New Units & Graphics

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

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Dumnorix
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RE: New Units & Graphics

Post by Dumnorix »

Mr. Roadrunner
You love thus the diagrams, which were made to a large extent here in the PG3D-Style. Why don't you play simple then my mod JTCS meets PG3D WWII or Cold were? There are hundreds of these mad vehicles.

H.Balck
cw58
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RE: New Units & Graphics

Post by cw58 »

ORIGINAL: MrRoadrunner

What?

How about trying to maintain the scale of the game itself?
Your graphic work is beautiful. [:)]
I think hospitals, and ambulances that would add strengthpoints to units or undisrupt them, is way out of this scale. [:-]

RR

Oh, I agree that this would be out of the game scale for JTCS. But Dumnorix's mod proves that the JTCS game engine can handle other scales. I was merely pointing out that I believe phcas's suggestion could be modded with no hard-coding required, except for the SP part. [:)]
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MrRoadrunner
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RE: New Units & Graphics

Post by MrRoadrunner »

My fault. I thought we were in the Campaign Series forum. [;)]
I understand that Domnorix could use them.
I really did not understand the desire to make the LWS either. [8|]
 
It's all cool.
 
RR
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
phcas
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RE: New Units & Graphics

Post by phcas »

Armies need Generals

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countblue
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RE: New Units & Graphics

Post by countblue »

This is for sure some incredible artwork, I hope this gets somehow into the game with the 1.05 update, or it should be available as an addon pack thats called the "phcas advanced gfx pack" or something like this. [&o][&o][&o]

marvellous

CB

TAIL GUNNER
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RE: New Units & Graphics

Post by TAIL GUNNER »

Hello, can I make another request for any artist out there with some time to kill?

Would like these for a Normandie mod I'm tinkering with:

Germans:
50mm Pak 38 in H667 bunker(only need two views, a left and right side)
88mm Pak 43/41 in H667 bunker(also only need left and right side)
75mm feldkanone in H669 bunker

Americans:
M-7 Armored Bulldozer

Thanks,
ChadG
"If you want peace, prepare for war."
awc
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RE: New Units & Graphics

Post by awc »

phcas, how about making some dragons teeth map hexes
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MrRoadrunner
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RE: New Units & Graphics

Post by MrRoadrunner »

ORIGINAL: phcas

Armies need Generals

Heard nothing from you since October. You still around?
I'd like to see some of your work in JTCS. [&o]

RR
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
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