MWiF Map Review - Pacific Islands

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Froonp
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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

ORIGINAL: fiveof6

I realize I am extraordinarily late to the game, but here's what I know about Pago Pago.

Getting from the north side to the south would have been virtually impossible due to the spine of a mountain range that runs the length of the island from east to west. While the Tutuila (the name of the island that has Pago Pago) is 100% covered with foliage, the steepness of the mountain range is what would hamper operations the most.

In 1941, Pago Pago was administered by the US Navy as an American Territory. The eastern part of the Samoan Island chain was(is still) known as American Samoa. The islands that the British (New Zealanders) gained from Germany by the conclusion of WWI at the west end of the island chain was known as Western Samoa and in 1995 became "Independent State of Samoa."

Pago Pago is correctly depicted as mountain terrain, but the area should be called "American Samoa"

Kevin
I agree to the names change. I double checked on my 40s maps.
I'll do them.

Plus, now that you put the searchlight over the Samoa, I also found other changes /additions to do there :
• Add Tutuila as a name for the Pago Pago Island (size 8) (fiveof6).
• Add Upolu as a name for the Apia Island (size 8) (Froonp).
• Replace Samoa island name to Savai’i (Froonp).
• Replace Eastern Samoa name to American Samoa (Standard Map CGA.CSV) (fiveof6).
• Replace Western Samoa name to Samoa Islands (Standard Map CGA.CSV) (Froonp).
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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

ORIGINAL: Froonp
ORIGINAL: fiveof6

I realize I am extraordinarily late to the game, but here's what I know about Pago Pago.

Getting from the north side to the south would have been virtually impossible due to the spine of a mountain range that runs the length of the island from east to west. While the Tutuila (the name of the island that has Pago Pago) is 100% covered with foliage, the steepness of the mountain range is what would hamper operations the most.

In 1941, Pago Pago was administered by the US Navy as an American Territory. The eastern part of the Samoan Island chain was(is still) known as American Samoa. The islands that the British (New Zealanders) gained from Germany by the conclusion of WWI at the west end of the island chain was known as Western Samoa and in 1995 became "Independent State of Samoa."

Pago Pago is correctly depicted as mountain terrain, but the area should be called "American Samoa"

Kevin
I agree to the names change. I double checked on my 40s maps.
I'll do them.

Plus, now that you put the searchlight over the Samoa, I also found other changes /additions to do there :
• Add Tutuila as a name for the Pago Pago Island (size 8) (fiveof6).
• Add Upolu as a name for the Apia Island (size 8) (Froonp).
• Replace Samoa island name to Savai’i (Froonp).
• Replace Eastern Samoa name to American Samoa (Standard Map CGA.CSV) (fiveof6).
• Replace Western Samoa name to Samoa Islands (Standard Map CGA.CSV) (Froonp).
You know what ?
All 3 first in this list are already done. I had already did them some time ago indeed.

There still are the 2 territories names to be changed.
- Eastern Samoa name changed to American Samoa (Standard Map CGA.CSV) (fiveof6).
- Western Samoa name changed to Samoa Islands (Standard Map CGA.CSV) (Froonp).

Steve, changing them will invalidate saved games won't it ? I'd better wait until 15 January, or 15 February to do them ?
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RE: MWiF Map Review - Pacific Islands

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: Froonp
ORIGINAL: fiveof6

I realize I am extraordinarily late to the game, but here's what I know about Pago Pago.

Getting from the north side to the south would have been virtually impossible due to the spine of a mountain range that runs the length of the island from east to west. While the Tutuila (the name of the island that has Pago Pago) is 100% covered with foliage, the steepness of the mountain range is what would hamper operations the most.

In 1941, Pago Pago was administered by the US Navy as an American Territory. The eastern part of the Samoan Island chain was(is still) known as American Samoa. The islands that the British (New Zealanders) gained from Germany by the conclusion of WWI at the west end of the island chain was known as Western Samoa and in 1995 became "Independent State of Samoa."

Pago Pago is correctly depicted as mountain terrain, but the area should be called "American Samoa"

Kevin
I agree to the names change. I double checked on my 40s maps.
I'll do them.

Plus, now that you put the searchlight over the Samoa, I also found other changes /additions to do there :
• Add Tutuila as a name for the Pago Pago Island (size 8) (fiveof6).
• Add Upolu as a name for the Apia Island (size 8) (Froonp).
• Replace Samoa island name to Savai’i (Froonp).
• Replace Eastern Samoa name to American Samoa (Standard Map CGA.CSV) (fiveof6).
• Replace Western Samoa name to Samoa Islands (Standard Map CGA.CSV) (Froonp).
You know what ?
All 3 first in this list are already done. I had already did them some time ago indeed.

There still are the 2 territories names to be changed.
- Eastern Samoa name changed to American Samoa (Standard Map CGA.CSV) (fiveof6).
- Western Samoa name changed to Samoa Islands (Standard Map CGA.CSV) (Froonp).

Steve, changing them will invalidate saved games won't it ? I'd better wait until 15 January, or 15 February to do them ?
I am not sure. Try changing one of them and see if it has any effect on restoring saved games.
Steve

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RE: MWiF Map Review - Pacific Islands

Post by Zorachus99 »

ORIGINAL: Shannon V. OKeets

Yes, Fire in the East has more detail, but it was a bear to set up. And the stacking density required steady hands holding the tweezers (I still own 4 sets of medical tweezers).

Here is how MWIF shows production - it is one of several 'pools' of units. Note that '1st' and '2nd' indicate whether the unit is in it first or second trip around the the production 'spiral'.

Image

I would very much like to pick at this picture. [:'(]

1) The allies and axis should be separated somehow, at least by side. The current order is US, Japan, Germany, Italy, CW? Furthermore, the columns of units should be only of a single MP. It could be extremely distracting to look at three different MP's on the same column.

2) Many of us are used to seeing everything on the spiral at the same time. Can we have a 'current major power' production display that shows what is in all six of the turns, sorted? A rectangle is fine. When assesing production it is very helpful to view what is on the spiral for the MP that you are working on.
Low priority since it's a feature request ;)

Ideas ideas... [:-]

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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RE: MWiF Map Review - Pacific Islands

Post by Shannon V. OKeets »

ORIGINAL: Zorachus99

ORIGINAL: Shannon V. OKeets

Yes, Fire in the East has more detail, but it was a bear to set up. And the stacking density required steady hands holding the tweezers (I still own 4 sets of medical tweezers).

Here is how MWIF shows production - it is one of several 'pools' of units. Note that '1st' and '2nd' indicate whether the unit is in it first or second trip around the the production 'spiral'.

Image

I would very much like to pick at this picture. [:'(]

1) The allies and axis should be separated somehow, at least by side. The current order is US, Japan, Germany, Italy, CW? Furthermore, the columns of units should be only of a single MP. It could be extremely distracting to look at three different MP's on the same column.

2) Many of us are used to seeing everything on the spiral at the same time. Can we have a 'current major power' production display that shows what is in all six of the turns, sorted? A rectangle is fine. When assesing production it is very helpful to view what is on the spiral for the MP that you are working on.
Low priority since it's a feature request ;)

Ideas ideas... [:-]

The filter lets you restrict what is shown by roughly 200 different slices. In this case the obvious ones would be by major power and unit type.

You would then have to click on each bimonth to see them all - but only one bimonth at a time. The update is virtually instantaneous.

So if you set the filter (which you can save for future use), it would be only a moment's work to click through all 6 bimonths to see all the air units and pilots coming in for the CW (for example).
Steve

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RE: MWiF Map Review - Pacific Islands

Post by Zorachus99 »

Oh.  Cool!
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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RE: MWiF Map Review - Pacific Islands

Post by fiveof6 »

'There still are the 2 territories names to be changed.
- Eastern Samoa name changed to American Samoa (Standard Map CGA.CSV) (fiveof6).
- Western Samoa name changed to Samoa Islands (Standard Map CGA.CSV) (Froonp)."


The entire Island Chain would be the Samoa Islands.
Savai'i and Upolu were known as Western Samoa.
Tutuila Manua Tau were/are known as American Samoa

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RE: MWiF Map Review - Pacific Islands

Post by Vypuero »

I have a question about Papeete and Bora Bora - according to what I see, it is Bora Bora that became the large US Military base, NOT Papeete - so why is the naval base located on the wrong island?
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RE: MWiF Map Review - Pacific Islands

Post by Shannon V. OKeets »

ORIGINAL: Vypuero

I have a question about Papeete and Bora Bora - according to what I see, it is Bora Bora that became the large US Military base, NOT Papeete - so why is the naval base located on the wrong island?
This decision was made by Australian Design Group for the board game. My task is to convert it over to the computer. In a few rare instances we have made changes to the map. In this case the change you suggest might affect game play significantly.

But actually, I have no idea why they made the decision they did.

Here's a current screen shot of that area.
===

Image
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Steve

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RE: MWiF Map Review - Pacific Islands

Post by Vypuero »

Yes I see - I was curious if I was missing something historic though if anyone knows.
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RE: MWiF Map Review - Pacific Islands

Post by paulderynck »

Most games those islands go Vichy and sit in peaceful solitude until Vichy ceases to exist. Would have been a great place to be a French marine during WWII. [:)]
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RE: MWiF Map Review - Pacific Islands

Post by micheljq »

This naval base could become important in the case USA lose Honolulu to the japanese, a rare occurrence indeed.
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RE: MWiF Map Review - Pacific Islands

Post by Kham »

Looking at the map with Truk

Geographical accuracy is a good thing I suppose. But you have to consider if those small islands really could support a WIF counter worth of aircraft.

I guess it is really, really late for changes like that, but those Islands that are too small for that ought to be removed IMO.
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RE: MWiF Map Review - Pacific Islands

Post by Anendrue »

ORIGINAL: Kham

Looking at the map with Truk

Geographical accuracy is a good thing I suppose. But you have to consider if those small islands really could support a WIF counter worth of aircraft.

I guess it is really, really late for changes like that, but those Islands that are too small for that ought to be removed IMO.
One of the things I like about WiF and MWiF is that you can not possibly cover everything on the map. Because of that you will have to strategically place your aircraft according to their tactical abilities to accomplish specific missions. So the extra islands on the map usually become more of an aesthetic issue and do not change game play.
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RE: MWiF Map Review - Pacific Islands

Post by brian brian »

WiF makes cheap land-based air sooo dominant at sea ... and then reinforces this by handing out bases for land-based air like candy, and MWiF will magnify this.
There are so many islands for the defending side at the time to defend, it is better to just counterattack the ones the offensive side starts to base planes on, if you can. Once the other side has the right island, an HQ and an engineer, the long range A6M2 or P-38s or F4U's or F6F's make huge sea zones into a no-go zone for your precious CVs.

Another problem is the pure modeling of plane technical specs, and not the relationship between oil supplies and pilot training. Japan had some great planes to the end of the war, in my non-expert opinion, and the WiF counters reflect that some. Fortunately for the good guys, their combat pilots no longer had equivalent flying hours to the American pilots, but that's a topic for some future edition of the game, something the existence of MWiF can only help bring about.
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RE: MWiF Map Review - Pacific Islands

Post by micheljq »

ORIGINAL: brian brian

WiF makes cheap land-based air sooo dominant at sea ... and then reinforces this by handing out bases for land-based air like candy, and MWiF will magnify this.
There are so many islands for the defending side at the time to defend, it is better to just counterattack the ones the offensive side starts to base planes on, if you can. Once the other side has the right island, an HQ and an engineer, the long range A6M2 or P-38s or F4U's or F6F's make huge sea zones into a no-go zone for your precious CVs.

The way I see it for this case, then you must have your own land based support aircraft if you want your fleet, even your CVs, penetrating such a defended sea zone.
I have seen an american player get blasted when going with his fleet without proper support in such a defended sea zone.

In a sea battle the american was unfortunate he lost 4 carriers and the japanese had one carrier damaged and a couple of NAVs shut down.
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
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