ORIGINAL: Rick
If I recall this is actually the way Stridor had his very first map making tutorial (before MapMaker). ie a rectangular water plain that was wide enough to span the river. I can still recall how much time it took me to get even part way through. indidividaully editing mesh pts on the wall terrain - getting totally lost, and always having one of thw walls go invisible!
Yes ... that was a way to do, via a mesh editor, like MS3D.
And to just pile on, I was wondering myself if there was anyway to model a dam, with high lake level behind the dam, and the river below. It isn't very likely at the 1 km scale, but might be as map scale increases.
The only way to model this is by my example above ---> The ability to adjust the height of the water table (water.x) peicemeal like you adjust the terrain height (terrain.x).
Though for me, automating even if only partially, the force template creation would be higher on my list of wants. I have an idea that very few folks are going to go that extra step and create force templates for their new maps.
Agreed ... This is more of a priority, if he's got the time.
Rob