully defined.....I would like to see if someone could help me with new symbols for units:
-Zeppelin
-Coastal Artillery
-Rocket Artillery
-Jet Fighter
-Jet Bomber
-Torpedo Bomber
-Flying boats
-Zeppelin
-Coastal Artillery
-Rocket Artillery
-Jet Fighter
-Jet Bomber
-Torpedo Bomber
-Flying boats
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Ask for help
What and how many era's or generations of these units need symbols ?
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: Ask for help
ORIGINAL: Jeffrey H.
What and how many era's or generations of these units need symbols ?
Only one symbol for each of these units. Could use WWII like symbols for tropedo bombers, flying boaats and rocket artillery. Jet planes are generic (something with swepr wings, maybe). Coastal artillery would be simply an emplacement with a gun.
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Ask for help
Only 7 ? Ok. I'll give them a shot.
What sort of file type/size requirements is there ?
What sort of file type/size requirements is there ?
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: Ask for help
They should have the same size of standard AT symbols (38x38). They are usually made in *.png format
RE: Ask for help
-The mod is being playtested human vs human. It seems up to now that the mod favors strongly the defender in the first stages (up to WWI). Taking cities results in massive losses for the attacker, even if the city is surrounded. Pre assault bombardment seems more effective to destroy the city than to inflict causalties in the defenders. I´m considering an increase in the bonus for concentric attacks. Naval combat seems ok up to now. Let us know how the introduction of tanks and aircraft will change gameplay.
RE: Ask for help
The 131th unit created is the Bomber IX (Mosquito, Pe-2 and A-26).
Good news, artillery is working well in preparing attacks against cities. No medieva warfare, fortunately....
Good news, artillery is working well in preparing attacks against cities. No medieva warfare, fortunately....
RE: Ask for help
Version 0.15 uploaded. Now with lots of WWII units. Enjoy your T-34´s, KV-I´s and even Tigers....
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Ask for help
ORIGINAL: Bombur
They should have the same size of standard AT symbols (38x38). They are usually made in *.png format
Ah, you're talking about the unit counter symbols, correct ?
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: Ask for help
Ah, you're talking about the unit counter symbols, correct ?
-Yes....it isn´t nice to have my Zeppelins with bomber icons....
RE: Ask for help
v01.7 Ready for download. It features improved graphics (for H8K2, U-Boat VII and Aichi B7A). The number of units increased to 148. Some bugs were fixed (most ship speed and aircraft range). Enjoy your new long range torpedo bombers....
RE: Beta version released
I'm checking out your excellent mod (ver .17) and just started a large random map with no roads. I created two (10) engineer units and for some reason the game is telling me these units cannot build roads. Has this mod changed some of the functions of the engineers or am I just missing something? Who do I use to build roads? Thanks in advance
RE: Beta version released
ORIGINAL: bssybeep
I'm checking out your excellent mod (ver .17) and just started a large random map with no roads. I created two (10) engineer units and for some reason the game is telling me these units cannot build roads. Has this mod changed some of the functions of the engineers or am I just missing something? Who do I use to build roads? Thanks in advance
As near as I can tell, Engineers can only store 1 turn of EP, and they only generate 1 EP per man per turn. That means you need between 20 to 40 Engineers in a single formation to get roads built at a decent pace.
I hope that Engineer II will be available with sufficient technology, but I can see why this mod might want to discourage rampant roadbuilding.
"People are easily amused by quotes." - Some guy with a cool-sounding name
RE: Beta version released
Thxs for the reply. You are correct, I built an engineering unit of (20) engineers and the option to build roads was available.
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Ask for help
ORIGINAL: Bombur
Ah, you're talking about the unit counter symbols, correct ?
-Yes....it isn´t nice to have my Zeppelins with bomber icons....
Speaking of Zeppelin unit symbols, take a look at this one and tell me what you think.
- Attachments
-
- ZeppelinSymbol.zip
- (528 Bytes) Downloaded 15 times
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: Ask for help
-First of all, thank you a lot. The graphic itself is great, but it creates a white background, overwriting the unit color. I don´t know what when wrong....


- Attachments
-
- Zeppelin2.jpg (141.99 KiB) Viewed 163 times
- Barthheart
- Posts: 3080
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: Ask for help
It did that because he didn't make the background transparent. You need to use something like PaintShop to move your graphics to a separate layer from the background then delete the background.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: Beta version released
I hope that Engineer II will be available with sufficient technology, but I can see why this mod might want to discourage rampant roadbuilding.
-Engineer II will be more efficient to build things and also to perform combat tasks (althought I´m considering to create a separate combat engineer SF).
-Btw, I didn´t change to number of EP´s a Eng. unit can stock. It´s still five.
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Ask for help
Uh oh. We may have a problem them since I don't have any good programs, just MS paint and MS photoeditor.
I imported the png of a CV into MS paint and fiddled with a grid of pixels to get it to look like it does now. We ight be able to adjust a few seetings in MS paint to get it closer.
Hrmmm.....
I imported the png of a CV into MS paint and fiddled with a grid of pixels to get it to look like it does now. We ight be able to adjust a few seetings in MS paint to get it closer.
Hrmmm.....
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Ask for help
ORIGINAL: Bombur
-First of all, thank you a lot. The graphic itself is great, but it creates a white background, overwriting the unit color. I don´t know what when wrong....
![]()
Well, I opened the file again and unchecked an option called "draw opaque" that somehow might make things transparent in the way Barthheart describes. Same file name, new file:
- Attachments
-
- ZeppelinSymbol.zip
- (528 Bytes) Downloaded 7 times
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson



