Still, my Panthers are ruling the battlefield, I just need more of them

ORIGINAL: AT_Salky
Haha, i missspelled my name, how cool... [:D]
Well, anyway, there is nothing wrong with turret armoure, Schreck dont change it. Its the Shermans 75mm that the bugger in this one.
Yep than for looking into things.
(darn i would lobve a H2H game)
Thanx again.
ORIGINAL: Neil N
Yes, not sure what went wrong with the calculators when armor and penetration was being calculated, but rest assured that tank armor values and weapon penetration values are being corrected for the next patch
ORIGINAL: CaptRio
ORIGINAL: Neil N
Yes, not sure what went wrong with the calculators when armor and penetration was being calculated, but rest assured that tank armor values and weapon penetration values are being corrected for the next patch
That's very nice to know...
But im playing the 25 days GC as germans, do you guys already know when we should be getting that patch? Cause with such error Im considering to wait for its release before getting back to my campaign.
ORIGINAL: CaptRio
ORIGINAL: Neil N
Yes, not sure what went wrong with the calculators when armor and penetration was being calculated, but rest assured that tank armor values and weapon penetration values are being corrected for the next patch
That's very nice to know...
But im playing the 25 days GC as germans, do you guys already know when we should be getting that patch? Cause with such error Im considering to wait for its release before getting back to my campaign.
The Panther hull has (correctly pointed out by Schrecky) 3 different thickness of armoure depending on what relative hight the duell take place from, the thickness set for Panther front hull in WaR is : 291mm, 184mm, 135mm, that means that a slight or rather mimimal (-) chance to penetrate the hull. The panthers turret is the weak point, its front armourer is: 122mm, 113mm, 110mm, the chance of hit the turret compared to the hull is 30% (29.68%) so, basically every 3 rd shot the Sherman has the a good chance to kill or damage the panther (in WaR). In reality that chance would be close to null.
ORIGINAL: AT_Salky
Well, anyway, there is nothing wrong with turret armoure, Schreck dont change it. Its the Shermans 75mm that the bugger in this one.
ORIGINAL: AT_Salky
Yep than for looking into things.
(darn i would lobve a H2H game)
Thanx again.
ORIGINAL: sargexmy
nice video
did you notice those panthers got their guns damaged so quickly?
Same thing happened to me when my panthers were attacking;
This 57mm AT gun damaged the gun for the first panther in the second shot
I tried to get another panther to get the gun, but it missed. Then 57mm fired and damaged that panther's gun! [:@]
(these panthers were facing the 57mm AT gun frontally)
I had to get a third panther to kill the at gun from the flank.
but yeah wonder if panthers in real life got their guns damaged so quickly?! [&:]
Its all tanks, dood, not just the Panthers. Ive seen it happen on the first shot many times. Shermans, Panzer IV's, etc.... Sometimes it makes the Vehcicle Shootout a real drag...
ORIGINAL: Tejszd
Its all tanks, dood, not just the Panthers. Ive seen it happen on the first shot many times. Shermans, Panzer IV's, etc.... Sometimes it makes the Vehcicle Shootout a real drag...
What percentage of shots should hit the turret? For panthers it is set at 30%, for the other tanks it varies. I would assume that the value is a guess based on the size of the tank / turret.
One positive thing about turret hits, is that your tank isn't dead. You can still drive it and use the MG's thus you have a chance of saving that experienced crew for another day.