Unfortunately I haven't had an opportunity to run your latest MM (yet) but I looked at some water textures and I didn't want to clutter your MM thread with my screenshots. Also, I don't know if you have this in version 9y.
In the SS below I flooded my Hill 621 map ... I used two water levels to give that effect of a shallow part at the edge of the water.
I had ideas that the top level could be a "particle" effect ... like the smoke ... whereas it animates a transparent flowing of the water (but I don't know how bad of an FPS hit the huge particle would do). The second layer would be about .5 - 1 below the top ... same or different texture (static).
Any ideas?
Rob


