Leaders in AE

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
msieving1
Posts: 528
Joined: Fri Mar 23, 2007 2:24 am
Location: Missouri

RE: Leaders in AE

Post by msieving1 »

ORIGINAL: Hornblower

For instance who is Adm. Towers?

John Henry Towers
Chief of Bureau of Aeronautics June 1939 - October 1942
Commander Air Force, Pacific Fleet October 1942 - February 1944
Deputy Commander in Chief, Pacific Ocean Area and Pacific Fleet February 1944 - July 1945
Commander Task Force 38, August 1945

http://www.freedomdocuments.com/Towers.html
"As Chief of the bureau of Aeronautics he organized the Navy's mass production program for all types of planes, increasing the total naval aircraft from 2,000 to more than 39,000 during is tenure of office. He was responsible for the pilot training program, which began with rigorous athletic conditioning and admitted no compromise with quality even in urgent wartime expansion. He pushed forward a program for training a large corps of reserve specialists to provide capable ground officers without taking time for flight training. In the training program, started during his administration, total personnel assigned to Naval Aviation reached approximately three quarters of a million."

On October 6, 1942, he became Commander Air Force, U. S. Pacific Fleet, with the rank of Vice Admiral. In that command he supervised the development, organization, training and supply of the growing carrier fleet as well as land-based Naval and Marine aviation. Later, as Deputy Commander in Chief, U. S. Pacific Fleet and Pacific Ocean Areas, this jurisdiction extended to the whole fleet, as well as to Army commands. In this later assignment, his functions were largely logistical and administrative, but he shared in the development of the strategy of the Pacific campaign. He particularly helped to build up the tactics by which air and sea defenses were neutralized in a million square miles of invasion areas even while new landings were taking place. The carrier thus took the offensive role visualized in early Tower's theory, destroying the enemy attack at its source.

He was awarded the Distinguished Service Medal "For exceptionally meritorious service to the Government of the United States....from February 1944 to July 1945. An able administrator, (he) demonstrated outstanding professional ability, sound judgment and an unusual knowledge of the complex details of military and naval operations in the discharge of his heavy responsibility for the provision of personnel, equipment, supplies, shipping and the general logistic support of the combatant units in all services during the fiercely fought campaigns resulting in the capture and development of bases in the Marshalls, Marianas, Carolines, Iwo Jima and Okinawa, and the Pacific Fleet operations which decisively supported the recapture of the Philippines...."


-- Mark Sieving
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Leaders in AE

Post by Ron Saueracker »

ORIGINAL: spence

Frankly, I think that leaders' capabilities should be hidden from the players entirely. And the names should be randomized (as far as abilities are concerned) every time you start a game. A lot of so called experts in this and that have failed miserably when put to the test. Part of the game should be finding the good ones.

Exactly! I've been an advocate of this approach since before my first Canadian Club and Coke...a long time for sure.[:D]

What we also need is an assignment column to show if a leader is already in a command billet or free to assign and a delay for flag rank command transfers...currently Tanaka etc uses Star Trek tech travelling between TF commands.

Be cool if if all flag ranks were actually small HQ units, were moved like units and could be loaded onto warships much like AGCs (warships have an HQ load capacity). And be cool too if leaders could be killed with tower hits. Oh...now I'm approaching the realm of crew factors I think.[8D]
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Leaders in AE

Post by Ron Saueracker »

ORIGINAL: Terminus

ORIGINAL: joey

Would it be possible to add a little code allowing players to manually promote a certain number of leaders every year? It might be easier to do that than create an automatic promotion system.

Probably no. As we say on the team, "the kitchen is closed for new features", and it has been for some time.

The best way to do this is to incorporate a new formation level which incorporates TFs as components, much like a Task Force incorporates ships. So, Task Groups would be like individual TFs are now, and a Task Force would be a formation of Task Forces.

Ie

TF 38

composed of TG 38.1, 38.2, 38.3 etc.

This way individual TFs could be better and more intricately managed.

I've tried to get this puppy to fly over the years but apparently too hard to implement.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
Admiral Scott
Posts: 707
Joined: Mon Jan 08, 2001 10:00 am
Location: Syracuse, NY USA

RE: Leaders in AE

Post by Admiral Scott »

Maybe a game option switch that we could toggle historic leader ability on and off?
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Leaders in AE

Post by Shark7 »

ORIGINAL: Charbroiled

ORIGINAL: Cmdrcain
ORIGINAL: Terminus

This is what the TF Leader Selection screen looks like in AE. The others look broadly similar, and all the columns can be selected for sorting:

Image



Disapointing

What I have found hard in WITP is going through many names, clicking on each to find which are Carrier or surface or Bomber or Fighter
commanders..

I feel that the leaders should be sorted or divided so one can choose to view only those able command carriers or surface or Bomber or Fighter or patrol or... and Within that further sort for other things.

So it still will have one needing to click on each name to find say someone for the Carrier groups...

Sure some names are easy to know if read enough WWII history but theres some lesser known names and theres so many pilots... its cumbersome in the WITP to find leaders... checking every name..


I may be wrong about this, but I was always under the impression that the "best qualified as" was based on the leaders aggression stat. if that is the case, the this format should work fine. Just sort by aggression and all of your carrier/sf and fighter leaders should be on top.

The agressive leader is often the least qualified. If you take a very agressive officer like Raizo Tanaka, he can be very effective, but he can also get into a situation that is very disadvantageous as he pushes his luck. Now in Tanaka's case, he was also an excellent naval commander so he is a good choice. But take a less skilled naval officer and that agression might just get your TF sunk outright.

Agression is good if you need to push an attack, but a more cautious officer may be the best bet in some cases. I base my officer selections more off of their skill in the area of command than agression or admin skills.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Leaders in AE

Post by Don Bowen »

ORIGINAL: Ron Saueracker

... Canadian Club and Coke...

Whisky mixed with soft drinks. barf!



User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: Leaders in AE

Post by Grotius »

Maybe a game option switch that we could toggle historic leader ability on and off?
This is a common feature in Civil War games, including Grigsby's War Between the States. But if it's not already in AE, I imagine we won't see it at release -- I'm sure it would be a non-trivial code change. :)
Image
User avatar
wworld7
Posts: 1726
Joined: Tue Feb 25, 2003 2:57 am
Location: The Nutmeg State

RE: Leaders in AE

Post by wworld7 »

ORIGINAL: Don Bowen
ORIGINAL: Ron Saueracker

... Canadian Club and Coke...

Whisky mixed with soft drinks. barf!

Now a little V.O. and 7-UP is good for the soul, especially on those cold winter nights.

I will admit at times the only really important thing is the V.O., which is fine all alone[:D]
Flipper
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Leaders in AE

Post by Nomad »

More than anything, I would like a detailed list of what the different ratings do. There are still questions after the list posted a long time ago. does a higher naval rating mean an air leader is better at leading a patrol unit? etc.
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Leaders in AE

Post by Nomad »

ORIGINAL: flipperwasirish

ORIGINAL: Don Bowen
ORIGINAL: Ron Saueracker

... Canadian Club and Coke...

Whisky mixed with soft drinks. barf!

Now a little V.O. and 7-UP is good for the soul, especially on those cold winter nights.

I will admit at times the only really important thing is the V.O., which is fine all alone[:D]

Well, for me some Wild Turkey with a coke chaser goes well, but mixed? Yuck!
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Leaders in AE

Post by Ron Saueracker »

CC (Rye whiskey) and coke..also known as loudmouth soup!
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Leaders in AE

Post by Don Bowen »


Scotch whisky should never be mixed with anything - including other scotch whiskies.




User avatar
Admiral Scott
Posts: 707
Joined: Mon Jan 08, 2001 10:00 am
Location: Syracuse, NY USA

RE: Leaders in AE

Post by Admiral Scott »

I also think any option to change historical leader ratings should be limited to a slight randomness.
I wouldnt like Nimitz to have drastically reduced ratings.
User avatar
Sardaukar
Posts: 12757
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Leaders in AE

Post by Sardaukar »

My idea with leader ratings is to have most of them hidden at start. For example, you have admiral who has not seen combat. You see couple of stats, like admin etc. (his superiors (YOU) would have inkling of his admin skills during peacetime). Maybe description like Best suited as surface TF commander/naval base commander/what ever too. After couple of operations as TF leader, his Naval, Inspirarion, Leadership, etc. values would slowly come out.


"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Leaders in AE

Post by bradfordkay »

ORIGINAL: flipperwasirish

ORIGINAL: Don Bowen
ORIGINAL: Ron Saueracker

... Canadian Club and Coke...

Whisky mixed with soft drinks. barf!

Now a little V.O. and 7-UP is good for the soul, especially on those cold winter nights.

I will admit at times the only really important thing is the V.O., which is fine all alone[:D]

My favorite winter drink is Hot Cider and Rum, with a pat of butter stirred by a cinnamon stick (Appalachian style Hot Buttered Rum). Makes me warm just thinking about it...
fair winds,
Brad
User avatar
Cmdrcain
Posts: 1161
Joined: Mon Aug 21, 2000 8:00 am
Location: Rebuilding FLA, Busy Repairing!
Contact:

RE: Leaders in AE

Post by Cmdrcain »

ORIGINAL: Norm3


I always seem to find that the ship with the highest durability is taken as the flag ship. In the case where there are several of the same durability it seems to be that the last one added to the task force is choosen for that honor.

Was just hopping that the editor would retain that ability mentioned above. Sorry for any confusion, but thanks for all the fish![:D]


WITP took a back seat to the Original Pacific War Dos game, if i recall right, in that one could assign what ship was the Flagship.

It would be nice if it could be in AE modified so one had ability to change what ship was Flag, in Pac War, you could switch flag from a damaged ship
reducing risk of losing a top commander... like in Reality the changing 'flag"
that occured.

But WITP took that away.

Noise? What Noise? It's sooooo quiet and Peaceful!
Image
Battlestar Pegasus
Post Reply

Return to “War in the Pacific: Admiral's Edition”