Water Levels

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Mraah
Posts: 1085
Joined: Wed Feb 20, 2008 6:11 am

Water Levels

Post by Mraah »

Stridor,

Unfortunately I haven't had an opportunity to run your latest MM (yet) but I looked at some water textures and I didn't want to clutter your MM thread with my screenshots. Also, I don't know if you have this in version 9y.

In the SS below I flooded my Hill 621 map ... I used two water levels to give that effect of a shallow part at the edge of the water.

I had ideas that the top level could be a "particle" effect ... like the smoke ... whereas it animates a transparent flowing of the water (but I don't know how bad of an FPS hit the huge particle would do). The second layer would be about .5 - 1 below the top ... same or different texture (static).

Any ideas?

Rob



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Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: Water Levels

Post by Stridor »

Rob,

We certainly need better water textures. Your SS looks very nice! PCK doesn't do water animation sadly.

Regards

S.
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Mobius
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RE: Water Levels

Post by Mobius »

Wow!  If we ever get Panzerschiff Command we have the island maps covered.[:D]
All your Tanks are Belong to us!
panzer
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