Can be the crash tracks on vehicles removed on next patch?

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
kojusoki1
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by kojusoki1 »

here is the modified file, lowering the chance of being tracked (-5%) mainly

I dont want to SPAM, but maybe some of you will find it usefull (some modifications of WaR) and I will receive some feedback (what is appriciated): tm.asp?m=1997282
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kwverdon
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by kwverdon »

Bump
 
Any news on when the patch to help fix this and the empty battlegroup bug will be available to members?
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Svend Karlson
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by Svend Karlson »

ORIGINAL: kojusoki1

here is the modified file, lowering the chance of being tracked (-5%) mainly

I dont want to SPAM, but maybe some of you will find it usefull (some modifications of WaR) and I will receive some feedback (what is appriciated): tm.asp?m=1997282

Thankyou for this. The tracking was not a problem for the armor I controlled, since I would stick to roads, but I had noticed than in several battles against Armored Allied battlegroups, most or all of their armor became immobilised moving through wooded areas.

Could you tell or explain to me which of the columns of numbers in the txt file is that identifies the chance of becoming tracked/immobilised?

What capped it for me, was when a battlegroup of mine with just one light tank destroyer entered a defensive battle against an Allied battlegroup with 7 Shermans. 3 of the Shermans were immobilised moving through terrain and this allowed me to knock out the remaining 4 and easily win the battle. If the 3 immobilised Shermans had been able to keep moving, the battle would likely have been very different.
kwverdon
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by kwverdon »

Bump 2

Any news on when the patch to help fix this and the empty battlegroup bug will be available to members? Some info would be nice.
kwverdon
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by kwverdon »

Hello?  Is this game still supported? When can we expect to see the patch?  All I want to do is play the game I payed for.  With the bugs with the AI loosing its tanks to throwing tracks and the empty battlegroup bug this is currently impossible so I think it would be appropriate for those supporting the program to give a little information to those that supported them [&:] 
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Andrew Williams
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by Andrew Williams »

Is this game still supported?

Patch is still in testing.

It should be available within the next week or so.

We can't release the patch until testing is completed.

cheers
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kwverdon
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by kwverdon »

Thanks Andrew, I'm not asking you to release an untested patch, just keep us informed on its progress.  A posting Mon / Fri on the status would help folks keep up to date.
 
thanks,
 
Kevin
advo
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by advo »

[font="times new roman"]Sorry my bad English.[/font]
[font="times new roman"] I consider, that tracks break on tanks, it is realistic enough. Moreover, I think, that it is necessary to increase chance tracks break in a wood. Bad, that tanks and vehicle can   pass 200-300 meters through a wood, having lost one of three vehicle.[/font]
[font="times new roman"] It is bad for tactics: In game CC4  realistic visibility (masking of infantry and vehicle) on distances above 50 meters is made. On SMALL distances already it is not enough realism - the tank always sees infantry and kills it. During too time infantry a little that can make against the tank. In a life on the contrary - in a wood the tank because of the bad review of crew becomes easy extraction (victim) of infantry. [/font]
[font="times new roman"]That is in a real life in woods the infantry battles. To tanks to be at war in a wood it is bad. Therefore I consider it is necessary to increase chance of breakage of the tank and vehicle at driving on woods. Tanks especially panthers, tigers very dangerous opponents even in a pure floor. When they have an opportunity to not get under bombardment of guns going round dangerous sites on woods it reduces an opportunity them even more to stop.[/font]
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Perturabo
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by Perturabo »

What tracks breaking has to do with field of view of tanks?
advo
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by advo »

In a reality it is complex to tank to conduct fight in a wood because of limited field of view.In CC4 such problems at the tank are not present - the tank at once everything, that the infantry accompanying it sees. As a result fighting efficiency of the tank in a wood is strongly overestimated. Therefore it is necessary to limit an opportunity of movement of tanks in a wood by means of increase in risk of breakage. To limit movement only tanks it is impossible. Therefore to limit it is necessary risk of breakage of tanks and vehicle. Besides the opportunity of movement vehicle in a wood is absolutely not realistic. I am sorry for bad English.
advo
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by advo »

Question. vehicle, using wheels (not tracks) have chance to break at movement through a wood?
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Andrew Williams
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by Andrew Williams »

yes
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advo
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by advo »

Thanks Andrew Williams for very good support at this forum.
kojusoki1
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by kojusoki1 »

I find cars being immob much more often then those on tracks... but i can be wrong of course :)
advo
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by advo »

ORIGINAL: Andrew Williams

Patch is still in testing.

It should be available within the next week or so.

When it is planned to let out a new patch?
kwverdon
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by kwverdon »

Any hope of it being out this week?
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Grollub
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by Grollub »

ORIGINAL: Andrew Williams
Is this game still supported?

Patch is still in testing.

It should be available within the next week or so.

We can't release the patch until testing is completed.

cheers

This was three weeks ago. Any news/timeline on the new patch?
“Not mastering metaphores is like cooking pasta when the train is delayed"
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Andrew Williams
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by Andrew Williams »

Nearly ready...a few last things to bed down.
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kwverdon
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by kwverdon »

The lack of support from the developer on this forum is really making me regret my purchase of this program.  2 months after purchasing it, I STILL cannot run a campaign as the Americans due to the Track problem and empty battlegroup bug.  I've asked for updates on the patch and we get nothing.  I would think they would treat their customers a bit better.  This is rather dissapointing as I've had excellent support with the other Matrix Games I've purchased. 
 
I know someone modded the files to help with the track problem, has/can the files be modded to get around the emtpy battlegroup bug? 
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Grollub
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RE: Can be the crash tracks on vehicles removed on next patch?

Post by Grollub »

ORIGINAL: Andrew Williams

Nearly ready...a few last things to bed down.

Fine. Thanks for the info [:)]
“Not mastering metaphores is like cooking pasta when the train is delayed"
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